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Becoming a Mini-League Master [Thread]

In this strategy based article I will focus on the universal appeal of FPL, how to improve from a beginneintermediate level player into a mini-league demi-god, and mini-league specific tactics.
Introduction
During this protracted DGW19 I find myself pondering the great imponderable - what is so universally appealing about Fantasy Premier League?
Firstly, there’s the league itself. I grew up watching English football as a boy in the 1980's when football & life itself was much simpler. Black & white TV, squads of home-grown players, and not a pair of neon boots in sight. Nowadays, the world’s best players ply their trade in the English top-flight with all the accompanying razzmatazz, glitz & glamour. The Premier League is now very much an international product with industry analyst’s estimating a cumulative global audience reach of over 3 billion views per season.
Secondly, the FPL game has such a simplistic format - squad of 15, pick 11 starters, select a captain, organise the bench order, and your team is locked & loaded. The addition of chips (Free Hit, Bench Boost, & Triple Captain) has added an extra layer of variance to the game. When deployed in a double gameweek some addictively huge swingy point totals can be achieved akin to a super mega jackpot from FPL’s very own slot machine.
What’s The Hook?
As we finalise our team before each new season we dare to dream. Many have tried to take down the main event but given the miniscule chances of besting approximately 7 million participants very few succeed. A commonly held marker for success is an overall rank inside the top ten thousand with many of the game’s best players measuring success by a cumulative of low OR numbers from their career track record. However, the number achieving the loftiest of ranks is a mere drop in the ocean compared to the overall number of players actively engaging in the game. So what’s the hook? For me the universal appeal is simple - the watercooler moment. In both physical and virtual places across the world mini-league competitors either congratulate or jibe each other over their respective fantasy exploits from that weekend. Many of these leagues will have a dominant player, the fantasy guy or girl, who lifts the trophy season after season. Below I will talk about tips & mini-league specific tactics aimed at giving you the competitive advantage and turning both beginneintermediate level players into mini-league monsters.
Team Structure
A solid foundation & good team structure is a fundamental aspect of FPL. Historically, in order to squeeze as much positive value from my squad & facilitate a maximum number of big hitting options I would not have spent much of my budget on the bench.
However, as FPL managers it is important not to be too rigid in the beliefs you hold to be true. Due to current environmental uncertainty and Covid match postponements having squad depth is definitely more desirable this season than previously. As such it is important to trawl the league for cheap bench options that ideally start for their clubs.
One additional, and often understated, benefit of having a spread of cash on the bench is that better players have greater potential of steadily rising in value something compared with non-playing bench fodder. For example this season I reacted to the external Covid risk and bought Soucek as my 8th attacker in GW12 for £4.9m and he is now priced at £5.3m.
Furthermore, whilst in bygone season's I have aggressively traded to enhance my team value this is as practice I have forgone this year. Leave the transfers as late as possible because the information advantage is greater than a few £0.1m's.
Bread Knife to a Gun Fight?
It is important to go into battle with the right tools and for me paying membership to Fantasy Football Hub the last few season's has been very much an investment. Different players take different approaches to FPL and, whilst I watch a ridiculous amount of games, I am very much a stats man.
For me a large part of forecasting future FPL returns revolves around the analysis of underlying numbers from recent matches across a range of common metrics such as: shots, shots on target, big chances, touches in the box, big chances received, and big chance creation. Furthermore, analysing favourable & difficult fixture runs for teams is essential in-order to future-proof your squad for the weeks ahead.
Rather than just consulting a fixture ticker I think it is important for us as FPL manager’s to think how exactly certain games will play out – will it be tight game or potentially very high scoring? Successfully reading fixtures and approaching them aggressively with a double up in attack or defence can be just the tonic needed to shoot you up your mini-league.
Moreover, assessing future fixture strength will give you an idea who the most popular captaincy options will be for the weeks ahead. Such knowledge can help you plan accordingly to defend against a highly owned premium with a plum fixture or attack by doubling down on a big hitter that rivals do not own by giving them the armband. Generally I always like to have the top two players in a captaincy poll for any given gameweek by way of insurance.
Navigating Blank & Double Gameweeks & Chip Strategy
A former school teacher of mine used to preach that, “Proper Preparation Prevents Poor Performance”. This turn of phrase rings especially true when navigating both blank & double gameweeks in FPL.
Add the guru of FPL schedule forecasting @BenCrellin to gain competitive advantage in your mini-league. Whilst the unprepared and ill-informed may deploy chips early the additional information you garner may see you successfully muddle through blank gameweeks and set up a grandstand finish which will take your rivals by surprise and the mini-league title down.
Furthermore, Ben’s highly detailed spreadsheet can help you make an informed decision about when might be best to deploy your chips by forecasting possible strength of DGW fixtures both near and far.
Analyse Yourself & Opponents Teams
There are a number of free FPL utilities and one of my absolute favourites is FPL Statistico. Simply key in your team ID and it will produce a highly detailed breakdown of your team’s performance this season.
You can see which player has done the business for you when given the captains armband and which budget option is dragging down the defensive average in your rotation.
Furthermore, entering the team ID of a fierce mini-league rival might quickly reveal that they have a preference for a certain player as insta-captain and become an angle that you can gain an edge from.
Big Hitting Mini-League Differentials
An exercise I like to conduct is to analyse the top five teams in my mini-league and establish a list of common owned players. I take this exercise to excel (although pen & paper is good too!) and use popular fantasy utilities such as Anewpla’s live league viewer to see all relevant squads quickly.
From this base of common players I would aim to differentiate the other positions in my squad for the weeks ahead. A common misconception amongst chasing players is that they have to reinvent the wheel with the most obscure of picks when sometimes a very high profile player can be differential in your mini-league. You just have to do some ground work to discover who!
For those that have read, thank you. Hopefully you can put some of the tips from the thread into action and see positive results in your mini-leagues.
If you’d like to join @FFH_HQ you can get 15% off with this link:
https://fantasyfootballhub.co.uk/Hibbert/67
If you like the content drop me a retweet. If you aren’t a follower of mine click “follow” and keep an eye for more articles in the near future. Peace & good luck.
submitted by Effective_Life3884 to FantasyPL [link] [comments]

