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DBZ: Dokkan Battle

Everything Dragon Ball Z: Dokkan Battle! This subreddit is for both the Japanese and Global version. Information, guides, tips, news, fan art, questions and everything else Dokkan Battle related.
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No More Addiction

You can share your story here, maybe it will help someone!
[link]

Aeon

Aeon (AEON) is a private, secure, untraceable currency. You are your bank, you control your funds, and nobody can trace your transfers.
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Tried to get rugby stats from sportradar for my website, they only want me if I turn it into a gambling site! Give us back ESPN statsguru!

Tried to get rugby stats from sportradar for my website, they only want me if I turn it into a gambling site! Give us back ESPN statsguru! submitted by roryjbd to rugbyunion [link] [comments]

$AMC DD (2/1/21-X/X/X)

DISCLAIMER: I am not a financial advisor. This is a DD (Due Diligence) post in regard to the upcoming squeeze aimed at AMC. The information is a collection of research from credible sources with some of my personal thoughts on the topic.
NOTE: ANYONE WHO IS INFORMED ON THE MARKET AND HOW IT WORKS, SKIP TO PART 2.
This DD will cover more than average DD's since WSB has gained a large following of new traders who can benefit from a full description.
Part 1: $AMC, what is it? 🎞️🎟️
---Source--- AMC Entertainment Holdings, Inc. is an American movie theater chain headquartered in Leawood, Kansas, and the largest movie theater chain in the world. Founded in 1920, AMC has the largest share of the U.S. theater market ahead of Regal and Cinemark Theatres.
Part 1.2: What is a squeeze?🤏🏼
A squeeze in the market ($GME, $AMC) is a phenomenon that occurs when shorts have to be covered, especially by high class traders (hedge fund managers).
Part 1.3:What are shorts, why are they popular with the top 1%?
In short selling, a position is opened by borrowing shares of a stock that the investor believes will decrease in value by a set future date . The investor then sells these borrowed shares to buyers willing to pay market price. Before the borrowed shares must be returned, the trader is betting on the prices decline and then can purchase them at a lower cost. This stategy is HIGH RISK HIGH REWARD.
Part 1.4 (final intro peice): Why do squeezes cause losses up top?
Simple. In the case of $GME the hedge funds bet that $GME would fall. Logically, they should have been right. But as I'm sure everyone knows, WSB and working class investors from all over the world flipped the trend on its head. So, since the hedge funds bet on a fall they had to cover the losses caused by their BORROWED positions becoming absolutely useless (nice).
Part 2: The stats on $AMC. 📈🧠
---Paraphrased from "Yahoo Finance", Some IMO.---
AMC has 44.6 million shorted shares and a grand total of 101.95 million shares. Now what everyone is waiting for it when shorted shares become useless and the hedge funds have to cover what they bet and lost on. Today's target (1/29) was to beat $8.63 and we closed at $13.29! This short will expire in 0.5 trading days (Feb 1/21) So Monday when they're forced to cover the $8.63 they will have to buy it at its current price to cover their bet. Raising the price up even higher from said stimulus. There are 9 different short stocks between $1.98-$5.96. Over the next few trading days it is going to be a strong squeeze. $AMC is standing where $GME did a week ago. Hold your ground. Gains coming in hot next week.
Part 3: What are our targets for buying and selling?💵📈💵
THIS REQUIRES DIAMOND HANDS 💎👐
From what I have read, buying into $AMC at $17 or below is a safe bet. My exit plan is to secure some profit next week as the squeeze reaches it's height, and reinvest (into $AMC) a comfortable amount based on collected gain. I plan to keep shares for up to 12-18 months so long as $AMC keeps on the track we can see now. AGAIN, I AM NOT A FINANCIAL ADVISOR. MY WORD IS NOT LAW.
Part 4: Beware The Big Man (Reason for Holding)🏦🚫
Big money managers and short sellers are going to manipulate the stock in the after hours session to scare us investors out of buying and holding with the intent of executing their shorts as planned or to cushion the blow from failed investment. Again, 👐💎.
Part 5: The Conclusion on $AMC in short (wording wise) 🚀🚀
•The statistics on this stock are legit.
•The company is longstanding (70+ years)
•The company is legit
•A squeeze is seemingly inevitable
•Being the largest theatre company, post COVID gains are likely as cinemas will re-open.
•The hedge funds are in a position to be bent over again via their shorts in $AMC.
•Last but not least, I know alot of you autists lost alot of money gambling during highs on $KTOV, $XSPA, $GNUS, and many others... So why not get some tendies for once.
AGAIN I AM NOT A FINANCIAL ADVISOR, THIS IS A COLLECTION OF DATA AND RESEARCH BASED ON RECENT TRENDS AND $AMC's POSITION IN THE MARKET AS OF CLOSE ON (1/29/21) I AM NOT LIABLE FOR LOSSES OR THE REASON FOR GAIN. THIS POST IS STRICTLY FOR SHARING INFORMATION GATHERED.
TL/DR: 💎👐📈🚀🌑
(typed on mobile, computer format may be fucked up)
Edit: Monkey brain was on overdrive while typing, I know shorts do not expire but monkey brain like thinking about put options.
I am also aware alot of us are receiving different numbers regarding floating shares and shares outstanding. I included the name of my source, take it up with yahoo not me. Just trying to help the people who need it.
submitted by mrkrabs_takes_dabs to wallstreetbets [link] [comments]

[Modpost] 280,000+, huge influx of new members. Let's talk about the health of the subreddit.

Hi everyone, how are you doing?
I can't believe the subreddit hit 280,000 members in the last month. It's mindblowing how quickly it's grown. Looking at the traffic stats, it looks like we have WSB to thank for that (If we save just one YOLOer from themselves, I figure we've all done a pretty good job):
https://i.imgur.com/QAkGN7i.png
The subreddit grew by 85,000 members in a week! However, this kind of explosive growth can be quite painful for a community, and the requirement for mod intervention has increased massively lately.
This is coupled with another trend - a growing number of members are trying to make video content, and this has caused concern for some.
We have always tried to moderate as close to silently as possible - rather than making a public spectacle of removals and bans, we try to enforce the rules with minimum disruption. Most of the time (if I say so myself) this works pretty well, and I would say the quality of content and help at UKPF is higher-than-average for a subreddit of its size.
To try and give you an idea of just how much work is being done behind the scenes, the (relatively small) mod-team have taken 2,537 moderator actions in the last month - these involve approving posts and comments, removing rulebreaking posts and comments, and banning users. There are five mods, excluding the bots, and none of us benefit directly or indirectly from our involvement in the subreddit.
We also make use of automoderator and a custom bot to help with moderation. In addition to our manual interventions, the bots have take 25,206 moderator actions since the new year. This is mostly requiring new posters to read and agree to our rules before making a thread, but also removing threads that the mods have tagged as rulebreaking (to prevent the harrassment of individual mods in this case).
Effective moderation is also reliant on community engagement - we can't vet anywhere near every post and comment for rule-breaking, and rely on members reporting content for review.
The rules that we enforce have grown over time, and are as follows:
  1. Be nice
  2. No low-effort self-promotion or solicitation
  3. Read our wiki and sidebar first
  4. No discussion of gambling incentivisation (i.e. matched betting)
  5. Discussion should be on-topic and in-depth
  6. No trolling, low effort content, bots or memes
  7. No politics
  8. No market or exchange-rate timing questions
  9. No discussion of unlawful activities
  10. Don't judge people
  11. No referral codes or schemes
  12. Discussions must be in public (i.e. not inviting DMs)
  13. No donation or money requests
  14. Do not delete posts or comments after making them
  15. No unanswerable questions (or questions that can be answered with a simple yes/no)
So what?
This thread serves a couple of purposes, in addition to a general update:
First of all, there has been an uptick in "gripe" threads. People complaining about elements of the subreddit they don't like. One sad truth is that with a subreddit of this size, there are guaranteed to be bits of it you don't like. Our interest is in serving the community as a whole, and as that community gets bigger that task gets harder.
This is your opportunity to gripe, on the condition that it is constructive. Tell us what should change, what is going wrong, what you like, what you would like more or less of. The one rule is this: Don't complain about a problem without putting forward a potential solution.
Secondly, tell us what you think about the ruleset, whether it still serves the community, and if it doesn't, how you would change it. Should we be more visible/public about enforcing the rules? Should we change the rules? If so, how?
Please don't be offended if a suggestion you make isn't followed. We do our best to base our approach on our perception of the community's need, and are happy to be challenged if people don't agree, but we need to weigh up the costs and benefits not only to you, but to the subreddit as a whole.
We can't please all the people all the time, but are genuinely interested in the input of members new and old.
submitted by q_pop to UKPersonalFinance [link] [comments]

#WEWANTCHANGE - GUIDE - UPVOTE THIS!! SO THE DEVS/YOUTUBERS CAN SEE IT /ANSWER TO RAIYUDEN FEEDBACK VIDEO

#WEWANTCHANGE - GUIDE - UPVOTE THIS!! SO THE DEVS/YOUTUBERS CAN SEE IT /ANSWER TO RAIYUDEN FEEDBACK VIDEO
!!Update 5!!: Rhymestyle made a video. Touched on a lot of problems. The video got 64k views. Almost no one disagreed in the comments. (1week ago)Watch it here: https://www.youtube.com/watch?v=6NItJt40tMg

Rhymestyle: \"Toshi, we've gotta talk!\"
Update 4: 6 Youtubers addressed the curent state of legends so far. Newest addition DBZoom: https://www.youtube.com/watch?v=-nmJ3Bx_Wv0
HOT Update 3!!!!: Lets Fight will give Energy Tanks with the next Patch. They listen, if we voice our concerns like this. Here are the ingame news: https://www.reddit.com/DragonballLegends/comments/ld325h/lets_fight_3_is_permanent_all_lets_fight_now/ Keep going!

Power of community unity
Update2: 3 Youtubers voiced their concerns in the past 10 days.
FINALLY a bigger youtuber did a critique/suggestion video. While I do have a different approach, it is important everyone starts doing this and starts giving feedback.
We all know what happens next! We have to do something about it

Here is your step by step guide!!

EDIT: UPDATE 02/05 2021!

(YOUTUBERS THAT MADE A FEEDBACK VIDEO)

  1. Raiyuden Critique/Feedback https://www.youtube.com/watch?v=mryuiRmdlIM
  2. Lebra Critique/Feedback https://www.youtube.com/watch?v=46joK2rXxLk
  3. Yaro G Critique/Meme https://www.youtube.com/watch?v=KuYJVDVgqsc
  4. RikuTheBest Feedback https://www.youtube.com/watch?v=Oe3OA80Kgwk&t=4s
  5. DBZoom Reaction https://www.youtube.com/watch?v=-nmJ3Bx_Wv0
  6. RHYMESTYLE https://www.youtube.com/watch?v=6NItJt40tMg

(1. Preparation) WHAT YOU CAN DO RIGHT NOW


Copy/Paste (2. ACTION below) INTO YOUTUBERS comment sections and upvote
Dragonball Youtuber List (their social media link are on the top right on their channel pages):
  1. DaTruthDT https://www.youtube.com/useDaTruthDT
  2. Nanogenix https://www.youtube.com/c/Nanogenix/featured
  3. Rhymestyle https://www.youtube.com/useMrRhymestyle
  4. KaggyFilms https://www.youtube.com/c/KaggyFilms/featured
  5. Ndukauba https://www.youtube.com/usendukauba1
  6. D-Free https://www.youtube.com/channel/UC5NKcRdDZTC-AIF-WCdZtmg
  7. RikuTheBest https://www.youtube.com/useRikuXPaine
  8. Bradical https://www.youtube.com/channel/UCiw7oQnb47XCPQn8oFf71SA
  9. Raiyuden https://www.youtube.com/channel/UC3jgWojjhT3bZFWF28WJZ4Q
  10. Goresh https://www.youtube.com/c/Goresh/featured
  11. Lebra https://www.youtube.com/channel/UCBW5gfd_noaKaSpgYgq4MGw
  12. Yaro G https://www.youtube.com/channel/UC22B-d9670iu_qPFXNoa5ag
Facebook Global: https://www.facebook.com/DBLegends.Official/
Twitter Global: https://twitter.com/db_legends?lang=enTwitter JP: https://twitter.com/db_legends_jp?lang=en
Join Dragonball Legends Facebook groups and spread the message:
97k members https://www.facebook.com/groups/DBLegendsGame
31k members https://www.facebook.com/groups/220406652085354/
--------------------------------------------------------------------------------

(2. ACTION) Copy/PASTE the following:

#WEWANTCHANGE DBL COMMUNITY
->1 Go to dbl legends reddit or raiyuden(youtuber) and share your feedback)
->2 Adjust your google playstore rating to 4,3,2 or 1 star (based on your opinion)
->3 Write Reviews (your opinion) :
Leads by example /u NXRJ
2.
https://preview.redd.it/smz9ihp80of61.png?width=657&format=png&auto=webp&s=958c9be62e661a9a23f09a276959c5efa0cfa190
3.

https://preview.redd.it/ghs0cuuh0of61.png?width=644&format=png&auto=webp&s=d21f324cbd07380358acc8cdb484284e93199f17
->4 MOST IMPORTANT: Keep the Rating until changes are IMPLEMENTED!!!! EMPTY PROMISES ARE WORTH SHIT.
->5 Tell everyone you know to do the same, even if they are happy with the game right now. The devs can't do shit until the management/investor guys (that 100% don't play the game) receive our feedback where it hurts.
---------------------------------------------------------------------------------------

(3 Spread the message)

A Hint to this this thread

B Post your feedback here

---------------------------------------------------------------------------------------

(WHAT WHALES/Japanese citizens CAN DO)

  1. Make sure you mobilize your community with a positive message. Tell them what you like to see and also make sure to lead by example. Even if you just show your community that you rate the game down to 3 stars, your community will follow. Talk about the movement, talk about the suggestions made here.LEAD BY EXAMPLE
  2. COLLECT FEEDBACK PRINT IT OUT AND DELIVER IT in waves directly to dimps headquarter in OSAKA, japan. Some gache youtubers even rented a car with a digital billboard and parked in front of the headquarter. Media even reported about it and that forced the management to step in front of the community to promise changes.
The YOUTUBER that puts in the most effort to deliver a positive change, most likely will beswarmed with new subscribers and will be hailed as saint. So put your money were yourmouth is and get creative.
  1. Use your connections and tell the devs, to forward our message to the management.
  2. Only money speaks. Lower reviews result in lower player spending and reduced new player downloads. THESE ARE THE ONLY METRICS THE MANAGEMENT/INVESTORS CARE ABOUT. So we have to talk to them in the only language they understand. FEEDBACK WILL ONLY BE USEFUL, IF THE THREAT OF LOWER MONTHLY REVENUE is accompanied with it. Use that fact to your advantage.
  3. Lastly, you guys should form some kind of alliance. So whenever the greed gets out of hand you can collectively intervene. YOU GUYS HAVE THE BIGGEST LEVERAGE TO MAKE THE GAME BETTER.
The customer is king for every business. We need to remind them of that.

WHY DO YOU EVEN PLAY THE GAME?

Remember the times, when rates were way higher? UST Banners? etc.
- Is it the gacha/gambling (excitement) aspect?
- bi weekly new characters and updates?
- Team Building Aspect (Z Ability, Equipment, Tags?)- Story?
- Mobile only?
- gameplay

My opinion:

The Good:
For me, it's the the update cycles with new characters and the feeling of looking forward to always know, that there is always a character that is missing.
Gameplay is alright.
The Bad:
Pay $100+ for full Zenkai7 (one unit balance patch), 14 star units, LF Zenkai with horrible rates, PVP is super fun /s
- Compared to any other dragonball game the balance is shit. You have a huge roster an only a small portion is really playable. And only if you invest a lot of money to make them 6+ stars or zenkai (if they have one)
- Gamemodes (events) outside of pvp are not fun, just grindy.
- pvp is a shitfest, because balance is almost non existing and instead of having a huge character roster which to choose from (like any other dragonball game) old characters are just not usable (everything master pack 1,2,3,(4) that is not zenkai'd

WHAT I WISH LEGENDS WAS:

A tenkaichi 2/3 xenoverse2, figter z light with gacha, teambuilding, amazing long term game modes and balanced pvp, where almost every character is usable. (Which it is at it's core)
Rememeber these? Legends is basically a toned down version of past glory (Ultimate Tenkaichi was terrible though)

WHAT THEY NEED TO DO (in my opinion)

1. Introduce long term gamemodes

Dragonball games had so many great game modes in the past
(There is so much inspiration they can draw from dokkan, budokai 1-3, tenkaich1-3, raging blast 1-2, xenoverse 1-2, dragonball heroes, other gachas or even mmos)
Seriously look at the game modes of old dragonball games.

2. REBALANCE

Remember the past
- Every old character should have a farmable way to zenkai them.
- Zenkai power lvl should always be about 25 to 30% below the newest 10 to 15 units, so they always are usable (like any other db game, for diversity)
- A new farmable zenkai lvl should be introduced every few months, for the oldest characters. (z8-99) so every character stays somewhat relevant.
These 3 points alone make legends a vastly different games, since you suddenly can work towards and use every character, like a real pvp game (fighter z)
- Lastly an inspiration from seven deadly sins grand cross -> let us turn heroes>extremes> sparkings -> look at how they do it and why ( makes even bad characters somewhat usable)

3. INTRODUCE MORE SKILL/SKILL BASED Characters

Mor Skill mor fun
- More Character mechanics to play around (UI Goku, cover change, cover rescue, gogeta red stance, blast armor etc.)- Character specific art cards. (There is way more you can experiment with, other than blast and strike, for example combine 2 blast for a heavy blast, or 2 strikes for a heavy combo -> strategic element)

4. COSMETICS

A prime example of how to do cosmetics right (without stat boni) - 7 deadly sins grand cross
Just hear me out on this one. I played a gacha that had shallot like costumes for every frickin character. You could even buy different hairstyles. (Seven deadly sins- grand cross) and people spend a shitton of money on these type of things (fortnite, league of legends etc.).Just watch this video and get a feel, what it would look like (without stat boni of course): https://www.youtube.com/watch?v=ppWKdsZBT28

5. The "little" Stuff


Content? Let me be clear. Login Bonus is no content, rehashed events we already did a year ago are no content, year old legends roads are no content, year old storys are no content. AND 5 MINUTE EVENTS or SKIP TICKET (Android 21) GRINDING FIESTAS are no content either. Space Time Rush is content, coop grinding is boring grind shit- no content, pvp is content. main story is content. Everything fun is good content, everything else is just boring shit we have to do in order to enjoy \"MAIN content\"
- More Events, more Energy, more c, more everything
- Pity timer for featured units!!!! (other gachas have it too)
- Raid boss is available until time is over
- Bring UST back
- TIme for Master Pack 4
- Step ups need to be great again.
- Edit: Guilds are useless. I'm sure there are gachas that handle that aspect way better. Learn from them. Remember it has to be F U N
- About shallot (sigh*) use his fucking potentialhttps://www.reddit.com/DragonballLegends/comments/atfwh3/shallot_megathread_the_unused_potentialideas_and/
- (Placeholder)

CONCLUSION:What would we get after all these changes?

Companies should stop exploiting our love for dragonball.

THE Dragonball Legends YOU DESERVE

A game you want to play the entire time, without ever getting finished.

A game you want to spend a lot of money on, since you know you always can use your characters

A game that stays exciting the entire time.



Sincerely

YOUR Dragonball Legends Community

TLDR: What we want from legends and how to get it. Step by Step Guide.
submitted by Redpill_Crypto to DragonballLegends [link] [comments]

Autochess: Market Status and Design Analysis [effort post]

Autochess: Market Status and Design Analysis [effort post]
This article was written with the feedback of ~300 highly engaged players from the different autochess reddit communities (TFT, DOTA Underlords, Chess Rush...), which participated in interviews and on a poll whose results are available here. They’re especially thanked by name at the end of the article.
In January 2019, Drodo Studio’s Dota Auto Chess mod became insanely popular. Many companies (including household names like Valve, Riot, Ubisoft and Blizzard) rushed to release their own versions.
It seemed like the beginning of something big like MOBA or Battle Royale. But it has been more than a year now and the hype seems to have vanished completely. As quickly as it rose, it went away…
This is the first on a series of articles where we will analyze the autochess genre. Here we will be exploring the genre’s history, its current market situation and its audience. And also, what are the core design issues that autochess suffers and that no one has been able to solve yet.
https://preview.redd.it/tc2c19k4ipg61.png?width=1024&format=png&auto=webp&s=487539f51e104ee7d1aae1a6ded7447b1dee11ca
It really helps me if you check this article (or similar content) at my blog https://jb-dev.net/

A HISTORICAL PERSPECTIVE

This wasn’t the first time that a mod got the spotlight and ended up becoming the foundation of a genre. It happened in several major, industry-defining cases before (some of which are Team Shooters, MOBAs, Battle Royale…). But on some of these cases events unfolded differently. So we identify 3 distinctive eras related to the evolution of the industry:

1st Era (2000s): Assimilation

The company whose original software had been modded (or had a close enough game, like Valve) moved quickly to absorb the successful mods and turn them into even more successful products.
Since at that point creating a major game release was very complex (required an expensive development, publishing deals and an infrastructure to distribute the product), the deal was profitable for both sides. But it meant the dissolution of the identity of the original creator team, which became embedded in the bigger company culture.
https://preview.redd.it/abyi6d2jipg61.png?width=461&format=png&auto=webp&s=d4171bf9344a162e695a75a91d18eec8206b9123
Team Fortress (1999) was originally a Quake mod. And Counter-Strike (2000) started out as a fan-made mod on the Half Life engine. Both games (and creators) were quickly absorbed by Valve.

2nd Era (2010s): Integration

By this time, the previous era model still was going on… but the gaming industry had significatively grown a lot and it was also possible for smaller or even new companies to lure the original developers, and use the mod as a proof for commercial success in order to secure funding and develop it as a full title.
The main characteristic of this era is that the original developers were able to keep a bigger share of control and relevance, rather than being integrated as just another gear on a bigger machine, because the companies they joined built their own identity around that key product.
This was the case of Riot Games: They were able to raise enough money for the creation of their company through family and angel investors, and then hire some of the original creators of DOTA, and then created League of Legends.
https://preview.redd.it/vl6h2l7lipg61.png?width=763&format=png&auto=webp&s=414abb3da2b169966b7bf757a6116f86ef3748d2
Defense of the Ancients (DotA), the foundational title for the MOBA genre, appeared in 2003 as a fan-made custom scenario of Warcraft 3. Foreseeing commercial potential on a full game based on the concept, Riot games and Valve both battled for the Dota IP and the original developers, eventually releasing rival titles League of Legends and Dota2. Interestingly, Blizzard (owners of Warcraft 3) tried to replicate the success without the mod creators in Heroes of the Storm (2015), which hasn’t been as successful as the other two.
A similar case happened with battle royale, which also started in 2013 as a successful DayZ mod created by the modder nicknamed PlayerUnknown. Later, it was transformed into a full product through the acquisition of the developer by a korean company (which would later be renamed as the PUBG Corporation, again showing how the company grew around the game rather than assimilating it).
This case hints what would later happen with Auto Chess, since Fortnite wasn’t involved in any way with the original creators. They just copied the concept. Fortnite was a product stuck in a kind of development hell (had been 6 years in the works). As the game was getting close to the release, the developers became impressed by PUBG’s success, so they created a quick Battle Royale spin-off which became insanely popular and eventually ate the rest of the game.
https://preview.redd.it/zkdv4jjqipg61.png?width=808&format=png&auto=webp&s=0e7ad39e5db4d83b6b927587b59bf1c81fe0ef85
Player Unknown’s Battlegrounds (2017), foundational title of the modern battle royale genre, is the successor of PlayerUnknown’s DayZ: Battle Royale, a popular mod for DayZ (which on itself is a mod of ArmA3, making it a mod of a mod lol). The success of PUBG inspired Fortnite (a title on the later stages of a troubled development at the time) to spin towards that genre, becoming PUBG‘s main competitor.

3rd Era (2020s): Fragmentation

In all the cases presented previously, the newborn genre ended up in the release of one or two titles which accumulated most of the business. But this hasn’t been the case here.
In Autochess, the newborn genre has been quickly fragmented into a big list of competitors. Some are standalone games (like DOTA Underlords or Autochess: Origins), but there’s also several service-model games which released their autochess mode as well (like Hearthstone’s Battlegrounds or TeamFight Tactics, which at the end of the day is a side-game mode of League of Legends).
This creates an interesting precedent, which I believe will define future cases where an innovative new game concept appears: The hot idea will be cloned very fast because today the main bottleneck in the industry is having an innovative design that generates player interest and engagement.
By 2020, it’s way easier to create and distribute a game, there are way more developers hungry for a hit than ever before, and a lot of service-model games with short development cycles always looking for something juicy for their next update… so new ideas becoming red oceans fast will be the norm.
For sure, this won’t affect the ability of small developers and modders to innovate, but it will affect their ability to leverage that to become successful on an independant level, before they get cloned.
https://preview.redd.it/51jbq4jwipg61.png?width=1024&format=png&auto=webp&s=fdfcfeb82e73b48210c4d93386438268d6dcbe3b
Dota Auto Chess, was a Dota 2 mod which obtained massive popularity. After a failed acquisition from Valve (owners of Dota), the mod developers (Drodo Studios) went to create the mobile standalone Auto Chess: Origins, while still maintaining the PC version linked to Valve.
Meanwhile, Riot, Valve, Ubisoft and many other companies developed and released their own autobattlers at a record time, downgrading the genre creators to just another competitor.
On Autochess, the fragmentation and fast release pace came at the cost of innovation, though. These games feature few unique selling points compared to the original DOTA Autochess experience: TFT’s ‘anti-snowballing’ character selection rounds, Underlord’s bosses and fast-track mode….
And ultimately, they haven’t fixed the core issues of the original game, which separates it from a true hyper-successful product like MOBA.