Series 9 Ranked 'n' Reviewed™ by someone with opinions probably

I would count series 9 as the heaviest one to watch with its abundance of two parters, ambiguous arc and massive three part finale. It's a great watch though and, for the most part, uses the increased two parter format really well. So here's my breakdown of the ninth series from Amazing to Frosties.
11. The Woman Who Lived (9x06)
A 1600s highwayman themed episode should be right up my alley. This really isn't though.
It probably has a lot to do with the fact that I don't particularly like the Ashildr / Me arc in series 9. I don't have a huge problem with the character in her first appearance and I think that having her as the ruthless mayor of a modern day alien refugee town is a pretty cool development, but I just find her vaguely irritating the rest of the time. Maisie Williams is great, but I can't help but think the material she's given is a little too overtly edgy for me to get behind it. So watching her mope around and having the Doctor traipsing behind her trying to convince her to be nice isn't hugely compelling to me.
Beyond that, as much as I love the setting and wish that more episodes were set in this time period, there really isn't much here I can point to and say I love, especially with the odd absence of Clara that you can kind of tell is because they couldn't think of anything for her to do here. The villainous Tony the Tiger is utterly laughable and one of the most one note monsters in the show, complete with campy dialogue, unclear motivations and some pretty rubbish prosthetics. Overall, this is a strong contender for the weakest episode in the Moffat era that not even a decent guest appearance from Rufus Hound can save for me.
10. The Girl Who Died (9x05)
The first story of the main Ashildr two parter is by far the more tolerable of the two, but it still suffers with a lot of the same issues its sequel does.
At the very least, there's a clear divide shown in Ashildr's character between the two episodes that makes it at least vaguely effective to watch her suddenly lose all of her anger and her love towards her village, but I can't help but feel there's a lot of telling and not showing around Ashildr's affections.
And while the Mire definitely look cooler and have much better presence to them than the lion thing, Odin still toes the line into confusingly laughable and their eventual defeat matches the unintentionally comic effect they seem to have. I also find there are some general pacing issues, but a huge redeeming factor in this episode is the link between Deep Breath and The Fires of Pompeii finally becoming concrete, which is a really great moment for this episode and for 12's arc. There are some aspects of this episode that I do like, I just think it gets a little bogged down in all its weirdness at times.
9. Sleep No More (9x09)
This probably doesn't mean all that much considering how low down it is but, unlike the majority of the fans, I actually really like this episode. Its middling placement is mostly down to how quickly it stopped being memorable.
I'm all in for more experimental formatting (but definitely not at the expense of the opening credits which I'm still shaking my fist about), so having Doctor Who take a good crack at found footage horror was excellent to see. The concept of Morpheus and the Sandmen was one I could fairly easily get behind and I really loved it, though I do think Rassmussen's ending monologue and the idea that every sleep particle is a camera strays ever so slightly into the realm of 'far too camp'. And while the characters here are pretty thin in the personality department, they get some really solidly scary and atmospheric deaths, alongside the fact that the station itself is suitably creepy enough to build the tension throughout the episode.
Something else that lets this down and drops it considerably on my ranking is how incomplete it feels, with the sequel that was very clearly needed to fill the gap being dropped from series 10, now probably never to see the light of day. Sleep No More has the air of a strange fanfiction you get through only to realise the author never actually posted the rest of the chapters, leaving you in a sort of narrative limbo, and I think that's why Sleep No More ends being fairly unimpactful.
8. Under the Lake / Before the Flood (9x03-04)
Under the Lake is definitely more of a mixed bag of a story, but for the most part I really enjoy it.
This seems to be a starting point for Clara's increasingly dangerous desire to become more like the Doctor and I really like the subtle beginning that change has with Clara suddenly asking to be thrown into trouble and explosions. The rest of the characters here are also a highlight, particularly Cass. Though unfortunately not the beginning of a trend of well-represented disabled characters, Cass was still excellently written and portrayed by (most importantly of all) a disabled actress.
The Drum is a great setting and the ghosts of the dead crew wandering around it killing people under certain conditions is an intriguing premise that is set up really well, though I will say that the first episode is significantly better than the second. Before the Flood isn't bad by any means, it's just that the unraveling of the mystery sometimes is a little less compelling than the mystery itself and that very much happens here. The time jumping, technobabble-y explanations to each and every aspect of the ghosts leads to a fairly loaded narrative that's very open to having holes poked in it, which isn't helped by the last minute appearance and almost immediate demise of the one behind it all, the Fisher King. It's a shame he kind of just stands around and then dies, because not only does he look awesome, he's also played by a completely wasted Peter Serafinowicz. This definitely isn't a bad story overall, it just has a much stronger first half in my eyes.
7. The Zygon Invasion / The Zygon Inversion (9x07-08)
This two-parter suffers from the exact opposite problem to my previous entry, albeit not quite so markedly: the second half is far, far better than the first.
The Zygons have always been an interesting and really well-designed monster, so their return here is definitely welcome and I think after the threads planted in The Day of the Doctor, a sequel was definitely needed. The result is a bit of an unusual one by Doctor Who's standards as they seem to lean really hard into the 'political thriller' genre, which is extremely rare. You could argue that Aliens of London attempted it before, but either way, this is the far more successful attempt.
This is also a rare instance of a modern day Earth episode taking place outside of the UK, as the machinations of the Zygons extend throughout the world. This, among other aspects such as Zygons 'radicalising' others of their species that want to live in peace and differing Zygon factions gives this an almost uncomfortably grounded lens to view an alien incursion. The most interesting part about this to me though is the fact that this isn't technically an invasion, as the aliens already live on Earth, which gives this a whole different angle to play with.
The only thing that really lets it down for me is the slightly languid pacing, particularly in the first episode. The pay off more than makes up for this though, with both Jenna Coleman and Peter Capaldi delivering landmark performances in some of their most memorable moments, particularly with Coleman playing the leader of the Zygons and Capaldi's iconic war speech. These moments elevate this story beyond the average status it could've had.
6. Face the Raven (9x10)
Face the Raven is a weird one, because I remember actively disliking it when it first aired. I thought it was really slow and uninteresting, which therefore slightly sullied Clara's exit for me, but I really turned around on this one when I rewatched it at the end of last year.
Trap Street acts as both a great concept and a great setting for this episode, as the idea of a hidden alien refugee town on Earth is one I really enjoy, and one that is executed just as well with its old world aesthetic style giving this episode a unique tone. And while a lot of the side characters are fairly unremarkable, Ashildr is at her best here as the town’s ruthless mayor. Watching her refusing to bend her rules only to realise the stakes after Clara has already sacrificed herself is the most interesting journey we see her go on in this series. And of course, Clara’s emotional departure completing her transition into someone recklessly throwing her life away to be as much like the Doctor as she can is a very satisfying exit for Clara, but is almost difficult to watch as you can see her death coming.
With how massively strong this is for a Doctor Who writer’s first episode, I’m really hoping Sarah Dollard gets to do at least a few more episodes in the future.
5. Hell Bent (9x12)
Considering how undeniably Marmite this episode seems to be on this subreddit and also in general, I’d say this is the most difficult episode to review for me. But it’s come in 5th place, so it’s pretty safe to say I’m in the ‘like it’ camp. Yes, I enjoy the return to Gallifrey and thought it was written in pretty solidly. Yes, I agree that Heaven Sent is a much stronger episode. No, I personally don’t think Clara’s exit is ruined by this, but I can totally understand that viewpoint.
I like Hell Bent because, when you peel back all the time bending, Time Lord laden layers, this is the crest of the Doctor and Clara’s relationship. It’s a realisation of how dangerous the two of them have become together, not just to each other but everyone else too. It’s an acknowledgment that the Doctor’s ruthless and uncharacteristic behaviour needs to be put to an end, and for that reason I think this builds really well off the groundwork of the previous two episodes. Unrelated to this, I think the Cloister Wraiths are really creepy and cool. Wasn’t sure where else to put that, but I thought it was worth a mention.
Onto what I enjoy less, I think the utter wasting of Rassilon is slightly abominable. After the knockout performance of Timothy Dalton in The End of Time, bringing him back in a new incarnation only to send him packing in a shuttle barely ten minutes in just to give the Doctor a (admittedly cool) moment doesn’t quite sit right with me. Plus, the fact that we still haven’t seen him again since he went into exile kind of makes this worse. I’m also going to put it out there that I still don’t fully comprehend the whole Hybrid thing and the revelation that it was probably just the Doctor and Clara kind of makes it all pointless to me.
So this definitely is not a perfect episode, but for what it’s worth, I think it’s a solidly climactic and explosive ending to one of the most complicated and drawn out Doctor-Companion relationships in the show. But when Moffat does episodes like this, I can fully understand why it isn’t to everyone’s tastes, I just personally think it’s good.
4. Last Christmas (Christmas 2014)
Last Christmas, being the first in Capaldi’s string of consistently great festive specials, is a standout episode for me purely because of how many clashing tones it juggles with near perfection.
Last Christmas is a festive cocktail of sci-fi, fantasy and horror taking cues as broad in variety as Alien and actual Santa. I love the blending of genres here, with the brilliantly creative, horrifying concept of the Dream Crabs. The idea of being placed into a dream state while you can feel a sharp pain in your head and your brain is being sucked out is one of Moffat’s most underrated monsters. The setting is clearly inspired in the best way possible by Alien, but is even consistent with the dream-like quality of the story with its twisting corridors and dark lighting.
But somehow amongst this base under siege story dripping with horror homages and tension, Nick Frost’s hilarious and endearing performance as Santa Claus slots right in perfectly. There’s this aura of wide-eyed wonder to his portrayal and the rest of the characters’ interactions with him that provides an interesting contrast to the otherwise murky and dark tinted episode and that is fascinating to me. Love this episode, love Clara’s return to the TARDIS and her dreamscape final goodbye to Danny and loved the seamless tone blending this episode pulls off without a hitch.
3. The Magician’s Apprentice / The Witch’s Familiar (9x01-02)
Easily the highest the Daleks have risen since Eccleston’s swansong, series 9’s opener is an explosive love letter to fans of the Daleks, of Davros and just of the show.
The proper return of Skaro is glorious to see, as is the surprisingly emotional return of Davros here. Peter Capaldi and Julian Bleach both deliver knockout performances, and I remember watching this for the first time almost genuinely believing that Davros had somehow mellowed. Luckily, Moffat balanced just the right level of malice and emotion to create a brilliant moment between the two. The Daleks themselves, while they don’t really leave the room they’re in, have a much more threatening presence here than they’ve had in the past. This is especially with the wonderfully disgusting revelation that the decaying sewer Daleks are still alive, which in turn makes for an extremely memorable climax.
The return of Missy as a sort of tentative ally in this episode is also an intriguing choice that really pays off, especially considering the undeniably villainous role she pretty much just played in the series 8 finale. Her chemistry with Clara is unexpectedly brilliant and the two bounce off each other really well, with Clara always seeming to be on the backfoot and attempting to predict what her tentative friend / captor is going to do next. Having Missy here alongside Davros AND the Daleks is written so well, it never feels crowded and it always feels like everyone has something important to do.
Most of all though, this feels like a new chapter in 12’s story. After a series deliberating on his morality, 12 seems to be more at home with himself and in his newest regeneration and as he comes rolling in on that tank shredding on his guitar, you know it’s a renewed Doctor you’ll be following around this series. And while the jury’s out on the debut of the sonic shades, I think that bringing the ‘rocker dad’ aspect to Capaldi’s Doctor helped keep him unique and personable, while retaining what made him so dark and mysterious in his first series. Plus, Capaldi just plays everything perfectly here so I have to love it.
2. Heaven Sent (9x11)
It says a lot about the acting, writing and directing talent involved here to create an episode that hinges entirely on one character. And not only does it speak to their caliber that they pulled it off, but they also went and made it one of the best episodes of Doctor Who ever made. So I’m going to try and break down what makes this so good.
First off, obviously, Capaldi. Everyone on this subreddit and this subreddit’s dog has talked to death about how brilliant an actor he is and how much sheer presence it takes to carry an episode of a show on your own apart from a cool monster. 12 had always been a monologuing, introspective type so if they were going to try and make a Doctor carry an episode by themself, it was always going to be him. Everything from his desperate sadness to directionless anger to his eventual determination to punch the hell out of that wall at the end, all backed by one of Murray Gold’s best tracks that thankfully returned for 12’s regeneration, is pretty much just perfect.
A lot of people also call this Moffat’s masterpiece, and I’m probably close to agreeing but then again I enjoy like 90% of his writing for the show. Heaven Sent rarely ever feels slow or padded out and not a word in this script is wasted. The directing work of Rachel Talalay in this episode (as well as in the other Capaldi finales) also definitely deserves a mention and the way she frames the hulking castle inside the confession dial makes this one of my favourite settings to appear in the show and she perfectly captures the constant feeling that the Veil is always right behind the Doctor.
So yeah, this is god tier. But why isn’t it number 1? No clue. Just something in my heart tells me I prefer my top pick…
1. The Husbands of River Song (Christmas 2015)
I suppose it’s a small stretch to call this part of series 9, but it appears on the boxset so here it goes. Husbands is a blisteringly fun romp with awesomely colourful settings, resonant character moments and a whole heap of fun, and so ends up being my personal favourite River Song episode.
Again, I’m about to drop another hot opinion that 90% of people have and isn’t at all a rare take, but I deeply miss having a new Christmas special to watch every year. This episode embodies exactly what I love about the festive specials as, aside from the regeneration episodes, each one commits itself to being as ridiculous and fun as possible. This one feels a bit like Indiana Jones in space as we watch a giddy 12 and River bound through creepy rich people cruise ships and snow drenched space market streets, all with the new and intriguing angle that River doesn’t know who the Doctor is for half of the episode. There is a smattering of endlessly memorable moments in here, most notably the Doctor finally getting to do his own spin on the ‘bigger on the inside’ spiel and the emotional farewell the two share on Darillium that gets me everytime.
I’m also going to throw it out there that I really, really love Harmony Shoal as a recurring villain, despite the fact their stint lasts only two episodes. I love how surreal and all-powerful they seemed to be and I was really clamouring for them to become a more iconic villain for 12, especially after their promise of revenge at the end of Doctor Mysterio. But even so, what we got from them is great and this episode only just trails behind A Christmas Carol as one of my all time favourite festive episodes.
~
And that was my attempt at series 9, which is honestly the most difficult and intimidating series to do a proper breakdown of. Drop back in hopefully a couple of weeks time (every week is getting a little difficult with my schedule) for my series 10 breakdown, where I’ll be lamenting alongside most of the rest of you about the fact Bill and Nardole only got one series. Thanks for reading!
submitted by Eggo66 to gallifrey [link] [comments]

Pikmin 3 Deluxe - Review Thread

Game Information

Game Title: Pikmin 3 Deluxe
Platforms:
Trailer:
Developer: Nintendo
Publisher: Nintendo
Review Aggregator:
OpenCritic - 85 average - 97% recommended - 33 reviews

Critic Reviews

Atomix - Sebastian Quiroz - Spanish - 90 / 100
Pikmin 3 Deluxe is the definitive version of a Wii U classic. More content, gameplay improvements and co-op make this installment a must have for Nintendo fans.
Checkpoint Gaming - Omi Koulas - 9 / 10
...Pikmin 3 Deluxe is the same amazing game it was before. Figuring out how to traverse levels and defeating huge bosses is still great fun. The visuals, audio, and performance are up to the standard of every first-party Nintendo Switch game, capturing that superb family-friendly tone. The new side-missions, multiplayer modes, and accessibility options simply add more value to an already fantastic game.
Console Creatures - Bobby Pashalidis - Recommended
Pikmin 3 has this charm to it that makes it hard to put down and the lengthy campaign is incredible and the design choices in play make this one of the smartest games I’ve played recently. If you need a game that wants to challenge you with excellent exploration, tons of strategy and cute creatures; go out and get yourself Pikmin 3 Deluxe!
Critical Hit - Brad Lang - 8 / 10
If you need some optimism and pure joy injected into your life, Pikmin 3: Deluxe Edition is for you. A fantastic remaster that adds a healthy chunk of new content to what was already a bulky game, that improves the overall experience.
Cubed3 - Drew Hurley - 9 / 10
There's nothing quite like Pikmin, as it perfectly captures the same magic as Miyamoto's other masterpieces. While the Wii U itself was a sales disappointment, it hosted some absolutely wonderful titles that deserved a better home and it has been great to see them finally receive that with Nintendo's initiative to bring them to Switch. Pikmin 3 was already a superb game, and while this release is not a remaster, the extra elements added to Pikmin 3 Deluxe elevate it to something special. While the price point may be exclusionary for some, this is completely worth the asking price, even as a double-dip for those who already have it on Wii U. Perfect for families to play together, for friends to grab a Joy-Con each, or for solo play sessions to track down every badge and master the highest rank.
Daily Mirror - James Ide - 4 / 5 stars
It's great to see such a different game that revels in its weirdness ported to the Switch, but disappointing that is still full price despite being a game from 2013.
Pikmin 3 is a breath of fresh air, offering simple yet addictive gameplay as you explore a massive, magical world full of surprises. Despite the age of the game, this is defiantly an adventure not to be missed.
Destructoid - Chris Carter - 9 / 10
Pikmin 3 Deluxe is another re-release that isn't going to blow some people away, but provides another means with which to play a potentially forgotten Wii U classic. For me, it still holds up, and then some.
Digitally Downloaded - Matt Sainsbury - 4.5 / 5 stars
So Pikmin 3 isn't the massive game. It never has been. It wasn't on the Wii U, and it's no "bigger" on the Switch. What it is, however, is a load of fun, and the charm is irresistible. Have we had more impressive remasters of games that were, to be frank, more impressive in the first place? Sure, but Pikmin isn't meant to be "AAA" and it doesn't try to be. Whether you've played this game previously or not, it's still a charming delight.
Enternity.gr - Nikitas Kavouklis - Greek - 8 / 10
In the end, Pikmin 3 is a game which focuses on strategy and will provide you with several hours of fun.
Eurogamer - Tom Phillips - Recommended
Like its many buried riches, Nintendo's Pikmin series remains a treasure ready to be rediscovered.
GAMES.CH - Benjamin Braun - German - 85 / 100
With the Deluxe edition on Nintendo Switch Pikmin 3 remains a wonderfully cute and clever real-time strategy game. On the technically side the WiiU title in the first place could have been more enhanced for the new platform. But if you did not play it so far, the Switch version is best way to catch up on Pikmin 3.
GameMAG - Alexander Kopanev - Russian - 8 / 10
Pikmin 3 Deluxe manages to have cheearfull and colorfull style of Nintendo titles, while at the same time presenting quite unique take on real time strategy genre. If you never tried Pikmin before, this game can be a perfect starting point. And now we just can't wait for Pikmin 4.
GameSpot - Kevin Knezevic - 8 / 10
One of Wii U's earliest gems remains a delight to play on Nintendo Switch.
GameXplain - GameXplain - Liked-A-Lot

Video Review - Quote not available

Gameblog - Thomas Pillon - French - 8 / 10
As fun and refreshing as it was on the original Wii U, Pikmin 3 Deluxe offers a second chance to a very good strategy game. Despite the loss of a second screen, this Switch port add many extras, like an entire bonus arc with well tied challenges, but also very interesting difficulty modes.
GamesRadar+ - Rachel Weber - 4 / 5 stars
Even if it's not brand new, Pikmin 3 Deluxe deserves a place in your Nintendo Switch library.
God is a Geek - Chris Hyde - 9 / 10
Pikmin 3 Deluxe has blossomed on Nintendo Switch into the complete package. With excellent coop and bags of content, it's an experience not to be missed
Hobby Consolas - David Martinez - Spanish - 88 / 100
7 years after its original release, Pikmin 3 for Nintendo Switch is a great strategy and exploration game, with unique characters and interesting additions (prologue, epilogue and main story multiplayer).
IGN - Tom Marks - 9 / 10
Pikmin 3 Deluxe makes an already excellent game even better with some small but enjoyable content additions and a boatload of quality of life improvements.
IGN Italy - Mattia Ravanelli - Italian - 8 / 10
One unforgettable experience, that unfortunately comes too soon to an end. But still, this is one journey everyone should embark on.
Metro GameCentral - 8 / 10
After years out of the limelight Pikmin 3 has resprouted, with its mellow take on real-time strategy more enjoyable than ever, especially thanks to the expanded co-op options.
Nintendo Life - Chris Scullion - 8 / 10
Visually, Pikmin 3 Deluxe doesn't push the boat out much further than the original Wii U version did. Where its changes lie are in its revamped control system and the addition of a new Side Stories mode. Neither are necessarily transformative enough to warrant double dipping if you're perfectly happy with your Wii U copy, but if you're one of the vast majority who don't have a Wii U copy, this Switch update is unquestionably the best way to play it.
NintendoWorldReport - Neal Ronaghan - 8.5 / 10
Pikmin 3 Deluxe is very close to being the definitive version of a modern classic. Now please, bring me more Pikmin adventures. I would like to visit more areas with these little plant aliens.
Press Start - Shannon Grixti - 9 / 10
When it comes to Wii U ports that have made their way over to the Nintendo Switch, Pikmin 3 has probably received the most love, care and new content of any of them. The game is much more accessible than it was before, making it perfect for newcomers to the series with enough new content to give fans of the series a reason to come back.
Spaziogames - Gianluca Arena - Italian - 8.8 / 10
This is the best version of one of the most unique, funny and quirky Wii U titles. A new control scheme, some QOL improvements and new content make it palatable even for returning players.
Stevivor - Ben Salter - 8 / 10
While the gameplay remains strong, and is improved in this Deluxe repackaging, Pikmin 3 is visually a dated game, and it’s a shame Nintendo refuses to remaster last-gen games, whilst still charging full price. Nevertheless, the cracks are covered up to a degree in handheld mode, as Pikmin 3 almost rounds out the full Wii U collection on Switch.
The Digital Fix - Stephen Hudson - 9 / 10
Pikmin 3 Deluxe represents the ultimate version of the title, and even though the experience is over way too quickly, the game is easily one of the Nintendo Switch's best titles, and a must-play for fans, new and old!
The Games Machine - Daniele Cucchiarelli - Italian - 9.3 / 10
Pikmin 3 is still fresh, engaging and eventually challenging after all these years and we hope that this Deluxe Edition is just the beginning of a new era for this sweet and hard-working little creatures.
TheSixthAxis - Jim Hargreaves - 7 / 10
Nintendo continues to revive what some might call their lost generation of games. Pikmin 3 Deluxe is yet another Wii U transplant though one that slots seamlessly into Switch's first party line-up. Although unwieldy and slow to start, Nintendo's charming inventiveness has produced an intriguing, if not excellent, entry in the strategy genre.
TrueGaming - نواف النغموش - Arabic - 8.5 / 10
This deluxe edition of Pikmin 3 brought up many quality of life improvements that made playing a pikmin even more enjoyable.
TrustedReviews - Jade King - Unscored
After playing through the opening hours of this new and improved classic, I'm already smitten with its clever mixture of strategy and resource management. It does a tremendous job of making the genre accessible for a younger audience while seldom taking your intelligence for granted.
Twinfinite - Greysun Morales - 4 / 5
Pikmin 3 Deluxe is a nice and simple finely-tuned Wii U port that’s perfect for newcomers to jump right into. It’s a charming and enjoyable take on the real-time strategy genre that’s not going to make you bash your head against a wall.
Wccftech - Dave Aubrey - 8.8 / 10
This is probably the best Pikmin game, and this is undoubtedly the best version of it. It's a bit of a shame that this isn't full-HD like many Wii U ports have been, but the quality of Pikmin 3 Deluxe is unmistakable. An excellent action-strategy adventure that'll tempt you into 100% completion, and probably leave you in tears when you see your Pikmin eaten at the end of a complicated day.
submitted by wekapipol to Games [link] [comments]

I've only been playing D&D since the beginning of September, and I ran my first session as a DM on Dec. 15th. My second session on the 22nd was a total disaster because of one player who is also an old and close friend of mine.