MARKET STATUS

Because of the rain of clones, it’s hard to map all the autochess games on the market. It doesn’t help that some of them are available in both PC and Mobile (playable in PC, Mac, Android and iOS), and also they’re exclusive to different PC stores (Dota Underlords is only on Steam, TFT is on Riot’s LoL launcher, and Autochess Origins is only at the Epic Store…).
And if that wasn’t enough, the Auto Chess mod in DOTA2 is still very active and has no signs that it’s going to be dying soon. It’s still being regularly updated, and presumably still profitable: Some months ago they added a battle pass system, with its revenue shared between Valve and Drodo.
https://preview.redd.it/8w2lrid0jpg61.png?width=854&format=png&auto=webp&s=3697396edd8af2dff3f8e25cb2dd3829635506d0
What’s interesting is that none of the contenders has been able to become massively successful in terms of monetization, at least not in terms comparable to even a second or third tier MOBA. And while there are definitively different tiers of following among these titles (led by Riot Games’ TeamFight Tactics), it seems that none of them has been able to gather under its banner a significant amount of players, mobile downloads or Twitch Views…
Sources: AppAnnie (mobile metrics), TwitchMetrics (twitch)
So ultimately, we’re dividing the autochess market into 3 categories: Squires, Would-be Kings and Peasants.
  • Squires: Rather than standalone games, these are side-modes of already successful products. Under this category we would list the Battlegrounds mode in Hearthstone, or League of Legends’ TFT, and maybe even the original DOTA Autochess mod. While for sure they’ll have their own dedicated audience that only plays those modes, for most players it’s just a nice and fresh activity integrated within a broader game experience. The squires are the ones that have achieved the biggest success among the autochess genre because they don’t suffer as much backlash from the lack of gameplay depth inherent to the genre, which is harmful for the long term retention: Even if the mode eventually becomes a bit shallow, players have many other things to play, and thus are retained. As a consequence, these games can still monetize significatively by selling renewals of their Battle Passes every new season. Not enough to make them successful on the degree that was expected… but at least it’s something. Other than bringing an additional source of revenue, these modes were useful to their core games: They generated player interest by providing innovative gameplay. Hearthstone’s Battlegrounds was an amazing addition to the CCG genre, and made a lot of people come back to the game to discover the new mode and reengage.
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SQUIRE: The gameplay of TeamFight Tactics (slow tempo, no team coordination, decreased attention requirement…) makes it a nice relief mode to play between LOL matches, which is its purpose in the foreseeable future. If there ever was an intention to make it a standalone game, it vanished together with the player interest on autochess…
  • Would-be Kings: These are the other two top dogs of the category. They were supposed to rule… but that looking at the numbers they don’t really seem to have ever lifted off. Under this category we would list Auto Chess: Origins and DOTA Underlords. The problem is that their standalone approach means that they suffer the most of the design issues of the genre that we’ve presented in the last section of this article (i.e. flat complexity, lack of mastery depth, lack of progression and rotative meta…). That means that they lost a lot of population over time, and therefore their Battle Pass renewal isn’t as effective at generating revenue : (
https://preview.redd.it/p2n125v9jpg61.png?width=1280&format=png&auto=webp&s=59aa81130d41566a336413dafc3e2317d80d3d24
DOTA Underlords is an extremely polished product in terms of graphics, character design and UX, and yet another proof that Valve devs really know how to do great games. Too bad they aren’t as good at releasing third installments.

THE AUDIENCE

We are of the belief that you can’t talk about a game and not talk about who plays it, and that players say more about a game than analyzing all its features and mechanics. So with this in mind we collected answers from ~300 autochess players (check the raw data here). After examining their responses, we’ve identified 3 main player profiles (the comments on each profile are literal):
https://preview.redd.it/satixy6cjpg61.png?width=934&format=png&auto=webp&s=80623e39c57f1252b3fc5d04db1d2a20b06928e2
  • Patricks, gamers looking for a competitive-but-idle experience that doesn’t require full attention and it’s easily reconcilable with their functional adult life.
  • Grizzlies, competitive players that struggle with fast paced games that demand a high actions per minute ratio and quick reflexes (like MOBAs or competitive shooters).
  • Warmasters, highly competitive players that enjoy more the area of strategy (setting up goals and planning how to achieve them) rather than tactics (skillful execution of actions and micromanagement).

What these profiles have in common, other than being hardcore gamers and having a big interest in competitive games, is the fact that they enjoy the lack of micromanagement, and the demand of reflexes and dexterity of autochess.
This is quite interesting, considering that the genre foundation is so close to MOBAs, which are extremely demanding on those aspects. Overall it seems that they belong to audiences below the MOBA umbrella which are currently being alienated by the bulk of ‘younger and dexterity focused’ players.
And when it comes to platforms, it seems that even though the barrier between the classic gaming platforms and mobile is progressively disappearing, the genre is still mainly focused on PC: Out of the ~300 players that answered, 50% said that they play exclusively on PC, 25% played primarily on Mobile, and the remaining 25% played in both.
https://preview.redd.it/a25azxggjpg61.png?width=962&format=png&auto=webp&s=dc3677e4203abb44d5b60cc2b55e01f4fe839f74
Players said that they enjoy the focus of the game in planification, as opposed to the focus on execution and performance of MOBAs. And when asked about their main points of frustration, they pointed out 2 main topics: 1.- The strong luck factor that has a strong impact on making you win or lose regardless on how well you played. 2.- The fact that the game eventually becomes shallow and repetitive, fueled by the fact updates were unexciting and not rotating the meta.
Surprised by the fact that players mention randomness as a factor of both enjoyment and frustration? Don’t be! Competitive players tend to have a love-and-hate relationship with luck, because they tend to consider that external factors outside of skills (money spent, better draw…) stole their well deserved victory.
And it’s even more frustrating in autochess, because there’s a strong snowball effect: Players that obtain a big advantage early on in the game become hard to catch later on. Which means that a few bad or good draws early on can decide the rest of the match.
There hasn’t been a single feature more criticised in Magic: The Gathering than the randomness of drawing mana. And yet, luck it’s part of what makes MTG stand out compared to other CCGs: For experienced players, it introduces uncertainty and the need to take risks and gamble, like they’d do in poker. And for rookies, it allows beating someone that has better skills and has a better deck, if Lady Luck is on their side. Won’t happen often, but it will feel awesome when it does. Like a friend likes to say: The best feeling in MTG is to draw a mana when you really need it. And the worst? To draw it when you didn’t.
This goes to say that in autochess, perhaps the power of luck needs to be reviewed, but it would be a bad decision to completely remove luck from the equation.

DESIGN CHALLENGES

In this awesome DoF article, Giovanni Ducati already pointed out the two main problems that the games in this genre need to solve to achieve real success: Bad long term retention and low monetization.
To these issues we would add a third one, which is bad marketability: Contrary to their big brothers League of Legends and DOTA2, these games haven’t been able to achieve high organic downloads (at least not to be able to generate significant revenue through soft monetization mechanics). What’s even worse is that all these games, their themes and target audience are quite close to RPG and Strategy, which are genres with some of the highest CPIs on the market. So they need top-of-the-class retention and monetization to get a high enough LTV to scale up.
But why do these games fail at keeping players entertained for a long time? And why don’t they monetize enough? Here’s what we think:

Flat Complexity & Progression

You have some games out there which have a strong entry barrier due to being quite complicated to grasp. But for those that can deal with the numbers and stats, the depth will keep them entertained for months and years. This is the case in most RPGs and 4X strategy games. And then you have hypercasual games, which are simple and plug and play. So they generate a great early engagement, but are too shallow to keep users hooked for a long time.
As a genre, Autochess games are in the middle ground: they have a high entry barrier, but also lack the complexity to keep players engaged for a long time…
As a general rule, games with long retention tend to follow Bushnell’s Law of being easy to learn and difficult to master. They achieve that by having what we call an unfolding experience: They appear simpler at the beginning (not necessarily easy), but require thousands of hours of practice to master.
An example of this are games that level lock most of the game complexity, so the player understands and masters only a set starter mechanics. And then, progressively unlock new modes and demand more specialized builds and gameplay, repeating the cycle several times to keep the game always interesting while attempting to avoid being overwhelming.
https://preview.redd.it/e9f8s8tkjpg61.png?width=1024&format=png&auto=webp&s=825c85b7c479b3bf05fc43ac668cbd1eddf17c97
In World of Warcraft, character depth is huge. But this complexity is unfolded progressively, forcing the player to spend time mastering each skill and activity as they level up, before moving further.
Another approach to the same idea are competitive games focused on mechanical ability, dexterity or micromanagement. Like CS:GO or Rocket League. They may unlock all the mechanics from the beginning, but a newbie player will only be able to focus and manage some of them, and then progressively discover and master the rest in an organic way.
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Rocket League hides its complexity by matchmaking early players with others of a similar skill. This makes beginner players viable even if they grasp only the basic mechanics. But, as they climb further, they’ll face rivals that take those basic skills for granted and the player will need to master more challenging techniques to keep up.
League of Legends and Overwatch are actually a combination of both: The game first introduces the player to a small selection of heroes which progressively gets expanded, while at the same time having an insane mastery depth that requires a high APM and reflexes, team coordination and thousands of hours of practice.
Contrary to any of those examples, Autochess games throw everything at you from the beginning: Character Skills, Synergies, Unit Upgrade, Gold Management, Items… It’s a lot to swallow. And there’s not even enough time to read what each thing does before the timer runs out. This creates a complex, overwhelming first impression that drives many players out.
But that’s quantity, not depth. Once you’ve gone through that traumatic starting phase, you’ve grasped all the mechanics and you know which team builds are dominating on the meta, it’s just a matter of making it happen by taking the right decisions and adapting to a few key draws.
Eventually, unless luck is really against you, your skills won’t be challenged and you won’t have new mechanics to master. At that point, winning will be based more on the knowledge of the content database and luck rather than your planning and strategic ability. And that’s boring.
So ultimately, these games are hard to grasp for a newbie, but also lack the ability to keep players interested for a very long time since they eventually run out of new features and mechanics to discover and master.

Unexciting Updates, Lack of Collection

On top of that, autochess games seem to have a hard time adding content which reawakens player interest and makes churned ones come back.
https://preview.redd.it/52umfcvqjpg61.png?width=796&format=png&auto=webp&s=dd8095e71d025886d3c0313187ead49587459453
The DAU that we would expect on a long term retention game: A decreasing trend of players until reaching a stagnation stage. At that point, a big update (or new season) is required to attract and reengage users back with new content. This is the model we would see on Fortnite or Hearthstone, but it’s not what we see in most autochesses.
On this topic, perhaps the one that has put the most effort is Riot’s TFT. Each season update, the game releases a new series of heroes, synergies, items and rebalances, as well as a big bunch of cosmetics. This generates a short lived boost on revenue (due primarily to players buying the pass) and downloads, but ultimately nothing that really moves the needle in a relevant way.
Why seasonal updates don’t work?‘, you may be asking. Part of the reason is that TFT, as well as every major contender do not include elements of content progression or collection. Instead, they all stick to the roguelike approach of the original mod: Players have access to the same set of units, and build their inventory exclusively during the match.
While at first this seems a good idea, since it keeps the game fair in a similar way to MOBAs, it’s oblivious to the fact that new units do not offer the same amount of gameplay depth as in League of Legends. In LoL, a new unit means weeks or even months of practice until mastering timing, range and usage of the skills, how they interact with every other champion, etc… In comparison, in TFT the new content can be fully explored in just a bunch of matches, both because the new content doesn’t offer that much depth to start with and because it’s available from the moment the player gets the update.
By lacking content progression and collection, autochesses miss the opportunity to create long term objectives after an update, more innovative mechanics and less repetitiveness. As a consequence, they have it really hard to hype players on updates.