Names changed to preserve confidentiality.
I've been aware of D&D for years, through satire and parodies and just pop culture in general. But when you live in Bumfuck, USA you're never really sure if you can find people to play or not. On a whim, I suggested to my circle of friends that we should try playing D&D back in early August, and to my surprise, they were all down. My friend Gage had even already been playing the game for two years, and so offered to DM for us.
He turned out to be a good DM, whipping up a politically-charged homebrew setting, the first session of which took place on September 2nd. During which I decided to play a Tabaxi Wild Magic Sorc who was a former slave. We were all brand new players though, so at the time it was a bit of a clusterfuck as we weren't really sure how to play our characters in combat. One player stopped enjoying it and left. But my friend Jackson (another total newbie at the time) came in to replace him, and it was relatively smooth sailing from there as we learned and grew.
Gage and I also joined another campaign, the DM of whom was a friend of someone I knew on the Destroy All Humans! official discord server. At first, this campaign was really enjoyable, but after I think only 3 sessions it went downhill. The DM would hold Session Zero last minute, he was always too focused on playing by the rules and following advice from very specific YouTube experts, and his pacing was... strangely bad, almost as if he was abandoning ideas as we were playing them.
For example, the party ended up playing a magical instrument that teleported to a strange, otherworldly desert of black sand with shrieking volcanoes and oily black worms with porcelain doll heads. The dead were this world's living, and we were perceived as undead. So we picked a direction to avoid coming across any cities trying to find a necromancer, found a city anyway, and ended up getting sent back to our home realm all in the time it took Gage to get a snack.
This DM's PC was also starting to suffer frequent bluescreens, so our sessions ended up going on hiatus quite frequently. Then one day he just decided to abandon this campaign we invested in, and held a sudden Session Zero for some sort of Mad Max meets Water World meets Final Fantasy campaign he'd sprung on us. A few players were... understandably upset. I myself even commissioned art of my Leonin Barbarian because I loved the character that much.
For those weeks this guy's campaign was floundering like a dying fish, my creative juices would be flowing. I'd even lay awake at night, mind like a buzzing hive of angry hornets as idea-after-idea came to me. So I began to write them down.
Thus, in late October, I began to work on my own homebrew campaign setting in earnest. I didn't tell any of my friends at first, simply because it was an intimidating endeavor and I wasn't sure if I wanted to commit yet.
Right about the time AC Valhalla came out, I spent time in between playing that watching very helpful videos from one Mark "Sherlock" Hulmes, the DM for Yogscast's D&D Twitch stream High Rollers DnD, whom I'd found and begun watching through their fantastic Aerois campaign shortly after Gage's campaign with us started. Taking his advice to heart, as well as looking at what did and did not work from previous campaigns I'd played, I'd finally crafted something I was confident people would enjoy playing in.
I took my role as DM quite seriously as well, investing in resources like Inkarnate to make maps, as well as multiple sets of dice, and setting up a virtual tabletop in the form of a discord server, given there was a plague choking the world and Gage lived in a completely different state. I even homebrewed two specific races unique to the setting, the Hynde (anthro deer people) and the Luciprine (anthro wolf people).
So I finally announced that I was going to run my own RP-based D&D campaign, set in my homebrewed world of Vysterion. Gage, Jackson, and my other friend Tasha were immediately keen. James, the best friend of the DM whose campaign didn't work out, also wanted in, especially as he was also miffed about the one campaign put on indefinite hiatus after only 3 sessions. Finally, we got our last player in the form of a nice chap from the UK, England specifically, who had never played himself before but happened to be a High Rollers fan like myself.
Session 1 began with the party aboard a ship of pirates, The Moonscythe, chartering cheap passage to the city-state of Setruna, built entirely across an entire archipelago of large islands connected by bridges. The ship they were aboard captained by a Githyanki named Vessik De'Shan. (Imagine Jack Sparrow as a Githyanki. Also, yes, this NPC was very popular, lol. I even watched the entire movie saga just to get his mannerisms and voice right!)
Half of Vessik's crew stole a smaller ship and rammed it into The Moonscythe, damaging the hull and ensuring the ship couldn't move, before engaging in a mutiny that my players staved off quite well. They had a lot of fun with this, particularly because of Githyanki Jack Sparrow.
Afterward, they landed in Setruna and set out toward small goals. The only problem player at this point was Jackson, who didn't even have his character sheet up on D&D Beyond when I needed him to make checks.
The frustrating thing with him is (brutal honesty here) he's a pothead who is obsessed with wolves and Dragon Ball, and even though he had weeks in advance to do so it was clear he didn't read any of the house rules, setting lore, or racial background info for his character. Where everyone else was familiar with the setting, their characters, abilities, and such, he was struggling, constantly having to stop and look stuff up. He later straight up told me that reading a lot 'gave him a headache.'
(Disclaimer: I don't mind him smoking recreationally at all, but it does very noticeably change his behavior and mannerisms. For the worst, most of the time.)
It was clear he was still in a video game mindset because he also wanted to go up to a guard and try to bribe him 1k gp and then promise him another 15k gp. The rest of us were flabbergasted. I asked him if he even had 1k gp on him, which was when we found out he didn't even have his character sheet up. Once he got it open? He only had 20 gp from his Urban Bounty Hunter background and choice of Wealthy Lifestyle.
Plus he hit me up a couple of days later, having learned about the Wish spell (which artificers will never even get unless they find a scroll and are of the appropriate level to use it) and started making up hypotheticals trying to metagame and find cheap ways to cheese any and every situation, so I made sure to make him aware of the balancing for Wish and that there was a chance that he'd never be able to cast it again even if he could cast it.
When I asked him if he understood he said 'Yeah... The DM controls everything and it's impossible to win against the DM...'
And I was just like "No, no no no no no no NO. Dude, the game isn't about 'beating the DM.' You're not playing a COD match against me specifically. It's a ROLE-PLAYING game. ROLE PLAY! The point is not to just win my encounters by any means necessary, as DM I create a world and I bind it by rules. Those rules apply to ALL of us, the DM included. NPCs, monsters, and even the BBEG are bound by the exact same rules you are. I make the same rolls for them you make for your character. It is balanced that way to be fun for everyone."
I also made certain to explain to him to try not to metagame but to treat it like he's actually his character in this world as if he were acting. "You're not Johnny Depp, you're Jack Sparrow. Jack Sparrow doesn't know what hit points and d20s and spell slots are, neither would your character, right?"
Aside from Jackson being a half-baked doofus though, everyone genuinely had fun and I didn't have any complaints! Gage even complimented me on my pacing, worldbuilding, and NPCs, which honestly floored me as I wasn't expecting it to go so well. I became more confident in my ability to DM, but I also kept myself grounded in reality for the inevitability of screwing up at least once.
I was not ready for how bad Session 2 went.
Jackson got high just before the session, breaking one of my Session Zero rules to be clear-headed for the game. (That's six hours max a day, one day a week. It really isn't a big ask, I want my players present at the table and capable of saying their own name.)
He frequently interrupted other players' roleplay, basically tried to force scenarios on me in character that made zero sense, waffled on and ruined the pacing, he would over-explain what he wanted to do and be completely redundant ("I want to walk up and talk to him. That's all I wanna do, just walk up and talk to him. Okay? I juuust wanna talk to him. That's it. I just want to talk to him.").
He would refer to characters like Ardyn from FFXV just to explain how his character bows and tips his hat, he drew comparative analysis to everything I described (he even tried comparing a warforged to a plant-type Pokemon!), and he was frequently glory-hounding, trying to interject his character in every other character's moments, even if he was miles away from them.
James had to leave early during Session 1, so I intended to start Session 2 off by catching up his character. Kaseda, his cervetaur girl, went to the Grand Temple to seek counsel on the issue of a blight ravaging her hermitage.
The high priestess had her imbibe a strong incense which gave her a vision of my world's goddess of the earth. In describing the setting of the vision, literally an idyllic meadow glade with a pond, he derailed the scene to compare it to 'Hircine's Hunting Grounds from Skyrim.'
To which I replied 'not even close,' and then immediately got the reply "Oh yeah, no, so it's like Fenrir's hunting grounds in Norse mythology?" ... I was just like "...Yeah, sure." If only to placate him and keep the scene moving. What should have only taken 20 minutes took up an hour, because of constant interruptions.
Not to mention the abject confusion he caused. While investigating the site of a large explosion, he asked the lead investigator what the guards whose remains were at the blast site were doing there, as if she was omniscient and would know. So I invented a magitek crystal that acts like a two-way radio on the spot and had her contact the Captain of the Guard, who revealed the guard patrol reported in about a 'strange metal man' (a Warforged).
So, in character (or I think he was at least), he mentions that he thinks this explosion may have had something to do with his character's brother (whom it had been established in Session 1 was captured and currently in the custody of a guild of self-righteous anti-thief zealots). The NPC became confused and asked him if his brother was made of metal, after which he clarified that he thought whoever caused the explosion might be trying to get away with his brother right then and there...
James' character Kaseda finally got the pacing back on track by passing an investigation check and finding a trail to follow. Only then to have Jackson want to go back to the crater and look for more clues, despite the fact they all literally had a trail to follow now. Upon following the trail, they found a portal, which Jackson's character wanted to travel all the way back across town just to report it to the lead investigator.
I intended for the session to last six hours maximum, as Luke is from the UK and is 5 hours ahead of the rest of us. His constant nonsense dragged the session out to eight and a half hours, and all but one other player got frustrated and left before I could give out XP at the end.
I also caught him cheating. He frequently told me he had a +6 in multiple skills. The highest number he had across all skills was at most a 4, and that was with proficiency. He told me he had a +6 in persuasion, when I checked his character sheet on D&D Beyond persuasion was only a +2. He never rolled any lower than a 15 either, and probably got at least 6 nat 20s...
By the time the session ended, the player who was left besides him (Gage) pulled me aside to basically just vent, and I had to send apologies to the rest. Needless to say, he got a big talking to afterward, and I filled up an entirely new server channel full of rules addressing ALL of that.
Funnily enough, the thing that really broke me and made me straight up confront him? A day after the session, he called me on messenger and told me that he wanted me to just make up an NPC who was irrationally afraid of his character just so he could make an easy intimidation check so his character could find his missing wife. (Which is literally his character's entire goal for the campaign.)
I decided to enforce my no-mind-altering-substances rule, and he insisted that he be able to smoke weed, that it didn't make him high, and that CBD made him puke. When I wouldn't relent, he ragequit the game after trying to guilt trip and manipulate me into letting him get high.
On the bright side, we immediately filled his player slot within an hour, and he did call me after the session and apologize to me.
And I'm pleased to report the third time is in fact the charm! With my problem player... err, problem, sorted out, the other players had a lot of fun, and I as a DM had fun as well! Session 3 went damn-near flawlessly, as a matter of fact! So my confidence is certainly back.
I decided to keep Jackson's Lupricine character Stjernesjel around as an NPC, played off the events of Session 2 as him getting drunk of his ass on wine, and took a much more serious tone with the character to set up for some potentially cool stuff in the future.
Gage's Githyanki pirate started getting ready to get his own ship to ferry the rest of the players around on.
We introduced our new player's (we'll call him John) character, a changeling wizard who's a bit of a quirky chef. (He would literally just offer everyone he met an omelet and a cabbage.) Tasha's Moon Elf Paladin and James' cervetaur druid Kaseda teamed up to help rescue the high priestess from the same guild that had Stjernesjel's brother. The entire party worked to save the brother, before then working with said brother to plan a heist on the city-state's treasury to recover artifacts and gold stolen from the priestess.
During the rescue mission, the party found an evil-looking book wrapped in chains in the problem guild's HQ. Gage's Gith pirate tried to lockpick the lock securing the chain, only for the heat the book was radiating to turn the pick molten in his hand. He then found a scroll of Protection from Evil and Good before then reattempting to unlock the book, and succeeding. That released some form of evil power into the world, so that was fun. Cackles in DM
They found the anthro wolf brother in the torture chamber, having his memories drained out of his mind through his eyes (blinding him in the process) by a scary magitek machine and stored in a huge crystal ball. After rescuing the brother and priestess, Gage's pirate decided to deny this guild the memories of the poor wolfman, and so opted to shatter it... Which destabilized and cause it to build up to an explosion.
It was pretty clutch as the base exploded as they crossed the rope bridge connecting the karst the base was built into to one of the archipelago's main islands. They got lucky, caught the bridge ropes and swung on them Indiana-Jones style to safety before climbing up the island's cliff face and then GTFOing to a place that didn't just 'splode bigly, with even the old priestess NPC making a good roll or two and getting in on the adventurous shenanigans.
And there you have it; the story of how my best friend's emotional addiction to pot caused him to ruin my second ever session of D&D as a DM. Fortunately, this one at least had a happy enough ending, and there are no lingering grudges or ill will. Definitely not a bad way to transition into 2021, I'm taking that as a good sign.
Happy New Year RPGers! <3
submitted by SWJS1 to CritCrab [link] [comments]

New to online Slots? - Starter guide/tips for newbies playing online slots

Okay so I decided to create this guide with the hopes of it becoming a sticky thread for all newbies to the online slots world, to read as we deal with the same topics repeatedly and the same answers/advice are given repeatedly. Not that we do not want to help, but these would prevent you from getting into situations before its too late, or blaming casinos when you were in the wrong.
Signing up or Registration
Registration – Please carefully read the general terms and conditions about every "Right" the casino has and please note that you accepted these terms upon signing up, which means you are saying you are okay with it and agree with what the casino state about what they can and cannot do.
Claiming Bonuses
Read the bonus terms carefully before claiming any bonuses and look for the following pointers when reading the bonuses rules:
There are other bonus terms that I have not mentioned but I think the above ones are the most important as these could affect you in terms of confiscation of your winnings should you breach any of them.
Verification
This is pretty much standard for a casino to ask for some form of Identification, proof of address and proof of deposit when requesting a withdrawal. Depending on the amount win, some casinos might not need documents, however when a substantial amount has been won additional verification or security checks might be done which means a longer withdrawal time frame. Verification or KYC is necessary, however I feel when casinos ask for selfies with your ID next to you etc. in my opinion is just ridiculous. Also, I have noticed some casinos requesting your source of income to see where you get the money to make deposits etc. This seems standard and you would need to do it to get your withdrawal, however all of us have different opinions about this verification procedure.
Withdrawals
Many casinos have different withdrawal time frames and when you accept the general terms and conditions you have to a abide by them, by this I mean stop being impatient and complain that the casinos withdrawal time frames are the worst etc. As you knew this before you started playing provided you have read the terms and condition. You decided to deposit and play so then wait for your money, eventually it will come unless you breached some rule, or the casino is a rogue casino.
Here are some of the tips you should note when it comes to withdrawals at casinos:
Self-Exclusion
Self-Exclusion is a big thing these days and most cases substantial amounts are involved that are being confiscated. There are at times very little that us forum members or even AskGamblers can do when a player self-excluded and played at a sister website or similar, as we know the result and of course the house is kind of right. However, I think it's bad that a casino only realizes the self-exclusion portion on a player profile once it reaches withdrawal stage, because I feel they should have something in place that can detect that you self-excluded upon registration or before you even make your first deposit. People with gambling problems tend to self-exclude but the alternative is to read this guide - https://www.askgamblers.com/forum/topic/2152-sos-i-am-addicted-to-gambling-what-to-do/ . My advice is to keep your casino account open and do not play there anymore, because even if you request a permanent account closure, some casinos tend to self-exclude you without you knowing it and this would cause problems in future since you opened another account at their sister website or something.
submitted by Sea_Yogurtcloset_752 to bestcasinoscanada [link] [comments]

Ranking the Top 10 Wide Receivers in the 2021 NFL Draft

Hey everyone! I hope you are well.
I'm a UK NFL fan, and love the draft. I've stayed up for the 1st round for the last 3 drafts (they start at 1AM, so it's difficult!). This year, I've decided to try my hand at evaluating players for the first time.
I started with the wide receiver group of 2021, and ended up with the rankings that I'm about to give. I don't have a lot of access to College Football games in the UK, so my evaluation has been based on what I can find on Youtube.
Please let me know what you think- I'll try to explain my reasoning behind the rankings, but it would be great to have some discussion with you guys about your opinions too. Let's do it!

  1. DeVonta Smith (Alabama)- Starting off with perhaps a bit of a hot take? Smith is my number 1. I just love everything he does. The best route runner in the class, surefire hands, shifty with the ball in his hands. I note I took from watching him was "is he just always open?". He has enough speed to maintain a threat deep, too. His slight frame may be a concern to some, and I think that concern has some basis, but against highly rated Derek Stingley of LSU, Smith put on a clinic- winning against press coverage, both inside and outside.
  2. Ja'Marr Chase (LSU)- Smith being number 1 is not a slight on Chase, who to me is still a close second. I'm just not quite as high on Chase as most. He's still an excellent receiver, one that rightly will probably be picked in the top 10. He has a tendency to win against the corner at the line of scrimmage, and straight up worked corners against lesser opposition- using soft coverage to rapidly cut inside and out, then winning against press. His route running is excellent, and at the catch point, Chase can do most of the things you want him to- get vertical, play through contact, high point balls. He plays bigger than his size and is a magnificent prospect.
  3. Jaylen Waddle (Alabama)- Waddle had the chance to rise up boards before injury took him out for 2020. It leaves him in a strange spot for me- a tier of his own, below the top 2 but comfortably above the rest of the pack. He's a home run hitter, a threat to take the ball to the house every time he touches it. He has high-end speed, not Henry Ruggs level, but he's hardly a slouch! His smooth footwork allows him to execute double moves at speed, keeping the opponent guessing. He can be a day 1 contributor, too- as a return man. His return skills were excellent, he was patient, waited for holes to appear and had great vision. He can put his foot to the accelerator in be gone in a flash. In 2020, I wanted to see him in a more featured role on the outside, playing against press coverage, but that obviously will not happen now, so that ability is a question mark on his game. Waddle may slide down boards due to the injury- if he gets into the 20s, he's an absolute steal.
  4. Rondale Moore (Purdue)- Moore's game against Ohio State as a freshman was the most fun I had watching any WR prospect so far. When you talk about a guy you'd pay money to watch, Moore is that kind of player. He's electric. His speed off the line and through cuts is exceptional- he's a "blink and you'll miss him" athlete, who must be a nightmare to cover. Considering his size, he's an incredibly tough runner as well. In 2018, he broke 37 tackles in 13 games- more than anyone in college football. My feeling for Moore is that he'll probably have to be a slot guy in the NFL, because of his size and style, which is why I can't put him higher than 4. But he'll be so easy to incorporate into an offense- put the ball into his hands and let him go!
  5. Rashod Bateman (Minnesota)- A polished route runner with great ability after the catch, Bateman certainly has the chance to push his name into contention for WR4 (or higher) in 2020. He runs a beautiful double move down the field, and because he has nice footwork too, corners can never tell if Bateman is coming or going. He can make almost every catch imaginable, and great hands is never a bad tool for a wideout! I have him in a lower tier currently, because Bateman feels like a player who needs to go to a team with a scheme that suits him- perhaps vertical based, instead of a West Coast. He does not have elite level speed or an explosive burst, and perhaps lacks the tools to separate regularly. This means he leans on his physicality to win, which may not pass as well at the next level.
  6. Tylan Wallace (Oklahoma State)- Wallace is an after-the-catch machine. Although he isn't an elite separator, I noted that whenever I watched him, he always found a way to get open. He has legitimate speed that makes him a serious deep threat, and he can breeze past corners with ease. His contested catch ability is freakish as well. There were 2 separate games I watched where he went over 100 receiving yards, and I still felt there were yards left on the field through either sub-par quarterback play, or pass interference (because corners just couldn't deal with him). He does rely almost entirely on speed releases, which is a concern. Against Tulsa in 2019, there were some reps where he just ran straight past a corner, and some where a corner was able to jam him at the line and force him out of bounds. Wallace feels like a boom-or-bust prospect to me- with the right quarterback play, he could be a monster.
  7. Terrace Marshall Jr. (LSU)- Marshall isn't the fastest runner in the class. He isn't the best route runner in the class. But what I absolutely love about him, is how well he understands his own game. He knows he isn't the quickest, or the smoothest route runner, but he has impeccable technique and wonderful release. He was the best player that I saw in terms of mixing up releases to win at the line. Combine that with a beautiful mix of speed, strength and size, and Marshall has serious potential. He tracks balls well, contact isn't a issue and he can control his frame excellently to make a catch. With the stars of 2019 now departed, Marshall has to step to the fore and show that he is more than just a downfield, possession guy as he was. If he can continue in the vein he has started in, and continue to be reliable both vertically and in the intermediate, he may just rise further and further as we approach April.
  8. Amon-Ra St. Brown (USC)- Hot take- out of all of the receivers in this draft, St. Brown has the highest ceiling. Sounds crazy, given he's 8th in my rankings, but I think there's a lot of untapped potential in his game. Working from the slot, he had one of the sharpest (if not the sharpest) change of direction out of any prospect. He is a dynamic athlete, with an explosive burst. My problem with St. Brown is I felt his route tree was a bit limited at USC. However, this is the reason I think he has incredible potential- his tools will allow him to expand that route tree by so much. His change of direction makes me feel like he could run any route. He tracked deep balls immaculately, and yet in the games I watched, he hardly was given a shot to make that play? In his mainly intermediate role, he was always able to find a soft spot in the defense and be open. I didn't feel the best was made of his ability- with the right coaching at the right landing spot, I think St. Brown has serious potential to be an excellent player.
  9. Chris Olave (Ohio State)- Players like Olave are the primary reason I think teams may hold back on wideouts in the 1st round this year. Go somewhere else in the 1st, and you can still have players like him waiting for you, possibly even in the late 2nd. He runs a diverse route tree, and like DeVonta Smith, has a knack for being open. Rapid footwork means that gaining separation for him isn't a difficult task. He has a nice burst off of the line, which makes him mighty effective against off coverage. He is a great intermediate game threat for an offense to have. There are a few question marks for me regarding Olave- firstly, given his size, you'd need to question how well he could play against press coverage, as he may not be able to use his cuts as proficiently. Something that doesn't jump off on the highlights, but does on the statline, is what role Olave would play in an NFL offense. His measurables suggest slot, but for someone who projects to be a volume receiver, he averaged just 3.69 catches per game in 2019, with a high of 7 and not another game above 5.
  10. Seth Williams (Auburn)- Williams is a classic big-bodied receiver. Imagine the typical traits you'd expect from someone who was 6'3" and 224 pounds- that's who Williams is. With great hands, and a huge catch radius, he makes a quarterback's life so much easier- throw it in the right zip code and you've got a shot! I love how Williams adjusts to make a catch, whether it's flipping his shoulder, or going back shoulder, he can do it. You can sum up Williams by looking at 1 of his game tapes- Alabama in 2019. Against players like Trevon Diggs, Xavier McKinney and Patrick Surtain, all of whom either were or will be early picks, he showed upside and downside. The upside? A one-handed against perfect Surtain coverage, and a back shoulder against great Diggs coverage. The downside? That was almost all he had. Surtain had a pass breakup downfield on him with textbook coverage. I worry that Williams may struggle to separate at the next level. He needs to add another string to his bow- coaching could give him a killer double-move, or better physicality.
submitted by samgoody2303 to NFL_Draft [link] [comments]

£100+ worth of Amazon vouchers with Swagbucks gaming apps (Full vetted list, all tested and reviewed)

I spent the last weeks downloading every single app offer on Swagbucks UK to sort through the ones that are, and are not, worth doing. These are all available on Swagbucks 'Discover' page.
If this list helps, and you are not on swagbucks already please consider joining using my referral link here for an extra 300SB when you make your first earnings, worth £3ish, (non ref, no bonus ). If there's anything I've missed please comment!
For each of these games there are usually free coin link aggregate websites, or links on the apps official Facebook group - Just google '[Game Name] free credit/coins'. You will find this for many of these games, and it will level you up faster. It is also worth checking any subreddits dedicated to the games, as there are usually helpful redditors about.
Avoid: Trumps Empire (worst game ever, took too long), King's Throne Game of Lust (took too long, and was gross), Game of Kings: Blood Throne lvl22 (almost impossible without purchases, level 20-21 takes 6 months without power-ups apparently), War Games: Commander lvl21 (seems easy enough at the beginning, but then becomes almost impossible without purchases, you won't find out until it's too late)
Note: Make sure to compare between: ayeT, OfferToro, Revenue Universe etc. as some of Swagbucks Partners offer more SB than others for these apps and it changes constantly. Offers come and go, and fluctuate in value all the time. 130SB=£1 in Amazon vouchers at the best conversion rate (converting to £10 vouchers). So figure out if something is actually worth your time.
When you reach the required level: Take a screenshot as proof, close and reopen the game (I read this updates your progress on their servers), and wait 1 week for SB to credit, do not delete the app right away, wait until credited. If no credit after 1 week, contact SB support with the screenshot. Have never failed to be credited, but have had to chase up a couple of times.
submitted by Pandy2020Survivor to beermoneyuk [link] [comments]

Joker123 Slot Thailand 2021 - Club 2000 Casino Slot Review

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submitted by p888thaislot to u/p888thaislot [link] [comments]

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submitted by tavigqw to CasinoGamesOnlineFu [link] [comments]

The ‘humanitarian’ Left Still Ignores the Lessons of Iraq, Libya and Syria to Cheer on More War Jonathan Cook • 22 January 2021