Big ‘Snowball Effect’

In game design, the snowball effect refers to the situation where obtaining an advantage or dominance generates further conditions that almost invariably means winning the match. As you can guess, on competitive games this effect can generate a bad experience, especially when the divergence starts early on: The player that obtained the early advantage will keep on increasing the advantage and curbstomp the rest.
For example, this can happen on a Civilization game if a player gets ahead of the rest acquiring key resource territories, and uses them to achieve a greater progress in tech and income at a faster pace than the rest. Or in League of Legends if a team scores a bunch of early kills and levels up, becoming more able at scoring even more kills…
https://preview.redd.it/s07v5umtjpg61.png?width=620&format=png&auto=webp&s=ae14e6101c2c35da175150251bf592d0598fb76c
In this match of Age of Empires 2, the red player (Aztecs) managed to decimate the blue player (Turks) military units early on. Since without an army it was impossible for the blue player to secure enough resources to perform a comeback, for the next 2 hours the blue player was in a pointless, hopeless match. Kudos for not abandoning, though!
Autochess games have a huge snowball effect, due to the following reasons:
  • Resources lead to victories, victories lead to resources As you know, in autochess each player builds a team based on successive battles. Better battle performance will grant more gold, which is the resource used to buy units, perform shop rolls, etc… Similar to the cases we’ve already explained, this means that players that achieve early dominance will be able to to obtain more gold, use it to get better units and get more victories and gold, therefore increasing their team power faster than the rest. ‘But players can be lucky or unlucky, generating a factor that compensates for the advantage of having more resources early on‘, you may be considering. Unfortunately, this is a flawed logic, because of 2 main reasons: (1) Having more resources means more adaptability: The dominant players will be able to leverage on them to re-adapt their team, therefore outperforming the rest on a randomness-driven scenario. (2) Resources allow to buy more rolls, which diminishes the deviation generated by each individual roll.
https://preview.redd.it/srshcyzxjpg61.png?width=620&format=png&auto=webp&s=cc0313c25ed95c78b7277a7a95b6cecb4d2270b4
TeamFight Tactics attempts to decrease the snowball effect by introducing Carousels: rounds where all players pick a character from a list, and where the players that are losing (i.e. have less health) get to choose first. While this decreases the issue, it doesn’t really solve it… It just makes that smart players aim to lose on purpose at the beginning so they can get the better pick and generate the snowball slightly later on.
  • Luck factor. The previous point goes into maintaining and increasing dominance once it has been achieved early on, but another source of frustration is that luck is a huge factor in achieving early dominance. This means that your strategic skills and smarts can be completely invalidated by a couple of bad rolls at the beginning of the match. And there’s nothing that competitive players hate more than having their match stolen by factors outside the pure clash of abilities.
As an antithesis, Poker also has resource management, and luck factor determines the victory (on a specific round). But unlike Autochess, resources can’t override luck, and early victories don’t affect the later chance of winning.

Excessive Match Length

Compared to PC, on mobile is much harder to keep the player focused for a long period of time on a single session. And having a very long minimum session kind of goes against the premise of being able to play anywhere which is a primary strength of mobile as a gaming platform. This is a problem for autochess games since a single match can last for 30-45 minutes of synchronous, nonstop gameplay.
https://preview.redd.it/eh020bi1kpg61.png?width=1280&format=png&auto=webp&s=5e98aefdec1c79141d7fe13d02acfadb13e789b7
The knockout mode in Dota Underlords aims to make the game more accessible by skipping the slow beginning of the match (you start with a pre-setup army), and by simplifying the health and fusion systems. This shortens the matches to ~15 minutes, which is still too long for mobile, but better than 30. The problem is that it also increases the snowball effect, since the match has less turns to allow comebacks, and makes any mistake (or a bad roll) way more punishing.
‘Isn’t the solution just make the match shorter?’, you’re probably wondering. Unfortunately, there are several reasons that make this more challenging to the core design than what it seems:
  • Because in autochess the player builds its team from scratch, at the beginning of each match there are several turns to setup team foundations. Removing these early decisions severely decreases the teambuilding possibilities, decreasing overall depth.
  • Also, each setup phase between clashes requires a minimum time to think and perform the actions. In the last turns of a match, the game can become quite demanding on thinking and input speed.
  • Matches require a minimum amount of turns to compensate the weight of a single lucky/unlucky roll over the chances to win. Because the possible units for teambuilding appear on random rolls, the less turns there are the more luck factor the game will suffer, and as a consequence the less important the player’s strategic skills will be.
  • And if there are few turns, there are also less chances for comebacks. Because it means that players will have less setup phases to adapt and catch a player that has obtained an early advantage.
  • Finally, since the match involves 8 players, it requires a minimum of turns so that they all can fight between each other… Nevertheless, I don’t consider this a critical issue because Dota has been able to change this specific point on the knockout mode without sacrificing too much in terms of depth.

FINAL THOUGHTS

The history of the autochess genre serves as an example of the risks of design endogamy: The devsphere rushed to clone Auto Chess, and before a year all the major contenders were in the board. But that speed came at a cost: None of these projects has brought the concept much further than its original conception, and in doing so they haven’t solved any of the core issues.
https://preview.redd.it/jptzdrj8kpg61.png?width=1280&format=png&auto=webp&s=8f3fb34eb46b610e6ee355ba47782c804cb74186
The folks at Riot games developed the TeamFight Tactics in less than 5 months. This allowed them to release while the hype was still at its peak… but it also meant it added just a couple of improvements, and it’s otherwise very similar to the original Auto Chess mod.
After seeing all these projects fail to meet the big expectations that were placed on them, the question is if perhaps the best approach was to avoid rushing, and instead tackle the genre with a title that is not a clone, but rather a more groomed, accessible and innovative successor of the original idea.
In our next article on this series will make an attempt to see how such a game could be, rethinking the spirit and fresh design ideas of autochess to solve the issues mentioned above. (May take a while though, I want to focus on smaller articles for a couple of months…)
Meanwhile, if you want to read more about this genre, we suggest you these awesome articles from the folks at DoF: Why Auto-Chess can’t monetize – and how to fix that and How Riot can turn TFT into a billion dollar game

Special Thanks to…

These articles wouldn’t have been possible with the collaboration of ~300 members of the reddit communities of the different auto chess games who provided us with feedback and data. You folks have been incredible solving all our doubts. One thing that this genre has is some of the most awesome players around.
So big kudos for Brxm1, Erfinder Steve, Xinth, Zofia the Fierce, STRK1911, LontongSinga22, bezacho, hete, NeroVingian, marling2305, NOVA9INE , asidcabeJ, Eidallor, Rhai, Lozarian, bwdm, Toxic, Ruala, Papa Shango, MrMkay, Dread0, L7, kilmerluiz, Amikals, Sworith, Tankull, B., hete, Bour, Denzel, DeCeddy, Diaa, hamoudaxp, Benjamin “ManiaK” Depinois, Katunopolis, DanTheMan, MikelKDAplayer, 0nid, Tobocto, Tiny Rick, phuwin, Alcibiades, triceps, d20diceman, shadebedlam, stinky binky, Tutu, Myuura, suds, Kapo, Hearthstoned, Engagex, Pietrovosky, Daydreamer, Doctor Heckle, Ignis, ShawnE, NastierNate, LeCJ, Nene Thomas, Chris, trinitus_minibus, Nah, Kaubenjunge1337, Mudhutter, Asurakap, Nicky V, shinsplintshurts, bobknows27, Willem (Larry David Official on Steam), Jonathan, Dinomit24, Monstertaco, GangGreen69, Veshral Amadeus Salieri (…lol!), Kuscomem, Cmacu, Pioplu, Dilemily, qulhuae, Ilmo, MarvMind, facu1ty, crayzieap, Saint Expedite, Lobbyse, Lukino , tomes, Blitzy24, Mcmooserton, magicmerl, i4got2putsumpantzon, radicalminusone, Pipoxo, Kharambit, Bricklebrah, Rbagderp, Merforga, Superzuhong, Mo2gon, MoS.Tetu, MeBigBwainy, Zokus, CoyoteSandstorm, Stehnis, Noctis, Fkdn, Ray, Fairs1912, Fairs1912, Krakowski, HolyKrapp, Damadud, Pentium, Mach, Mudak, CaptSteffo, jwsw1990, Omaivapanda, Inquisitor Binks, Jack, yggdranix, GoodLuckM8, Centy, Prabuddha (aka Walla), dtan, Philosokitteh, Doms, ZEDD, Calloween, Synsane, Kaluma, GordonTremeshko , Djouni, DOGE, haveitall, ANIM4SSO, Task Manager, Submersed, BAKE, Viniv, La Tortuga Zorroberto, BixLe, Rafabeen, Blzane, bdlck666, FatCockNinja86, R.U.Sty, Yopsif, blesk, Quaest0r, FanOfTaylor, StaunchDruid, Rushkoski and everyone else that took some minutes to help us out on the article.
submitted by JB-Dev-Bcn to TeamfightTactics [link] [comments]

Detailed DD post [re-post after r/pennystocks removed it]

Detailed DD post [re-post after pennystocks removed it]
I posted this yesterday morning (UK time) but after 5 hours or so, pennystocks deleted the original post. A few people messaged me asking for it to be shared in a few High Tide specific pages. So here it is!
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This is my first time posting a DD post – a friend of mine who moderates on SPACs has shared some analysis I have written previously, but I’m keen to share this here, and see if there is any appetite for sharing my own personal written DD I have on the 30 stocks I have across a number of different portfolios.
I have modified this format, as it was originally a script for a video which I created on the stock. If you prefer to listen – check it out here: https://youtu.be/qsjwU7kkPsw
Some of the market stats (market cap, current multiples, etc.) are correct as of Feb-06, and clearly a little outdated since the price movements.
Not a financial advisor, do your own DD. I am long HITI and have an expectation of a long term hold on this stock.
Overview
  • High Tide Canada-based cannabis retail company, operating under multiple brands. It operates under 3 core divisions:
  1. Brick and mortar retail – 4 key brands with just under 70 locations in Canada. Brands include: Canna Cabana, New Leaf, Meta Cannabis and Kushbar. Forecast to have around 115 stores by end of 2021
  2. Online retail – has 2 brands, both of which attract millions of viewers per month – Grasscity.com and CBDcity.com
  3. Wholesale – manufacturer of paraphernalia in US and Canada. Number of products are branded with various celebrities, Snoop Dogg, Paramount Pictures, Trailer Park Boys and many more
  • Has good c-level execs and experienced executive board; hold significant stake in the business. CEO Raj Grover holds just over 21% of the shares
  • Currently has a market cap of around $280m. Still significant upside to the valuation – see analysis later in post
Investment Merits
Very strong market growth:
  • Business has demonstrated growth both organically (through new store openings, more online sales and greater wholesale sales), as well as inorganically through M&A
  • Growth in markets which High Tide has a physical presence in is expected to be very strong. North American cannabis market (Canada and US) is forecast to grow by 30% a year to 2027 (source: research and markets)
  • Analysts covering High Tide are forecasting growth in excess of this, which is positive to see and implies capturing market share
  • New markets / geographies ‘opening up’, legalizing and regulating cannabis is also an exciting and realistic prospect for incremental growth:
  1. The US federal legalization debate is on the table
  2. Many other countries are considering this too and High Tide is well positioned for these; this is catalyzed by the fact that government debt has increased significantly as part of the response to the COVID-19 health crisis. This needs to be repaid somehow, and increasing tax rates on existing taxes is an unpopular political move. Finding new tax revenues is a more palatable way of increasing tax revenues for governments. This is especially important in countries where elections are upcoming.
  • Personally I do expect to see this accelerate the agenda for the regulation and legalization of cannabis in many new countries
  • Whilst predominantly Canada and US based, High Tide does have presence in some markets where cannabis is not regulated or legalized, the UK for example (~10% of Grasscity sales are made here) and so it is well positioned with a strong and established brand to capitalize on this opportunity, when / if the market ‘opens up’
Regulation
  • High Tide benefits from the regulatory focus and overhang on the cannabis retail sector as it represents a strong barrier to entry, making it more challenging for new competitors to enter market
  • Participants in the market need to have licenses and ensure consistent compliance with laws to continue operating – failure to comply can result in significant financial penalties
  • Personally I normally don’t like investing into retail. There are usually fairly limited barriers to entry, minimal differentiation and negligible customer loyalty, however the cannabis market does have different characteristics in this respect and makes it a more compelling proposition
  • Regulation also benefits those with scale, something High Tide has as the leading player in the market. It costs money to obtain and retain licences to operate and it costs money to ensure compliance with all the laws and regulations and that all staff are acting in accordance with these
  • Some parallels in this respect which can be drawn to casino gaming in casinos; you don’t see new casinos popping up at the same rate which you see new restaurants or apparel stores opening
Demand
  • There’s a lot to like about the demand dynamics for High Tide. It’s vice-nature means that demand is less correlated to disposable incomes. Given where we are in economic cycle, especially important consideration
  • For those doubting this, check alcohol, tobacco or gambling expenditure across economic cycles historically, for a proxy
Strong performance throughout COVID-19 crisis
  • Despite heavy weighting towards brick and mortar, (the most hard hit part of retail) it has effectively managed the shift to online, which is a positive
  • Has relied on government support and financial assistance in the form of job retention schemes (address in more detail later in post)
  • This demonstrates management are capable and have effectively navigated the challenging situation
Data
  • Massively summarized from the video, (and my video on KERN) so check that out if interested in this point, however, they have unique access to supply chain data which could be monetized effectively and generate strong levels of recurring revenues
  • Other established sectors have a trusted party with such unique access to data (e.g. alcohol, lithium, different foods, etc.) and the opportunity here is enormous
  • I would like to see High Tide capitalize on this
Forecasts financials & analysts
  • Currently 2 analysts covering High Tide, both have a buy rating on the business
  • Their coverage is slightly outdated (expect this being updated soon and a further catalyst for positive price action) and their price targets are 60c; at the time their reports were published, they were forecasting a 4x upside (HITI was trading at ~15c)
  • Same analysts also forecasting strong growth - 77% CAGR to 2022. They are forecasting revenues of around $250m and EBITDA of $46m. A reminder here, these are professional analysts, not YouTube students – these come from their financial models, the assumptions of which are discussed with management
https://preview.redd.it/nfq8h5fpvmg61.png?width=602&format=png&auto=webp&s=f48977ca9c0072003ac71206cef28b0a493dd583
Valuation
  • Going to go quick here, its explained more slowly in the video but High Tide is currently valued at a significant discount to the other listed peers
  • Looking at EV / FY+1 Sales multiples – EBITDA not meaningful as some of the peer group are EBITDA negative and High Tide itself has only recently become EBITDA positive