The instinct among parts of the left to cheerlead the right’s war crimes, so long as they are dressed up as liberal “humanitarianism”, is alive and kicking, as Owen Jones reveals in a column today on the plight of the Uighurs at China’s hands.
The “humanitarian war” instinct persists even after two decades of the horror shows that followed the invasion and occupation of Iraq by the US and UK; the western-sponsored butchering of Libya’s Muammar Gaddafi that unleashed a new regional trade in slaves and arms; and the west’s covert backing of Islamic jihadists who proceeded to tear Syria apart.
In fact, those weren’t really separate horror shows: they were instalments of one long horror show.
The vacuum left in Iraq by the west – the execution of Saddam Hussein and the destruction of his armed forces – sucked in Islamic extremists from every corner of the Middle East. The US and UK occupations of Iraq served both as fuel to rationalise new, more nihilistic Islamic doctrines that culminated in the emergence of Islamic State, and as a training ground for jihadists to develop better methods of militarised resistance.
That process accelerated in post-Gaddafi Libya, where Islamic extremists were handed an even more lawless country than post-invasion Iraq in which to recruit followers and train them, and trade arms. All of that know-how and weaponry ended up flooding into Syria where the same Islamic extremists hoped to establish the seat of their new caliphate.
Many millions of Arabs across the region were either slaughtered or forced to flee their homes, becoming permanent refugees, because of the supposedly “humanitarian” impulse unleashed by George W Bush and Tony Blair.
No lesson learnt
One might imagine that by this stage liberal humanitarianism was entirely discredited, at least on the left. But you would be wrong. There are still those who have learnt no lessons at all – like the Guardian’s Owen Jones. In his column today he picks up and runs with the latest pretext for global warmongering by the right: the Uighurs, a Muslim minority that has long been oppressed by China.
After acknowledging the bad faith arguments and general unreliability of the right, Jones sallies forth to argue – as if Iraq, Libya and Syria never happened – that the left must not avoid good causes just because bad people support them. We must not, he writes, "sacrifice oppressed Muslims on the altar of geopolitics: and indeed, it is possible to walk and to chew gum; to oppose western militarism and to stand with victims of state violence. It would be perverse to cede a defence of China’s Muslims – however disingenuous – to reactionaries and warmongers."
But this is to entirely miss the point of the anti-war and anti-imperialist politics that are the bedrock of any progressive leftwing movement.
Jones does at least note, even if very cursorily, the bad-faith reasoning of the right when it accuses the left of being all too ready to protest outside a US or Israeli embassy but not a Chinese or Russian one: "Citizens [in the west] have at least some potential leverage over their own governments: whether it be to stop participation in foreign action, or encourage them to confront human rights abusing allies. "
But he then ignores this important observation about power and responsibility and repurposes it as stick to beat the left with: "But that doesn’t mean abandoning a commitment to defending the oppressed, whoever their oppressor might be. To speak out against Islamophobia in western societies but to remain silent about the Uighurs is to declare that the security of Muslims only matters in some countries. We need genuine universalists."
That is not only a facile argument, it’s a deeply dangerous one. There are two important additional reasons why the left needs to avoid cheerleading the right’s favoured warmongering causes, based on both its anti-imperialist and anti-war priorities.
Virtue-signalling
Jones misunderstands the goal of the left’s anti-imperialist politics. It is not, as the right so often claims, about leftwing “virtue-signalling”. It is the very opposite of that. It is about carefully selecting our political priorities – priorities necessarily antithetical to the dominant narratives promoted by the west’s warmongering political and media establishments. Our primary goal is to undermine imperialist causes that have led to such great violence and suffering around the world.
Jones forgets that the purpose of the anti-war left is not to back the west’s warmongering establishment for picking a ‘humanitarian’ cause for its wars. It is to discredit the establishment, expose its warmongering and stop its wars.
The best measure – practical and ethical – for the western left to use to determine which causes to expend its limited resources and energies on are those that can help others to wake up to the continuing destructive behaviours of the west’s political establishment, even when that warmongering establishment presents itself in two guises: whether the Republicans and the Democrats in the United States, or the Conservatives and the (non-Corbyn) Labour party in the UK.
We on the left cannot influence China or Russia. But we can try to influence debates in our own societies that discredit the western elite headquartered in the US – the world’s sole military superpower.
Our job is not just to weigh the scales of injustice – in any case, the thumb of the west’s power-elite is far heavier than any of its rivals. It is to highlight the bad faith nature of western foreign policy, and underscore to the wider public that the real aim of the west’s foreign policy elite is either to attack or to intimidate those who refuse to submit to its power or hand over their resources.
Do no harm
That is what modern imperialism looks like. We play with fire, and betray anti-imperialist politics, when we echo the bad faith arguments of a Pompeo, a Blair, an Obama, a Bush or a Trump – even if they briefly adopt a good cause for ignoble reasons. To use a medical analogy, we join them in fixating on one symptom of global injustice while refusing to diagnose the actual disease so that it can be treated.
Requiring, as Jones does, that we prioritise the Uighurs – especially when they are the momentary pet project of the west’s warmongering, anti-China right – does not advance our anti-imperialist goals, it actively harms them. Because the left offers its own credibility, its own stamp of approval, to the right’s warmongering lies.
When the left is weak – when, unlike the right, it has no corporate media to dominate the airwaves with its political concerns and priorities, when it has almost no politicians articulating its worldview – it cannot control how its support for humanitarian causes is presented to the general public. Instead it always finds itself coopted into the drumbeat for war.
That is a lesson Jones should have learnt personally – in fact, a lesson he promised he had learnt – after his cooption by the corporate Guardian to damage the political fortunes of Jeremy Corbyn, the only anti-war, anti-imperialist politician Britain has ever had who was in sight of power.
Anti-imperialist politics is not about good intentions; it’s about beneficial outcomes. To employ another medical analogy, our credo must to be to do no harm – or, if that is not possible, at least to minimise harm.
The ‘defence’ industry
Which is why the flaw in Jones’ argument runs deeper still.
The anti-war left is not just against acts of wars, though of course it is against those too. It is against the global war economy: the weapons manufacturers that fund our politicians; the arms trade lobbies that now sit in our governments; our leaders, of the right and so-called left, who divide the world into a Manichean struggle between the good guys and bad guys to justify their warmongering and weapons purchases; the arms traders that profit from violence and human suffering; the stock-piling of nuclear weapons that threaten our future as a species.
The anti-war left is against the globe’s dominant, western war economy, one that deceives us into believing it is really a “defence industry”. That “defence industry” needs villains, like China and Russia, that it must extravagantly arm itself against. And that means fixating on the crimes of China and Russia, while largely ignoring our own crimes, so that those “defence industries” can prosper.
Yes, Russia and China have armies too. But no one in the west can credibly believe Moscow or Beijing are going to disarm when the far superior military might of the west – of NATO – flexes its muscles daily in their faces, when it surrounds them with military bases that encroach ever nearer their territory, when it points its missiles menacingly in their direction.
Rhetoric of war
Jones and George Monbiot, the other token leftist at the Guardian with no understanding of how global politics works, can always be relied on to cheerlead the western establishment’s humanitarian claims – and demand that we do too. That is also doubtless the reason they are allowed their solitary slots in the liberal corporate media.
When called out, the pair argue that, even though they loudly trumpet their detestation of Saddam Hussein or Bashar Assad, that does not implicate them in the wars that are subsequently waged against Iraq or Syria.
This is obviously infantile logic, which assumes that the left can echo the misleading rhetoric of the west’s warmongering power-elite without taking any responsibility for the wars that result from that warmongering.
But Jones’ logic is even more grossly flawed than that. It pretends that the left can echo the rhetoric of the warmongers and not take responsibility for the war industries that constantly thrive and expand, whether or not actual wars are being waged at any one time.
The western foreign policy elite is concerned about the Uighurs not because it wishes to save them from Chinese persecution or even because it necessarily intends to use them as a pretext to attack China. Rather, its professed concerns serve to underpin claims that are essential to the success of its war industries: that the west is the global good guy; that China is a potential nemesis, the Joker to our Batman; and that the west therefore needs an even bigger arsenal, paid by us as taxpayers, to protect itself.
Belligerent superpower
The Uighurs’ cause is being instrumentalised by the west’s foreign policy establishment to further enhance its power and make the world even less safe for us all, the Uighurs included. Whatever Jones claims, there should be no obligation on the left to give succour to the west’s war industries.
Vilifying “official enemies” while safely ensconced inside the “defence” umbrella of a belligerent global superpower and hegemon is a crime against peace, against justice, against survival. Jones is free to flaunt his humanitarian credentials, but so are we to reject political demands dictated to us by the west’s war machine.
The anti-war left has its own struggles, its own priorities. It does not need to be gaslit by Mike Pompeo or Tony Blair – or, for that matter, by Owen Jones.
(Republished from Jonathan Cook https://www.jonathan-cook.net/blog/2021-01-22/lessons-iraq-libya-syria-cheer-wa )
submitted by finnagains to leftwinger [link] [comments]

The ‘humanitarian’ Left Still Ignores the Lessons of Iraq, Libya and Syria to Cheer on More War - by Jonathan Cook • 22 January 2021