https://preview.redd.it/4t4n303rvmg61.png?width=342&format=png&auto=webp&s=636bca248743272bed283af97780d3e1e121312f
  • Personally, I think Planet13 is the most comparable given its business model
  • Taking both Planet13 multiple and peer group average multiple, this is then applied to High Tide’s forecast FY+1 sales to calculate an enterprise value – this is adjusted for net debt to get to a market capitalization and then divided by the share count to get an implied share price
  • The table below shows the implied stock price valuations from this analysis

https://preview.redd.it/1mks0oxrvmg61.png?width=406&format=png&auto=webp&s=587ca8e2468b825103905931ebe7ab5b42314c6f
NB – assumed the following:
  1. Net debt will change in coming year given the capital structure and a large number of convertible notes – this has been ignored given it will have small impact on the price
  2. The share count will change as a result of dilution from various instruments – if this bothers you massively then look at the valuation discount on the basis of the enterprise value as it does not impact this (and only slightly on the market cap given minimal impacts to cash from instrument execution, etc.)
  3. Not accounting for any stock split, consolidation or any other M&A deals
  4. The FY21 financials are on the basis of the mean broker estimates from Thomson Reuters – Seeking Alpha has different and slightly outdated ones
Investment Risks & Mitigants / Outstanding DD points
Exposure to changing regulation
  • US is only a small part of the market which High Tide addresses, while a change in regulation would have a big impact on the company, currently it is unlikely this would happen, given the discussions about potential federal legalization
  • Canada regulation is established and not going anywhere
  • Other countries likely to legalize and regulate cannabis, as outlined earlier
Dilution
  • No escaping that there will be some significant dilution for shareholders, as pointed out in the table below, but this should be already priced into the stock
  • Potential that new equity issuances could occur to help finance growth, but provided this growth is delivered, it should be accretive for the stock price

https://preview.redd.it/vkrb2ousvmg61.png?width=602&format=png&auto=webp&s=40f8f4c65b92efc15af0eba42bb873c774700eff
Potentially misleading cost basis information
  • A risk that investors need to be aware with for all companies which have relied on government financial support during COVID-19 measures. Such support has resulted in the number of businesses going bankrupt decreasing massively – this is at a lower level than it ever normally is and is masking some real underlying issues within companies. As investors we need to be open eyed about this
  • As High Tide has benefited from support in the form of the Canada’s Emergency Wage Support scheme, there is the risk that once this is lifted it may become apparent that the cost base has not been effectively managed
  • Personally, I think this is mitigated by the synergy analysis conducted as part of the M&A. A full cost base analysis would have been conducted to calculate the potential $8.4m synergies so strong likelihood that this is under control, but should keep on our radar and reassess
Marketing expenses and celebrity licenses
  • Need more information to ascertain whether these are underpinned by a compelling ROI. Seen a lot of people suggest this is a great positive, but the impact on sales volumes from these is unknown, as is the terms of these license agreements (e.g. split between upfront fee vs. volume-based fee)
  • No escaping the fact that it is an increased cost and so need to understand the ROI this generates to determine whether it really is compelling
  • Is there really more demand to pay a premium for Snoop Dogg bongs, Guns n Roses papers, Cheech & Chong grinders, or whatever they may be?
  • So far management have suggested this has been helpful in driving new sales, but this is something to dig into more
If you want to check out the video, it would be appreciated: https://youtu.be/qsjwU7kkPsw
submitted by AlexM-YT to HITIFSTOCK [link] [comments]

DD on Palantir’s long term advantage

Hi all hope your Palantir investment has been good to you so far. I’ve been thinking if the company would have any competitions in the future and thought that maybe fellow bulls may appreciate some confirmation bias... and hopefully legit novel insights.
Disclaimer: I am not a financial advisor. I’m just sharing my thoughts for entertainment and/or educational purposes and maybe learn some new things. My post have insights borrowed from other posts and I’ll add you in the credits if requested.
Thesis: Palantir is bullish for foreseeable years.
Argument 1: technical debt paid off - Their value proposition is mostly real-time access and processing for all data assets. So instead of the decision makeadvisor having 30 tabs open viewing 30 different databases, plus a couple more to make charts and maps, they would only need 1 that also runs smooth as silk. - To replicate that, a disruptor would need in their biz model at least 4 things: a way to translate existing separate databases (eg 30 excel sheets databases) into one; multiple statistical algorithms to run data analysis on that integrated db; a well thought out user interface that lets users do whatever they wanted with the data; and brand. - Can a teenager in a garage replicate thing 1-3? Yes. But not 4. As long as Palantir isn’t complacent with upgrading its tech it can lean on brand equity to squash out any new upstarts and remain dominant. Trust is also a big thing that’s not so easily earned. - From what I’ve heard Palantir product’s current bottleneck is step 1 where they need forward deployed engineers to do the translating whole 30 excel sheets into 1 db thing. The stats algos and UI are fast, which means they’ve already worked out and optimized their CDN and web asset delivery and page load pipelines. Think of how fast Youtube streaming is or how fast Google landing page loading speed is compared to competitors. It takes a lot of infrastructure to make the magic speed happen, and that’s also where the ever so important first impression occurs. That means aside from brand equity, the suave loading speed of Palantir UI will help it outcompete any others with a replicated tech stack (anyone can process excel sheets and write stat algos these days) due to them having more invested CDNs and ‘loading speed’ infrastructure. Plus the trust brand thing. - For an org to gain these capabilities by themselves, they need to pay all the technical debt to in-house R&D the shit out of their data stuff while also having the confidence that they can at least replicate Palantir offerings to avoid opportunity cost. So big techs like Google and Facebook probably won’t use Palantir, but governments and non tech companies will. In-house R&D can be a bitch...
Argument 2: increased demand (mostly speculative) - The Air Force is using it? Chances are the Space Force will too 🚀 - Revitalized US multilateral international relations: more of a gamble, but this might mean the gov and mil and companies of Japan and the EU and other US allies would be influenced by the bandwagon effect and get courted into this cool edgy new Call of Duty esque computer platform. - Current White House narrative is science driven governing, so that means data driven to less sciency gov entities, so that means more Palantir contracts. - Companies execs out of fear for opportunity cost will be drawn to allocate their consultant budget on Palantir 🤷🏻‍♂️ - This is all speculative and relies on stonk 🚀 PRs fueled by the bandwagon effect focused around try hard decision makers adopting edgy data tools, but it’s likely.
Argument 3: great value proposition - Imagine how it’d be pitched in budget allocations meetings: ‘guys, remember that incident where it took us days to track down the data and a couple more days to make pretty charts for them? They built an app for that!’ Who wouldn’t say yes to that 🚀🚀 - In military and gov sectors where time is vital and works off hella different kinds of data and everybody is fed up with dumb ass boomer IT systems, and IT personnel frankly don’t get paid enough for R&D shit, Palantir just make people go ‘Hell Yeahhh.’ Its use is prob mostly for ops, real or training, and once officers learned to use them they’ll probably never downgrade. - Its use in companies would be mostly to make pretty charts in reports, or high powered problem shooting. So basically mid management all the way up to execs will have a use. And frankly, no corporate leadership will ever choose to downgrade from Palantir once adopted. Education system and professional community place a deep premium on data-driven decisions, so nobody’s gonna be ‘that guy’ that says ‘boo to them charts’ at the corporate meeting or press events. - So basically, people like charts and we like cool and edgy data tools that makes you feel like an American hero playing call of duty but irl. Palantir provides for those fundamental human needs 🦍🦍🦍🍌🍌🍌
Argument 4: stonks go up - every single country on Earth issued stimulus and printed money. That means there’s now more money on this planet despite less productivity over past year. That means the secret sauce is predicting where all that excess money will go. Prices for instant ramen didn’t fluctuate much, so probably all that money is going to ‘investment devices.’ If it goes into somebody’s portfolio, it’ll be in the stock market. If it goes into somebody’s savings account, it’ll be in the banks portfolio, ending up in the stock market. If it goes into cash buried in somebody’s backyard... lol probably negligible in modern societies. Eitherway, that means stonks value ‘artificially’ go up for a while (read: stonks won’t be tightly correlated to existing revenue for a while) till people cash in on gains once economy reopens. - Palantir has meme stonk power. That is, positive retail investor interest and relatively better dip tolerance.
TLDR: Palantir’s got the electrolytes that people crave.
Conclusion: - Go LEAPS or calls or shares and 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Position: - Pltr 40 37c 3/5
submitted by mojo_jomo69 to palantir [link] [comments]

Feb/4/2021: (1) Armenia will grow weed (2) Colonel charged w/bribery & tampering w/draft during war (3) Education reform: grading, curriculum, preschool (4) Bill: treason, disability ranking, media (5) Diplomacy (6) Rumors & rebuttals (7) Cancer stats & free treatment (8) $750M bond (9) in-out stats

Your 14-minute Thursday report in 3497 words. Part 1.

anti-corruption: Defense Ministry official busted with bribery & tampering with draft during war

NSS report says: a Colonel, who had oversight over subdivisions, received a ֏975K bribe from a conscript to transfer him to another location on Sep-13-2020. Part of the bribe was transferred to his online gambling account.
When the war began, a draft was declared and recruits began training at a location in Armenia. The Colonel took a ֏1.2M bribe from a soldier in exchange for not sending him to the front lines.
During the winter draft, the Colonel took a ֏5.2M bribe from another conscript and used his connections to send him to the desired service location. A similar ֏1M bribe was requested on January 6th from another recruit.
The Colonel took another ֏1.4M bribe to help promote a conscript and allow him to work at a hospital instead of regular service.
On October 22nd, during the war, the Colonel decided to help a friend move from bordering Khndzoresk (Syunik) hospital back to Yerevan. As a result, the clinic became understaffed and couldn't fulfill its duties. Moreover, the Colonel then helped the same friend not to be deployed on Syunik borders as a soldier and instead to handle tasks in the rear, on October 26th, in exchange for a ֏300K bribe.
On October 13th, during the war, the Colonel and his accomplices wanted to help a soldier to leave Artsakh. When they learned that the latter was already on the "deserted" list, they took steps to remove him from the list.
Then, he learned that his friends' sons received a draft notice, and use his connections to remove them from the draft list.
After the war, on Dec-13, a friend asked the Colonel to make sure that his son, who was serving in Lusakert, wasn't sent to the front lines. The Colonel contacted the Lusakert facility but learned that the soldier was not among those who were supposed to be sent to the front lines. Nonetheless, the Colonel decided to defraud his friend by claiming that "he took care of it", and received a ֏200K bribe.
The colonel and over a dozen others were arrested. Illegal weapons were found under their possession. The investigation continues to expose other possible suspects.
https://youtu.be/ifo13WJLpsU
https://armenpress.am/arm/news/1042334.html

bill: harsher punishment for treason, spying, espionage

BHK MPs drafted a bill to increase punishment for traitors, spies, passing of state secrets. They want to raise the maximum punishment from 15 years to 20-life. The authors explained the move by citing many media reports about alleged "treason" incidents.
The bill was discussed at a relevant Parliamentary committee. The chairman QP MP Vladimir said he supports life imprisonment as the minimum punishment. However, during the discussion, they agreed to settle on 15-20 years plus property confiscation, or a life sentence.
The committee found the espionage punishment too harsh and asked the bill author to reduce it from 15 to 12 years. The BHK author agreed.
The bill was approved unanimously and will be debated/voted on the Parliament floor later.
https://armenpress.am/arm/news/1042354.html

Jalal is back with another position

The wounded ex-Artsakh army commander Jalal Harutyunyan will serve as the Republic of Armenia's Defense Ministry's Head of the Military Control Service. He will replace General Movses Mosi Hakobyan who quit on November 18th.
https://armenpress.am/arm/news/1042353.html

Russian-Turkish ceasefire monitoring group begins operations

Russian troops are using ORLAN-10 and FORPOST drones to monitor Am-AZ troop locations and movements.
https://youtu.be/ToSLqUDj6OE
https://factor.am/335089.html

ECHR received Armenia's complaint against Azerbaijan regarding 228 POWs / Azeris counter-claim for 13 POWs

Armenian families submitted a petition to ECHR to require Azerbaijan to provide information regarding 228 individuals. Azeris want to know data about 13 people.
(From the language it is unclear to me whether the petition is for confirmed POWs, or it also includes families of missing soldiers who want to know whether their relatives are POWs. Likely the former.)
https://armenpress.am/arm/news/1042406.html

Red Cross visited 4 Armenian POWs in Azerbaijan

They were able to establish contact with families.
https://armenpress.am/arm/news/1042428.html

Russia expects UNESCO to soon visit Armenian monuments that went under Azeri control

https://factor.am/335437.html

Russia removed tomato import ban on 13 Armenian firms

Russian regulator will allow 13 Armenian sellers to export tomato and pepper to Russia again after earlier finding a food virus in them. A similar ban was implemented against Azeri tomatoes.
https://armenpress.am/arm/news/1042433.html

US Congressman demands an explanation from the US ambassador to Azerbaijan over "congratulatory" statement

Rep. Bred Sherman wants to know why the US ambassador to Azerbaijan Lee Litzenberger congratulated Azerbaijan's Economy Minister with "de-occupying territories and US's willingness to aid Azerbaijan with rebuilding those territories". He reminded the US officials that the US is a member of the Minsk Group and should take steps to ensure Artsakh's safety and prevention of a new war.
Bred Sherman praised Biden's appointee Anthony Blinken for stating that the US will review its military assistance to Azerbaijan after the latest war in Artsakh.
Artsakh MFA yesterday released a statement urging countries, officials, and organizations to refrain from such "congratulatory" statements.
https://armenpress.am/arm/news/1042370.html

de-occupy Hadrut NGO

... aims to help 13,500 Hadrut residents who lost their homes during the war. It was founded during the war by activists who held protests in front of various embassies. In the early days, they received aid from President Sarkissian's office. The latter gave shelter to 25 families.
Today the NGO aims to help refugees with employment, while simultaneously lobbying for Minsk Group to de-occupy Hadrut so residents can return. "I hope that one day our NGO will shut down because Hadrut is no longer occupied," said co-founder Meri Davtyan.
https://armenpress.am/arm/news/1042286.html

govt session: financial aid for Syunik border villagers

The government approved a new aid package for residents of Syunik's Shurnukh and Vorotan villagers. Those who lost their homes will qualify for the same aid package as Artsakh refugees: one-time ֏300K payment plus monthly ֏65K payments for 6 months. There is another pending aid package to build new houses for them.
Context: Two dozen houses in Vorotan and Shurnukh went under Azeri control because they were built on the Azeri side of the internationally-recognized borders.
https://armenpress.am/arm/news/1042362.html

bill: disability ranking to be replaced with degrees of functionality impairment

The government approved a bill, yet to be approved by Parliament, to reform the disability system. The disability assessment process will analyze the person's level of functional impairment while taking into account surrounding conditions.
"Today, the system is run under a 1993 law that does not do a comprehensive assessment of the surrounding environment, person's ability to function in public life," says the govt.
The draft bill will repeal the 1-3 Categories and Disabled Child category. A person's functionality impairment degrees will be light, medium, heavy, or deep. Disability will no longer be considered a permanent health problem. The assessment will be based not only on the factor of health problems but also on the environmental factors of the person's activity and participation in public life.
Healthcare and Social Ministries, NGOs, the UN, and the EU worked together to create and test an assessment methodology.
https://armenpress.am/arm/news/1042365.html
Tags: #DisabilityLaw #disabled

bill: require unknown Telegram/Facebook media channel owners identified before "linking" by mass media

QP MPs want to require social media channel operators identified before a "mainstream media" can link to them. It doesn't restrict citing "anonymous sources", however. It also requires outlets to disclose sources of revenues for transparency. Read yesterday's news for context and arguments in favor or against it.. The debate continued today.
QP MP Arthur: For example, a legitimate news organization with an editorial staff of 30 people generates information, holds interviews, etc., while a Telegram channel that we do not know where it is managed from and by whom, begins to disseminate sensationalized information and over time becomes more "legitimate" than real media outlets because media outlets "advertised" them.
This is also a national security risk because it is very possible that such sources are being operated by an adversary country to spread instability and an atmosphere of fear in the country. //
The co-author criticized the critics who "claimed that the bill intends to ban anonymous sources. That's not true. This also won't affect the protection of journalists' source secrecy."
https://armenpress.am/arm/news/1042357.html
If you're interested in more debates:
https://youtu.be/MTHwRa4YjgY , https://youtu.be/ThDNVwZYEp8 , https://youtu.be/S6C_NocS9N0 , https://youtu.be/3_-i2Z23ubI , https://youtu.be/wiPnmfeLNJ8
Tags: #MediaLaw #TelegramLaw #FreeSpeech

rumors and rebuttals: Artsakh army isn't being dissolved

Serj's won-in-law Mishik earlier circulated rumors that were denied by state officials. Today, Kocharyan-ally Vitali Balasanyan, who serves as Artsakh's Security Council chief, confirmed that the army isn't "disintegrating." After the restructuring process, there will be subdivisions with professional contractors, he said.
https://armenpress.am/arm/news/1042344.html

rumors and rebuttals: Azeri flag won't fly over Artsakh govt buildings

Vitalik Balasanyan also denied rumors about Azeri flags being installed on Artsakh govt buildings in Stepanakert.
https://armenpress.am/arm/news/1042344.html

rumors and rebuttals: Azeri families won't resettle in Stenapakert / none are shopping in market

Vitalik Balasanyan said there are false rumors about two districts in Stepanakert being populated by Azeris, and Azeris allegedly freely shopping in Stepanakert market.
"Dear citizens of Artsakh, on behalf of the authorities of the Artsakh Republic, I assure you that despite the irreparable losses inflicted on us as a result of the war, the state is always committed to fulfilling its responsibilities to ensure the security and normal life of the population. Accordingly, I urge you not to pay attention to the false news. Everything is being done to create and expand the necessary conditions for a dignified life of the people of Artsakh."
https://armenpress.am/arm/news/1042344.html

rumors and rebuttals: Artsakh envoy won't stop operating in Russia

The Permanent Representation of the Artsakh Republic in Russia will not be terminated, said the Artsakh govt in response to rumors.
https://armenpress.am/arm/news/1042367.html

rumors and rebuttals: no single currency in EAEU trade bloc

EAEU would like to inform you that you've been misled about alleged plans to establish a single currency among member-states.
https://armenpress.am/arm/news/1042427.html

location "Hollywood, Yerevan, Armenia"

There is a district called Hollywood in Yerevan, Armenia. Gamblers were caught running an underground casino in there. This is the second such bust in the past few months. The police say ֏5.5B in damages was done to the state.
https://youtu.be/sp0Sb--e_ms?t=60
https://factor.am/335320.html

anti-corruption: prosecutors charge education officials with ֏1.2B auction shenanigans

Prosecutors said: State Oversight Committee (SOC) audited the "National Center for Educational Technology" government-affiliated agency's finances between 2013-2020. Every year, the agency submitted a report on the work done by them towards servicing the education system. The bill was ֏700M annually.
It was revealed that between 2012-2015, they granted an auction-based contract to the same company. It received a combined ֏2.8B in funding. The law requires the auction-holding officials to examine the market and take other steps before the auction. They failed to do so.
Later, during 2017-2019, the same company was selected to do the job, but this time it was only paid ֏300-400M annually, far lower than during the previous years.
֏1.2B in damages was done to the state. A felony case is launched.
https://armenpress.am/arm/news/1042389.html

re: Armenia's $750M eurobond sale / lowest % in history / $3B demand by investors / economy news

Read yesterday's news for context.
Pashinyan: The issuance of $750M eurobonds is a strong positive signal for the start of the economic year. The issuance was done under the most favorable conditions in the history of our republic, with the lowest 3.8% percentage rate. Our previous record was in 2019 at 4.2%. The demand was for $3B but we decided to issue only $0.750B.
First, it provides a guarantee of macroeconomic stability. Second, this is the first serious signal of overcoming the post-war economic shock, which shows that international investors have confidence in the economic future of Armenia and the policy pursued by the government. //
Economy Minister Janjughazyan: this was part of our long-term plan and we had planned to do it while drafting the 2021 budget. We planned to issue fewer bonds but decided to add $250M because of favorable terms. We plan to use that extra cash towards the stabilization deposit, as a safety pad, to be used throughout the year if necessary.
As long as our budget has a deficit we will have to borrow. But this is only part of the story; the country's overall debt burden is calculated based on various indicators. So far Armenia has been rated as a country with a lower debt burden.
https://armenpress.am/arm/news/1042351.html, https://armenpress.am/arm/news/1042352.html , https://armenpress.am/arm/news/1042363.html , https://armenpress.am/arm/news/1042393.html

how many people did leave and arrive after reopening air traffic with Russia?

The governments of Armenia and Russian worked on an "app" to allow mutual travel after taking a test. By February 15th, there will be 4-route flights in 2 directions. There were several flights in the past few days.
3900 left and 3400 arrived. 1423 Armenian citizens left and 1263 Armenian citizens arrived. "More people were willing to leave in December than today," noted Diaspora Committee chief Sinanyan.
"Some people flew to Russia but had to return due to a problem. This wasn't due to the COVID app implemented by us. Preliminary data shows that they went to Russia with a paper QP code which raised the suspicion of Russian authorities. We will work with them to resolve this," said Deputy PM Mher. (say what??)
"We need to better inform the public about the existence of this app. Restoring routine flights will help the tourism industry," said PM Pashinyan.
https://armenpress.am/arm/news/1042358.html , https://armenpress.am/arm/news/1042383.html

Pashinyan about the suspended Amulsar gold mining project

He repeated his earlier position that "Decisions must be made that take into account Armenia's best interests."
"The mining industry plays a very important role in the development of Armenia's economy, including in the security context."
"We must make decisions to make investment programs acceptable for the Armenian public while taking into account interests of Republic of Armenia."
https://armenpress.am/arm/news/1042368.html

COVID stats

1829 tested. 147 infected. 352 healed. 11 deaths. 4637 active.
"We're negotiating for vaccines via COVAX global initiative. Separately, we're negotiating with Russia for Sputnik-V. Vaccines should be available in March. It will be targeted at specific groups. It won't be mandatory," said Healthcare Minister Avanesyan.
https://armenpress.am/arm/news/1042341.html , https://youtu.be/vXz3pHx1BlM?t=92

the consumer market price increase in the past 12 months

Armenia's consumer market inflation was +4.5% from January to January. Food +6.4%. Alcohol & tobacco +10.8%. Clothing +2.6%. Utilities +0.6%. Appliances +5.8%. Healthcare +5.6%. Transport +5.7%. Telecom +0.5%. Leisure & culture -0.8%. Education +2%. Dining +1.6%. Misc +3.5%.
https://armenpress.am/arm/news/1042323.html

Parliament MP stops a citizen's suicide attempt

Someone tried to jump from Kievyan bridge. QP MP Gor Gevorgyan was nearby and stopped the attempt. The police took the distressed person to a station.
https://armenpress.am/arm/news/1042329.html

psychological support will be provided to war participants and the public

Emergency Ministry says 15-30% of people have PTSD after the war. Today the government approved a plan to provide psychological aid to war participants and others. The target group includes families of missing people, POWs and their families, those who received disabilities, families of those who died, those who fought in the war, IDPs, civilians who were affected in any way. The program will work in Armenia and Artsakh.
The government will purchase services from experienced mental health service agencies.
https://armenpress.am/arm/news/1042403.html

Armenia will grow industrial marijuana on mass industrial scale / incentive to boost land utilization