The instinct among parts of the left to cheerlead the right’s war crimes, so long as they are dressed up as liberal “humanitarianism”, is alive and kicking, as Owen Jones reveals in a column today on the plight of the Uighurs at China’s hands.
The “humanitarian war” instinct persists even after two decades of the horror shows that followed the invasion and occupation of Iraq by the US and UK; the western-sponsored butchering of Libya’s Muammar Gaddafi that unleashed a new regional trade in slaves and arms; and the west’s covert backing of Islamic jihadists who proceeded to tear Syria apart.
In fact, those weren’t really separate horror shows: they were instalments of one long horror show.
The vacuum left in Iraq by the west – the execution of Saddam Hussein and the destruction of his armed forces – sucked in Islamic extremists from every corner of the Middle East. The US and UK occupations of Iraq served both as fuel to rationalise new, more nihilistic Islamic doctrines that culminated in the emergence of Islamic State, and as a training ground for jihadists to develop better methods of militarised resistance.
That process accelerated in post-Gaddafi Libya, where Islamic extremists were handed an even more lawless country than post-invasion Iraq in which to recruit followers and train them, and trade arms. All of that know-how and weaponry ended up flooding into Syria where the same Islamic extremists hoped to establish the seat of their new caliphate.
Many millions of Arabs across the region were either slaughtered or forced to flee their homes, becoming permanent refugees, because of the supposedly “humanitarian” impulse unleashed by George W Bush and Tony Blair.
No lesson learnt
One might imagine that by this stage liberal humanitarianism was entirely discredited, at least on the left. But you would be wrong. There are still those who have learnt no lessons at all – like the Guardian’s Owen Jones. In his column today he picks up and runs with the latest pretext for global warmongering by the right: the Uighurs, a Muslim minority that has long been oppressed by China.
After acknowledging the bad faith arguments and general unreliability of the right, Jones sallies forth to argue – as if Iraq, Libya and Syria never happened – that the left must not avoid good causes just because bad people support them. We must not, he writes, "sacrifice oppressed Muslims on the altar of geopolitics: and indeed, it is possible to walk and to chew gum; to oppose western militarism and to stand with victims of state violence. It would be perverse to cede a defence of China’s Muslims – however disingenuous – to reactionaries and warmongers."
But this is to entirely miss the point of the anti-war and anti-imperialist politics that are the bedrock of any progressive leftwing movement.
Jones does at least note, even if very cursorily, the bad-faith reasoning of the right when it accuses the left of being all too ready to protest outside a US or Israeli embassy but not a Chinese or Russian one: "Citizens [in the west] have at least some potential leverage over their own governments: whether it be to stop participation in foreign action, or encourage them to confront human rights abusing allies. "
But he then ignores this important observation about power and responsibility and repurposes it as stick to beat the left with: "But that doesn’t mean abandoning a commitment to defending the oppressed, whoever their oppressor might be. To speak out against Islamophobia in western societies but to remain silent about the Uighurs is to declare that the security of Muslims only matters in some countries. We need genuine universalists."
That is not only a facile argument, it’s a deeply dangerous one. There are two important additional reasons why the left needs to avoid cheerleading the right’s favoured warmongering causes, based on both its anti-imperialist and anti-war priorities.
Virtue-signalling
Jones misunderstands the goal of the left’s anti-imperialist politics. It is not, as the right so often claims, about leftwing “virtue-signalling”. It is the very opposite of that. It is about carefully selecting our political priorities – priorities necessarily antithetical to the dominant narratives promoted by the west’s warmongering political and media establishments. Our primary goal is to undermine imperialist causes that have led to such great violence and suffering around the world.
Jones forgets that the purpose of the anti-war left is not to back the west’s warmongering establishment for picking a ‘humanitarian’ cause for its wars. It is to discredit the establishment, expose its warmongering and stop its wars.
The best measure – practical and ethical – for the western left to use to determine which causes to expend its limited resources and energies on are those that can help others to wake up to the continuing destructive behaviours of the west’s political establishment, even when that warmongering establishment presents itself in two guises: whether the Republicans and the Democrats in the United States, or the Conservatives and the (non-Corbyn) Labour party in the UK.
We on the left cannot influence China or Russia. But we can try to influence debates in our own societies that discredit the western elite headquartered in the US – the world’s sole military superpower.
Our job is not just to weigh the scales of injustice – in any case, the thumb of the west’s power-elite is far heavier than any of its rivals. It is to highlight the bad faith nature of western foreign policy, and underscore to the wider public that the real aim of the west’s foreign policy elite is either to attack or to intimidate those who refuse to submit to its power or hand over their resources.
Do no harm
That is what modern imperialism looks like. We play with fire, and betray anti-imperialist politics, when we echo the bad faith arguments of a Pompeo, a Blair, an Obama, a Bush or a Trump – even if they briefly adopt a good cause for ignoble reasons. To use a medical analogy, we join them in fixating on one symptom of global injustice while refusing to diagnose the actual disease so that it can be treated.
Requiring, as Jones does, that we prioritise the Uighurs – especially when they are the momentary pet project of the west’s warmongering, anti-China right – does not advance our anti-imperialist goals, it actively harms them. Because the left offers its own credibility, its own stamp of approval, to the right’s warmongering lies.
When the left is weak – when, unlike the right, it has no corporate media to dominate the airwaves with its political concerns and priorities, when it has almost no politicians articulating its worldview – it cannot control how its support for humanitarian causes is presented to the general public. Instead it always finds itself coopted into the drumbeat for war.
That is a lesson Jones should have learnt personally – in fact, a lesson he promised he had learnt – after his cooption by the corporate Guardian to damage the political fortunes of Jeremy Corbyn, the only anti-war, anti-imperialist politician Britain has ever had who was in sight of power.
Anti-imperialist politics is not about good intentions; it’s about beneficial outcomes. To employ another medical analogy, our credo must to be to do no harm – or, if that is not possible, at least to minimise harm.
The ‘defence’ industry
Which is why the flaw in Jones’ argument runs deeper still.
The anti-war left is not just against acts of wars, though of course it is against those too. It is against the global war economy: the weapons manufacturers that fund our politicians; the arms trade lobbies that now sit in our governments; our leaders, of the right and so-called left, who divide the world into a Manichean struggle between the good guys and bad guys to justify their warmongering and weapons purchases; the arms traders that profit from violence and human suffering; the stock-piling of nuclear weapons that threaten our future as a species.
The anti-war left is against the globe’s dominant, western war economy, one that deceives us into believing it is really a “defence industry”. That “defence industry” needs villains, like China and Russia, that it must extravagantly arm itself against. And that means fixating on the crimes of China and Russia, while largely ignoring our own crimes, so that those “defence industries” can prosper.
Yes, Russia and China have armies too. But no one in the west can credibly believe Moscow or Beijing are going to disarm when the far superior military might of the west – of NATO – flexes its muscles daily in their faces, when it surrounds them with military bases that encroach ever nearer their territory, when it points its missiles menacingly in their direction.
Rhetoric of war
Jones and George Monbiot, the other token leftist at the Guardian with no understanding of how global politics works, can always be relied on to cheerlead the western establishment’s humanitarian claims – and demand that we do too. That is also doubtless the reason they are allowed their solitary slots in the liberal corporate media.
When called out, the pair argue that, even though they loudly trumpet their detestation of Saddam Hussein or Bashar Assad, that does not implicate them in the wars that are subsequently waged against Iraq or Syria.
This is obviously infantile logic, which assumes that the left can echo the misleading rhetoric of the west’s warmongering power-elite without taking any responsibility for the wars that result from that warmongering.
But Jones’ logic is even more grossly flawed than that. It pretends that the left can echo the rhetoric of the warmongers and not take responsibility for the war industries that constantly thrive and expand, whether or not actual wars are being waged at any one time.
The western foreign policy elite is concerned about the Uighurs not because it wishes to save them from Chinese persecution or even because it necessarily intends to use them as a pretext to attack China. Rather, its professed concerns serve to underpin claims that are essential to the success of its war industries: that the west is the global good guy; that China is a potential nemesis, the Joker to our Batman; and that the west therefore needs an even bigger arsenal, paid by us as taxpayers, to protect itself.
Belligerent superpower
The Uighurs’ cause is being instrumentalised by the west’s foreign policy establishment to further enhance its power and make the world even less safe for us all, the Uighurs included. Whatever Jones claims, there should be no obligation on the left to give succour to the west’s war industries.
Vilifying “official enemies” while safely ensconced inside the “defence” umbrella of a belligerent global superpower and hegemon is a crime against peace, against justice, against survival. Jones is free to flaunt his humanitarian credentials, but so are we to reject political demands dictated to us by the west’s war machine.
The anti-war left has its own struggles, its own priorities. It does not need to be gaslit by Mike Pompeo or Tony Blair – or, for that matter, by Owen Jones.
(Republished from Jonathan Cook https://www.jonathan-cook.net/blog/2021-01-22/lessons-iraq-libya-syria-cheer-wa )
submitted by finnagains to BritishCommunist [link] [comments]

From someone who is vulnerable, MS, Nintendo & Sony don't care about making gaming safer for us so don't say they do

TLDR; Don't applaud the companies for caring about vulnerable gamers, between profits and caring, they are most likely still going to side with profits and abuse us for money.

Hi, first off, I wish to clarify that if there's a profit in it for them to care then they do care, and as people rather than companies they probably do care anyway. There's probably going to be some actual good come from their commitments but there are two major ways they and others take advantage of vulnerable gamers and people shouldn't say they care until these at least stop. They are loot boxes of course and advertising, yes advertising not microtransactions and I don't know what battle passes are exactly and hope to never look at them.

Start with the easier one, loot boxes. Just because there is a random chance doesn't mean its abusive which is the same as slot machines, there's the lights, sounds, suspense, I want this particular thing, etc. that come together to help make it addicting. A complication arises in that different people are also affected by different things; suspense might be a main factor for one person but irrelevant for another for instance. For some reason governments don't seem to want to legislate against it either, the Australian government did tests with thousands of adults addicted to gambling (outside of gaming) and found that loot boxes triggered the same part of the brain/endorphins that gambling does and the UK government/courts decided that because you can't get real money from them then they aren't gambling while ignoring they have other abusive parts in them and that vulnerable adults or any child can be sold something with zero value and no chance of profit.

Next is advertising, this took a long time for me to realise and I'll do my best to explain, also again different people are affected by different things. I like racing games and Forza Horizon 3 & 4 are some of my favourites but there is also plenty of advertising as you're playing the game. Loading screens, menu, map, interruptions in gameplay all come together to be constantly reminding you you can be spending money. On a good day this doesn't worry me but on a bad day when I'm depressed then it does, the more depressed you are the more vulnerable you are to advertising. At first, I had no idea it was the advertising that was making things worse, I downloaded GT Sport after not playing it for ages and looked at the store, there was like 300+ microtransactions on there so I backed out and loaded up the game, I was depressed a bit at the time and the game was helping. About a week later I realised the lack of advertising and constant annoyances Forza would give me were helping greatly. This does not mean GT Sport doesn't have advertising, just that I never noticed it and don't intent to try or go to other parts of the game to find it.

Advertising is arguable the worst thing on this list, when your fine it isn't abusive even though your still affected by it but when your depressed especially heavily depressed it's a completely different story as it is abusive and dragging you down. So far loot boxes/gambling sound worse as its worse at both times and can itself make you depressed when you're not but the bad thing about advertising is that it's pretty much everywhere TV, games, internet, etc. even billboards, signs, walls, etc. while walking down the street shopping can be painful or at least hurting. It is so widely accepted that being exposed to it while trying to recover from depression is so much more likely and that makes it worse, when your being hit from all sides and die from it, you can't just look at the big sticks and say the smaller ones don't matter. For example, being raped by itself would have a low death rate, not getting the chance to recover increases it to a much higher death rate, that makes the smaller sticks worse to me. Not to mention that some advertising specifically targets us like Coke selling happiness but instead all it does is help make you fat and even more depressed.