Hemp is a type of weed that contains less of the substance that makes you feel high. The government wants to grow industrial hemp on a mass scale to boost mood land utilization and revenues.
Pashinyan: this is going to open room for many speculations. It's important to present the project in detail so the public will have a full understanding of what is being done. Unfortunately, "hemp" is interpreted as something else, while in reality, it is a very important industrial raw material. The growing process has risks but there are oversight mechanisms that have been tested in many countries.
Deputy PM Avinyan: the US, Russia, and China have a great experience with industrial hemp production. The practice was examined by the Economy Ministry. We're talking about industrial production only. It will significantly activate agricultural land utilization. Today, 40% of lands are gone unused. This is part of our plan to boost the production of high-value agricultural products.
https://youtu.be/ssZgr2DR3DM?t=7
https://www.healthline.com/health/hemp-vs-marijuana#marijuana
https://armenpress.am/arm/news/1042372.html

Education Minister says the "controversial" parts of Church/History merger were "resolved"

Education Ministry wants to merge the school subjects "Armenian Church History" and "Armenian History". Critics said it will shrink the church-related materials too much, others called it treason, while others supported the decision, stating that it's all part of our history and having a separate class is inefficient.
Education Minister Dumanyan says he met colleagues at the National Academy of Sciences and they resolved the conflicts "that caused a noise earlier." He will reveal details soon.
https://armenpress.am/arm/news/1042379.html , https://youtu.be/V0sC3dx-gzU

Major education reforms: "education alone will not solve all problems, but there is no problem that can be solved without an education"

... said PM Pashinyan during a govt session while discussing education reforms. Kids in 1-5 grades will no longer receive grades; tt will be pass or no pass (still needs Parliamentary approval). "There will be a criticism. How can you not grade? But this is a comprehensive program that emphasizes the student's needs and preferences," said Pashinyan.
"We need to pay attention to how the time is spent in schools and what skills are being taught in school hours. It will reflect in our society 15-20 years later. It will define whether we have a technological product or not.
What we were doing in 12 years (school length) can be done within 9 years, but a 9-year school isn't the solution. Instead of shortening the school, we're trying to fill the gap in a way to have a 50% higher efficiency by the end of the 12th year.
In developed countries, education starts not from school but from preschool. The lower the education entry age the more developed the countries are," said Pashinyan. (the govt has a plan to make sure 70% of kids attend preschools by 2023)
https://armenpress.am/arm/news/1042394.html

cancer stats in Armenia / annual rate / drops among children / fewer abandon treatment

world
9.6 million people die from cancer annually. 1/3rd is possible to prevent. Another part can be cured with the help of early detection.
Armenia
Cancer was the 2nd leading cause of death in 2020. It has increased in the past 10 years but at a small rate. Lung cancer is more common among men, and breast cancer among women.
First time diagnosis by year: 2018 - 8762, 2019 - 7908, 2020 - 7050.
Deaths by year: 2018 - 5199, 2019 - 5434. 2020 - unavailable. (55% men, 45% women)
The cancer rate went up by 1.5x compared to 1990. However, it declined by 2x among children under 14yo.
Fewer people abandon treatment. 3 years ago 53% of lung patients did so, today it's 40%. Breast cancer treatment abandonment went from 47% to 22%. (I translated the word բարձիթողության as "abandonment". Correct me if it refers to something else.)
Artsakh
The number of cancer cases has decreased in Artsakh: from 345 to 260 YoY.
prevention
Oncologist Safaryan says the early detection helps to avoid complications and save lives, even if it's the type of cancer that is known to reappear. There are many patients who defeat cancer. "Smokers should get a lung x-ray twice a year. Those working in chemical plants should get a frequent screening. Do not ignore symptoms and չգցել ականջի հետև. You can defeat it more easily when it's at 1-2 stages. It's a lot harder when it advances to 4."
Preventing cancer isn't easy. The causes of this disease are many. Genetics, bad habits, obesity, surrounding environment. A genetic test can reveal the likelihood of suffering from illness. Some women choose to undergo a mastectomy to prevent possible breast cancer in the future.
"I decided that if 1-in-100 is destined to be cured, I will be that one," said Ashkhen, a woman who recently defeated cancer.
More: https://armenpress.am/arm/news/1042291.html , https://armenpress.am/arm/news/1042364.html , https://armenpress.am/arm/news/1042405.html

cancer diagnosis, surgery, and radiotherapy are free

The treatment was made free recently. The Oncology Center urges the public to get screened as part of an early-detection initiative. The pilot program began in Vanadzor; 307 women were screened.
Cancer diagnosis, surgery, and radiotherapy are free, while the medication has a co-payment.
https://armenpress.am/arm/news/1042423.html

today in history

2004: Mike Zuckerberg founded Facebook to steal your SSN
1949: Sri Lanka declares indpendence
https://armenpress.am/arm/news/1042309.html

president meets donor

Artsakh president Arayik met donor Alec Baghdasaryan and thanked him. "Only with the joint efforts of the Armenian people is it possible to quickly overcome the difficulties and to plan development programs." Alec plans more charity programs relating to education.
https://armenpress.am/arm/news/1042326.html

donations to Artsakh & recovering soldiers

www.1000plus.am (recovering soldiers & their families)
www.HimnaDram.org (for Artsakh & Armenia)
www.ArmeniaFund.org (U.S. tax-deductible)

archive of older news

http://www.armeniapedia.org/wiki/Daily_Anti-Corruption_Reports

disclaimer

All the accused are considered innocent unless proven guilty in the court of law, even if they "sound" or "appear" guilty.
submitted by ar_david_hh to armenia [link] [comments]

I hit the gold cap without farming

I hit the gold cap without farming
Hello everybody! We all have our own ways of having fun in classic WoW and enjoying our trip through Azeroth. After all it's about the journey and not the destination as they say. Just recently I have achieved a goal my mine and I wanted to share my own journey through classic with you. I have hit the gold cap! As always, pics or it didn't happen so here is a screen cap of my gold and a few others I took along the way to amassing 214,748 gold, 36 silver, and 47 copper which was done entirely on my own without farming gold once.
https://preview.redd.it/lde8dn3f4i561.jpg?width=1920&format=pjpg&auto=webp&s=56a2fc4a45a2e0db32965d8d9287305ef34fdbb8

These images are the average amount of sales from Teusday through Friday during common raid times. I usually have about 3k come in through the mail on normal nights and as much as 6k during DMF weeks. Of course the percentage of that income as profit will change significantly depending on the day.

https://preview.redd.it/6ui7ooni4i561.jpg?width=1920&format=pjpg&auto=webp&s=3723791a3b039be012b780934f290f0778b06ca7

https://preview.redd.it/ydcughzl4i561.jpg?width=1920&format=pjpg&auto=webp&s=5524d949eb870ce40f89299fb3084a9a3ae399ca

https://preview.redd.it/3r9j8e3e5i561.jpg?width=1920&format=pjpg&auto=webp&s=390dfbb873f709591ddc956e7949efb0439348bf
The answer to how did I do this is actually quite boring. I used tailoring, alchemy, and wise investments. I also do not play every hour of every day. I check my mail in the morning and replenish whatever I sold the night before, do it once more in the afternoon if I can, and then hang out for an hour or so during raid times constantly crafting more of what is being sold and buying materials to keep my stockpiles ready for the next day. However I do try to be logged into the game as often as I can, even if I am not at my desk.
A far more interesting question than what did I do is what I didn't do. I have been having fun making gold on retail exclusively through crafting since the middle of Wrath up until Legion and always strive to do as much of it solo and as low effort as humanly possible and have continued with those restrictions into classic.
While a couple of people have technically hit the cap they have either been streamers who received literally tens of thousands of gold in donations, played 8+ hours a day aoe grinding, or abused layering farming for several months. All of which are things that the average player is not capable of doing and certainly doesn't fall under the category of "low effort."
Here is a short but non-exhaustive list of the many things that I did not do in order to reach the gold cap. I did not...
Buy gold.
Sell boosts.
Any form of botting or anything that is remotely against the ToS.
Multiboxing.
Grow a neckbeard.
Take advantage of the AQ war effort.
Gambling.
** Spend hours in Orgrimmar spamming trade with "WTS/WTB" posts.
AoE farm (not even while leveling)
Farm materials or raw gold in any way what so ever. If I can buy it, I will never farm it.
Collude with the alliance or use the neutral auction house.
Price fixing or other "mafia" type activities.
Receive donations, investments, or guild funding
GDKP runs.
** In the interest of full disclosure, I did hang out in trade chat and spend more time crafting than normal during the weeks leading up to and during naxx release to get the last few thousand I needed to reach the cap. However aside from that short period all sales and purchases were done through the auction house and during my normal amount of play time.

I know, a rich mage that has never done boosting or aoe grinding, what is the world coming to! As you can see I have placed a lot of restrictions on myself and yet I hit the gold cap. The entire reason I was able to do so in less than five years is because of the fact that we know everything there is in the game and, more importantly, what is coming around the corner. Some people put a priority on leveling their 11th alt on their 8th server while others focus their time on achieving high warlord. I decided to put my time towards building a large scale auction house business.
Because of the information that we all have available to us I was able to spend a large sum of money investing into items that would increase in price a few months later on. I then used that advantage to sell thousands of potions for a significant profit. With that said here are some interesting stats from my adventures making that socks made of silk money.

Best selling item: Greater fire protection potion
From day one all the way through naxx I would sell between two and ten stacks per day every day without fail. Once the heart of fire xmute was added to the game the profit margins went down considerably, but the rate of sale remained the same. However if I were to continue as I have been for another few months I believe that normal nature protection pots would overtake them as my most common sale. This recipe was the first major investment I made early on and spent a few hundred gold to buy it and it began to pay dividends almost instantly.
Highest profit items: Bloodvine and Shadoweave gear
I would regularly craft the BV gear for about 100g total and then sell the pieces at 260g or higher which is more than double the investment. As you might expect this isn't something you'll sell ten of each day, but for the entirety of p4 I would sell one set per week and sometimes more.
With the shadoweave gear I craft them for about 80s and resell at 9g each. While not a massive amount of gold coming in, the returns are incredibly high making them well worth keeping in stock.
Best RoS/RoI item: Flask of the titans
The rate of sale on a titan flask is quite high when you consider the price tag with three selling on the average raid night and a couple more on off nights. Meanwhile their return on investment was typically around 40% which is quite good for such a large investment.
Weirdest item: Greater water breathing elixir
I can only assume these are used by rogues while leveling up their lock picking on the coast of the Desolace, but beyond that I cannot imagine why so many of these sold.

But why though?!
So at the end of this you are probably wondering "Why do this at all? What are you going to do with it?" and the answer is simple: I do it because it's fun. Making gold with loads of restrictions on it is very interesting to me and has become my own mini-game with the gold total being my personal high score. It's also incredibly fun to join a group and have somebody say "hey it's you! I always buy my potions from you!" or that all the gear their alt is wearing was made by me.
As for what's next, who knows? Maybe I'll level an alt in style with the best BoE gear and enchants money can buy at every level through 60. Perhaps when TBC comes I will personally bank roll the entire raid from Karazan through Sunwell paying for every gem, flask, and enchant along the way. I can say one thing for sure though, I won't be farming any time soon!
I could honestly write dozens more pages about interesting moments, stories, and discuss my methods and the various approaches to the AH game, but this is long enough as is. Thanks for reading and good luck out there!
submitted by Zurathustrawow to classicwow [link] [comments]