If you got this far, thanks for reading, this took a day or two as I kept coming back to it to do some more and feels hopefully good to get it off my chest and maybe help someone like I've been helped, I'm using a dummy account and email so I may or may not look at this again as I expect most people to not care and/or whine, most people benefit from advertising with free to air tv, free to play games, websites they look at, etc. and most I'm guessing just refuse to believe one can be negatively affected by advertising but think of this if you're not depressed. Do you look at an add and think I'm going to buy that, and I don't mean something you would have bought anyway they're just letting you know it can be purchased, I mean you wouldn't have purchased it but the advertising convinced you to buy it. If the answer is yes, then how are we not more affected by it then you are purchasing more things and getting into money troubles. If the answer is no, why are companies spending hundreds of millions and for really big companies a billion + on advertising if it doesn't make a difference to their sales. No matter what though they will always say advertising is OK as even when depressed, you have no interest in this or that so the advertising won't affect you no matter how depressed you are, but it doesn't change the fact that this or that also won't help you recover from depression either, you still don't have a place to turn to.
submitted by Mark57587 to gaming [link] [comments]

Full list of upcoming games on the Nintendo Switch (US) (Updated 11/7/2020)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in November. Please give them a look if you want to see what games are likely to be some of October's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Five Dates 11/17/20 Nintendo.com
Mars Horizon 11/17/20 Nintendo.com
Professor Rubik's Brain Fitness 11/17/20 Official Website
Pure Pool 11/17/20 Nintendo.com
Serious Sam Collection 11/17/20 Nintendo.com
Sniper Elite 4 11/17/20 Nintendo.com
Who Wants to Be a Millionaire? 11/17/20 Nintendo.com
Nexoria: Dungeon Rogue Heroes 11/18/20 Nintendo.com
Art Sqool 11/19/20 Nintendo.com
Azurebreak Heroes 11/19/20 Nintendo.com
Brawl Chess 11/19/20 Nintendo.com
Bridge Constructor: The Walking Dead 11/19/20 Nintendo.com
Cake Bash 11/19/20 Nintendo.com
Cape's Escape Game 11/19/20 Nintendo.com
Dreamo 11/19/20 Nintendo.com
Educational Games For Kids 11/19/20 Nintendo.com
Eldrador Creatures 11/19/20 Nintendo.com
Grisaia Phantom Trigger 05 11/19/20 Nintendo.com
Karma Knight 11/19/20 Nintendo.com
Outbreak 11/19/20 Nintendo.com
Party Games: 15 in 1 11/19/20 Nintendo.com
Star Renegades 11/19/20 Official Twitter Post
The Casino -Roulette, Video Poker, Slot Machines, Craps, Baccarat- 11/19/20 Nintendo.com
Captain Sabretooth and the Magic Diamond 11/20/20 Nintendo.com
Fall Gummies 11/20/20 Nintendo.com
Fantasy Friends 11/20/20 Nintendo.com
Hyrule Warriors: Age of Calamity 11/20/20 Nintendo.com
Micetopia 11/20/20 Nintendo.com
Ramp Car Jumping 11/20/20 Nintendo.com
S.N.I.P.E.R. - Hunter Scope 11/20/20 Nintendo.com
2urvive 11/24/20 Nintendo.com
Monster Truck Championship 11/24/20 Nintendo.com
Tracks - Toybox Edition 11/24/20 Nintendo.com
My Aunt is a Witch 11/25/20 Nintendo.com
Out of Space: Couch Edition 11/25/20 Nintendo.com
Maid of Sker 11/26/20 Nintendo.com
QV 11/26/20 Nintendo.com
The Explorer of Night 11/26/20 Nintendo.com
BFF or Die 11/27/20 Nintendo.com
Girabox 11/27/20 Nintendo.com
More Dark 11/27/20 Nintendo.com
Tiny World Racing 11/27/20 Nintendo.com
Death Crown November 2020 Official Trailer
Ruggero Deodato's Cannibal November 2020 Official Website
Chronos: Before the Ashes 12/1/20 Official Twitter Post
Empire of Sin 12/1/20 Nintendo.com
Sam & Max Save the World 12/1/20 Nintendo.com
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate 12/2/20 Nintendo.com
Cybxus Hearts 12/3/20 Nintendo.com
Death Tales 12/3/20 Nintendo.com
Gunpig: Firepower For Hire 12/3/20 Nintendo.com
Immortals Fenyx Rising 12/3/20 Nintendo.com
Morbid: The Seven Acolytes 12/3/20 Nintendo.com
Pretty Princess Party 12/3/20 Nintendo.com
Quiplash 2 InterLASHional: The Say Anything Party Game! 12/3/20 Nintendo.com
Taiko No Tatsujin: Rhythmic Adventure Pack 12/3/20 Official Trailer
Commandos 2 HD Remaster 12/4/20 Nintendo.com
Fire Emblem: Shadow Dragon & The Blade of Light 12/4/20 Nintendo.com
Fitness Boxing 2: Rhythm & Exercise 12/4/20 Nintendo.com
Futoshiki Math 12/4/20 Nintendo.com
John Wick Hex 12/4/20 Nintendo.com
Nine Witches: Family Disruption 12/4/20 Nintendo.com
Steampunk Tower 2 12/4/20 Nintendo.com
Super Space Serpent Secondary Edition 12/4/20 Nintendo.com
Drawn to Life Two Realms 12/7/20 Official Trailer
Lofi Ping Pong 12/8/20 Nintendo.com
Monster Sanctuary 12/8/20 Nintendo.com
Puyo Puyo Tetris 2 12/8/20 Nintendo.com
Accidental Queens Collection 12/10/20 Nintendo.com
Alt-Frequencies 12/10/20 Nintendo.com
Collection of SaGa Final Fantasy Legend 12/15/20 Nintendo.com
Evolution Board Game 12/10/20 Nintendo.com
OctaFight 12/10/20 Nintendo.com
Override 2: Super Mech League December 2020 Official Trailer
Cyanide and Happiness: Freakpocalypse: Part 1 (Timed Console Exclusive) Fall 2020 Nintendo.com
Cyber Shadow Fall 2020 Official Website
Eldest Souls (Timed Console Exclusive) Fall 2020 Nintendo.com
Grindstone Fall 2020 Nintendo.com
PixelJunk Eden 2 Fall 2020 Nintendo.com
Skyforge Fall 2020 Official Trailer
Harvest Moon: One World Autumn 2020 (European Release Date) Nintendo.co.uk
Toy Soldiers HD Autumn 2020 Official Website
Wingspan Autumn 2020 Nintendo.com
Alchemic Cutie Q4 2020 Official Website
Alter Cosmos Q4 2020 Official Website
Circadian City Q4 2020 Announce Trailer
Counter Terrorist Agency Q4 2020 Official Website
Defense Corp Q4 2020 Developer Comment on Reddit
Ever Forward Q4 2020 Official Website
Metal Revolution Q4 2020 Official Announcement on New Game+ Expo Live Stream (via Gematsu)
Train Mechanic Simulator Q4 2020 Official Website
Golden Force Last Quarter 2020 Official Trailer
Clive 'N' Wrench Winter 2020 Official Trailer
B.Ark (Timed Exclusive) Late 2020 Nintendo.com
Beach Buggy Racing 2 Late 2020 Official Website
Dicey Dungeons Late 2020 Nintendo.com
Hoa Late 2020 Wholesome Direct 5-26-2020
Phogs! Late 2020 Nintendo.com
Quantum League Late 2020 Nintendo.com
Signs of the Sojourner Late 2020 Official Trailer
World of Horror Late 2020 Official Twitter Post
Dangerous Driving 2 Holiday 2020 Official Website
King of Seas Holiday 2020 Official Trailer
Scott Pilgrim Vs. The World: The Game Complete Edition Holiday 2020 Official Twitter Post
Speed 3 Grand Prix Holiday 2020 Official Trailer
Aground 2020 Official Website
Astrodogs 2020 Developer post on Reddit
Black Book 2020 Official Trailer
Bladed Fury 2020 Official Twitter Post
Boyfriend Dungeon 2020 Nintendo.com
Breakpoint 2020 Official Twitter Post
Car Mechanic Flipper 2020 Official Website
Circuit Superstars 2020 Official Website
Collapsus 2020 Official Website
Conarium 2020 Official Trailer
Cthulhu: Books of Ancients 2020 Official Website
DARQ: Complete Edition 2020 Official Trailer
Devil's Hunt 2020 Official Twitter Post
Door Kickers 2020 QubicGames 2020 Direct
Eastward 2020 Nintendo.com
Electrix 2020 Official Website
Farm & Fix 2020 2020 Official Website
Farm Manager 2018 2020 Official Website
Flipper Mechanic 2020 Official Website
Gearshifters 2020 Official Website
God Fire 2020 QubicGames 2020 Direct
Good Night Knight 2020 QubicGames 2020 Direct
Greak: Memories of Azur 2020 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2020 Official Website
Haven 2020 Nintendo.com
Hazel Sky 2020 Official Trailer
Heaven's Vault 2020 Official Twitter Post
Hellpoint 2020 Official Twitter Post
Hero: Flood Rescue 2020 Official Website
Hindsight 20/20 2020 Announce Trailer
Kingpin: Reloaded 2020 Official Trailer
Littlewood 2020 Official Twitter Page
Lords of Exile 2020 Official Website/Official Trailer
Mail Mole 2020 Official Trailer
Maneater 2020 Official Twitter Post
Moon Village 2020 Official Website
Mushrooms: Forest Walker 2020 Official Website
N1RV Ann-A 2020 Announce Trailer
Necrobarista 2020 Official Twitter Page
Nyx: The Awakening 2020 Official Reveal Teaser/Official Website
Olija 2020 Official Twitter Post
Olympic Games Tokyo 2020 - The Official Videogame 2020 Official Website
P.U.G.S. Agents 2020 Official Website
Pillars of Eternity II: Deadfire 2020 Interview With Developer
Plastic Rebellion 2020 Official Website
Poker Club 4K 2020 Official Trailer
Real Boxing 2 2020 QubicGames 2020 Direct
Sail Forth 2020 Nintendo.com/
Samurai Gunn 2 2020 Nintendo.com
Spin Rhythm XD 2020 Announce Trailer
The Good Life 2020 Nintendo.com
This Is Pool 2020 Official Website
This Is Snooker 2020 Official Website
Those Who Remain 2020 Official Twitter Page
Tohu 2020 Official Trailer
Trigger Witch 2020 Kinda Funny Games E3 Showcase
Unheard 2020 Official Twitter Post
Unlucky Seven 2020 Official Website
Unto the End 2020 Official Trailer
Zengeon 2020 Official Trailer
Purrtato Tail: By the Light of the Elderstar 2020 "or when it's done" Official Fact Sheet
House Designer 2020/2021 Official Website
Ring of Life: Survive in Proxima 2020/2021 Official Website
Hitori Logic 1/1/21 Nintendo.com
Iris.Fall 1/7/21 Nintendo.com
Life of Fly 1/21/21 Nintendo.com
Gal*Gun Returns 1/28/21 Official Trailer
Märchen Forest 1/28/21 Official Press Release (via Gamasutra.com)
Atelier Ryza 2: Lost Legends & The Secret Fairy 1/29/21 Official Twitter Post (Koei Tecmo Europe)
Re:Zero – The Prophecy of the Throne 1/29/21 Official Trailer
Little Nightmares II 2/1/21 Official Twitter Post
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
Fallen Legion: Revenants 2/16/21 Official Trailer
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Bravely Default II 2/26/21 Nintendo.com
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Balan Wonderworld 3/26/21 Official Twitter Post
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
King's Bounty II March 2021 Official Trailer
Sky: Children of the Light "A few months into 2021" Official Website
Blue Fire (Timed Exclusive) Q1 2021 Nintendo.com
House Secrets: The Beginning Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Root Film Q1 2021 Official Press Release (via Gamasutra.com)
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
R-Type Final 2 Spring 2021 Official Twitter Post
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Foreclosed Q2 2021 Developer Interview
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Party Crasher Simulator Second Half of 2021 Official Press Release
The Lord of the Rings: Gollum Late 2021 Gamescom 2020 presentation (via Dailyradar)
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Axiom Verge 2 2021 Official Website
Azur Lane: Crosswave Sails the Seas 2021 Official Twitter Post
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Card Shark 2021 Nintendo.com
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Graven 2021 Official Trailer
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Starbase Startopia 2021 Official Twitter Post
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Summer at the Edge of the Universe 2021 Official Twitter Post
The Legend of Bum-bo 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
XIII 2021 Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]

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