Official /r/NBA Power Rankings #2 - MLK day

25/30 rankers reporting this week. /NBA's Power Rankings are published every two weeks which is a bit different from most rankings. Other than that we rank the teams the same way as our competition. If write ups are left blank the team rep decided not to submit. We encourage any user to fill in the blanks in the comment section. Rankings were completed prior to Today's games. We will be looking for a new Lakers tanker this week.
# Team Δ Record Comment
1 Lakers -- 11-3
2 Clippers -- 10-4 I still see some people defending doc. Lue saw some bad roatations, and cleaned them up. His willingness to experiement, and his apparent straight-forwardness with the players has seemingly relfected within the first 15 games. Plus it's pretty nice to have MVP PG13 giving us a show every game. I look forward to seeing what else Lue can scrounge up, and how well everyone meshes with Batum, Kennard, and Ibaka as the season goes on.
3 Bucks +1 9-4 It's been a wild start to the season for the bucks Bucks, going 6-1 in their last 7 after starting 3-3. With all the roster turnover, an updated offensive philosophy, and Bud finally showing some willingness to run a switching defensive scheme, there's been a lot of changes in a short time. It seems like the whole team is doing a bit of a "coasting" and really focusing more on figuring out how to play better together, than winning games (we're giving Thanasis legitimate rotation minutes for chrissake). The team has already made strides, but in a league where two teams have multiple MVP-Level players, there's still a lot of work to be done in order to be ready for the playoffs.
4 Nets +3 8-6 Despite the 8-6 record, the Nets are 4th in the leage in net rating and have only played a few games at full strength. With COVID taking out KD for a few games and then Kyrie going on a personal leave, Nash and co. have been scrambling to try new starting lineups and rotations. Kyrie seems to be close to returning so fans will finally get a full taste of Kyrie, Harden, and KD for the first time. It was just 5 years ago that the Nets were starting Donald Sloan and Wayne Ellington - now we'll get to unveil Kyrie and Harden. The trade was a huge gamble but with KD looking like himself again, the time to go for a championship is now.
5 76ers -2 9-5 Making sense of a team's performance can get dicey once COVID regulations strike, and the Sixers are one of those teams. The decimation of the team's roster has led to head-scratching losses, bright spots like the emergence of Tyrese Maxey as a dark horse ROTY candidate, and general confusion about how the team ranks when weight record, net rating, and the eye test. Among all that, one thing is for certain: Joel Embiid is a legitimate MVP candidate. The team is a contender when he's in regardless of the other players. When the starting lineup is together this team can compete with anyone, but will they be able to weather another potential clash with the health and safety protocols?
6 Jazz -- 9-4 The Jazz are on a roll! Winners of a league best 5 consecutive games, they enter this edition of power rankings with the third best record in the NBA. Over the last two weeks no team has recorded more triples than the Jazz who shot 41.1% from deep on over 40 attempts per game. Thumping victories against the Cavs and Hawks by 20+ points and a road win in Milwaukee were the highlights in a stretch that got off to a rough start with double digit losses to the Nets and Knicks. Rudy Gobert continues to put together the best defensive season of his career while Jordan Clarkson's season averages of 17.5PPG on 50/43/94 shooting splits in under 25 minutes per game sees him further establish himself as the 6MOTY favourite. After playing a league high 9 road games to began the year, the Jazz return to Salt Lake City where they will host 6 consecutive games, a great opportunity to build off some early season momentum.
7 Celtics +1 8-4 The Celtics went 4-1 since the last power ranking and Kemba is finally cleared to start playing on a minutes restriction, but the elephant in the room is the absolute beatdown of a blowout the Celtics took from the Knicks. Tatum has been out due to COVID, however it's still not an excuse to put up 75 points in this era of basketball, especially when you could argue 10-15 of those points came after the Knicks were just going through the motions at the end of the game. Luckily, Tatum should be back soon and as last reported might even be a go for their matchup on the 20th vs the 76ers. Between now and the next rankings, the Celtics will play 6 times. They'll face off against the 76ers in Philly two games in a row, play the Cavs at home, go on the road for two games vs the Bulls and Spurs, and then come home for a matchup against the Lakers on the 30th.
8 Suns -3 7-4 The Suns haven't played in a week since the embarrassing loss vs the Wizards that should have obviously not even been played given the Wizards exposure. The Suns are set to play tonight against the recently exposed Grizzlies, a game that likely would not be happening if it wasn't on TNT.
9 Pacers -- 8-5 It's a new NEW era in Indiana, as the Pacers decided to insert themselves into the blockbuster James Harden deal and flip Victor Oladipo's expiring contract for Caris LeVert. LeVert's debut will have to wait a while due to an issue with a mass on his kidney, but the Pacers brass seems optimistic he will play this year. Meanwhile, Domantas Sabonis continues his excellent start to the season, routinely threatening 20-20 stat lines, and Myles Turner has firmly anchored down the paint with Mutumbo-esque block totals. A hand injury will sideline Turner for a bit, but for now, Indiana seems to be in good standing near the top of the East.
10 Trail Blazers +4 8-5 Basketball is dumb. There are so many things we could do with our lives instead. Read a book. Call our parents. Clean the kitchen. But here we are, getting our hopes up only for Nurk to break his hand and CJ to sprain his foot. All is lost. Life is misery. Dreams are for the young and the foolish.
11 Mavericks +4 6-6 Kristaps Porzingis returned to the lineup, but the depth of the Mavs is still on hold due to Covid-19. Rookie Josh Green and 4 year vet Wes Iwundu are getting significant run without josh Richardson present, but they still leave a lot to be desired. The Mavs need to improve offensive consistency, and with Porzingis healthy alongside a fully healthy Dallas starting 5, the upside is limitless for the Mavericks.
12 Nuggets -- 6-7 Nikola Jokic continues to dominate with an MVP-worthy campaign, averaging 25 PPG/11 RPG/10 APG on the season with an absurd 31.43 PER, and has racked up 5 triple doubles in just 13 games thus far. Unfortunately I also have to talk about the rest of the Nuggets, who have looked better over the past two weeks, but have also taken some hard fought losses to Brooklyn and Utah. The loss of Michael Porter Jr. to the COVID protocol has not helped with their scoring, however the main crux thus far has been a severely lacking perimeter defense, with teams averaging 39% on 33.5 3PA per game against the Nuggets this season. The team is certainly trending in the right direction, and I wouldn't expect them to remain outside of the playoff picture for much longer, however the claims that the shortened season would help this team have been unfounded thus far.
13 Spurs +9 7-6
14 Warriors +7 6-6 Warriors put together a couple nice games but have been on a skid this past week. Draymond's lack of any offensive threat right now is starting to take a toll on the offense. Oubre has started to find his 3 point shot with 3 makes in both of the past 2 losses @ IND and @ DEN. Wiseman has been a beast with only 21 minutes per game averaging 11.3/6.6. After the Lakers game today the Warriors have a relatively lighter schedule where they can idealy find some consistency.
15 Grizzlies +8 6-6
16 Magic +1 6-7 With Isaac's torn ACL, Fultz' torn ACL, Okeke's bone bruise, MCW's tendon strain, Fournier's back spasms, and Aminu's knee, the Magic have had to really scrape the barrel to find some positive play. At least Bamba has managed to get some decent minutes in, but even he's dealing with COVID protocols at the moment. Vuc and Gordon are the only reason we're somewhat competitive in recent games but they can't perform miracles. The next few weeks the schedule gets easier so maybe we don't fall behind in a strenghtening eastern conference.
17 Heat -6 4-7 We haven't had the best of times since the last time power rankings were done. Played a total of 8 players in our two matches against the Phillies, and it was an admirable effort even though it didn't work out at all. Tyler Herro mostly carried us as best he could through those two matches as well as our scouting (Gabe Vincent and KZ Okpala had some nice outings). It's not time for all doom and gloom since we've had some nice games against good teams, but we're entering a stretch of the schedule where it might be hard to right the ship. Outside of COVID protocol it's amazing how the Miami Heat continue to do a good job of finding prospects. Some guys have to spend time developing with the G-League affiliate and others we sign from other teams, but it's been very impressive. The recent ones are Kendrick Nunn, Gabe Vincent, Duncan Robinson, Chris Silva and before that we had Tyler Johnson (I miss him) and Rodney McGruder. We haven't always drafted well but I'll welcome this stretch of scouting and developmental success.
18 Pelicans -5 5-7 Yes, the Pelicans had an abysmal 0-5 stretch where they lost in OT to the Pacers in a game that should've been finished off, to the tanking Thunder by 1, and to Lonzo Ball's brother's team. But they also played the two best teams in the NBA, and played them well for portions of those games. Nickeil Alexander-Walker has emerged as a legit starter in the league already in his second season, and looks to be the absolutely perfect fit next to Lonzo when he returns from injury. As the coaching staff slowly figures out the offensive issues and rotations, this team will ramp it up into second and maybe even third gear. We're not ready to take it over the finish line yet or win any races, but this is the kind of team that will get into the mix as the finish line approaches.
19 Cavaliers -1 6-7 No SexLand, No Love. Admittedly, a hard to watch 2-5 stretch which included us utilizing a 5 man of Dotson/Nance/MakeMcgee/Drummond on the court played out exactly how it sounds. Still, the Cavs remaining hovering around .500 with the imminent return of Sexton, Garland, and Kevin Love (~2 weeks), any of which will be a jolt of offense for a team with the #2 defensive rating. A KPJ return would be wonderful, but it is sounding more and more like he is about to be traded or released. Meanwhile, Jarrett Allen and Taurean Prince will make their Cavs debut on Wednesday vs the Nets
20 Hornets +6 6-8 The Hornets went on a four game winning streak, bringing our record to 6-5 before coming back to Earth a little bit in the past week. Regardless, that taste of above-.500 basketball was enough to offer Hornets fans a glimmer of hope. Gordon Hayward has played at an All-Star level. LaMelo Ball is an early frontrunner for Rookie of the Year. Scary Terry and Miles Bridges are dunking on everybody, and your favorite player might be next! Our glaring weakness is at Center, but Cody Zeller can hopefully come back soon. We have entered an alternate universe in which the Charlotte Hornets are very fun to watch. Tune in sometime.
21 Hawks -11 5-7 What stupid idiots we all are for falling for the Hawks 4-1 start. Injuries no doubt have played a huge factor, but the Hawks have lost 6 of their last 7 with the only win being over the Philadelphia COVID-19ers. Trae Young has seemingly forgotten how to play the sport of basketball and apparently he, John Collins, and Lloyd Pierce all hate each other. The sky is falling, but it's a long season and for some dumb reason I still believe the Hawks will turn it around and fight for the 8th seed.
23 Knicks +1 6-8 "Pleasure, scarcely in one instance, is ever able to reach ecstasy and rapture; and in no one instance can it continue for any time at its highest pitch and altitude. The spirits evaporate, the nerves relax, the fabric is disordered, and the enjoyment quickly degenerates into fatigue and uneasiness. But pain often, good God, how often! rises to torture and agony; and the longer it continues, it becomes still more genuine agony and torture. Patience is exhausted, courage languishes, melancholy seizes us, and nothing terminates our misery but the removal of its cause, or another event, which is the sole cure of all evil, but which, from our natural folly, we regard with still greater horror and consternation. Get Elfrid Payton off the Knicks" -David Hume
23 Raptors -4 4-8 Odd few weeks to the Raptors. Had our first decisive victory against the kings, with two very close wins against the Hornets at the end of the week. Against good teams though we’ve continued to lose, with losses to golden state, portland, Phoenix, and Boston since the last write up. Chris Boucher has been the bright spot of this season, with him really stepping up in place of Baynes/Len who continue to not provide any contributions. Our fan base remains torn on whether we should tank or not, but I personally believe it’s in our best interest to do so.
24 Thunder +4 6-6 After last season and the first month or so of this season, I'm running out of ways to say "this franchise just refuses to tank for real." This time around, it might have more severe consequences, given the potential franchise-transforming potential of the Cade Cunningham sweepstakes. In the meantime, another resemblance to last year's squad is the balance of scoring: after the incredibly smooth-finishing SGA's 22, OKC's next 7 players all score between 9 and 13 points per game. However, OKC's newfound affinity for launching threes this season has not been matched by success at actually making them: the team is currently hitting only 33.0% from deep, ranking 27th in the league. As a whole, the team's struggling offense (29th-ranked ORTG) threatens to sink the Thunder's currently .500 record to a much more expected range going forward. Clank for Cade?
25 Rockets -9 4-7 Newer NBA fans had never known a Rockets team without James Harden, but that is the new reality. Despite never achieving the ultimate goal, the Harden era gave this team many great memories. Rafael Stone now faces the tough task of slowly rebuilding this team back into contention.
26 Bulls +1 5-8 The growing pains are, well, painful. The Bulls are better than their record would have you think, as the team has 5 losses by a combined 12 points. It does mean that at the end of the day, the Bulls don't have the clutch gene. The final minutes of games are filled with bad turnovers and missed easy shots. These things are coachable though and that's what Billy Donovan, so don't count us out of a low seed playoff berth yet. The young starting 5 is showing clear signs of improvent and is complemented by bench pieces that slot in nicely. #4 pick Patrick Williams is proving he was worth what many called a reach!
27 Kings -7 5-9 The Kings have been largely unable to capitalize on their current homestand, since our last rankings the team had a stretch where they lost three of four games by over 20 points. Tyrese Haliburton has continued to impress, coming back earlier than expected from injury, and shooting 52% from the field and from three in 11 games played. Marvin Bagley has had a mini-resurgence in efficiency though he and Buddy Hield are still struggling offensively. The bigger problem remains the team's defense, as the Kings are currently giving up a blistering 50/40/80 shooting splits to opponents, and have the worst defense in the league.
28 Wizards -3 3-8 A COVID outbreak has stalled the Wizards' season, and as such, there isn't really much to report on for this edition. That being said, Scott Brooks' rotations continue to boggle the mind, as former first round pick Troy Brown Jr has appeared to have fallen in his doghouse and isn't coming out any time soon, while Jerome Robinson continues to throw up more bricks than a cocaine dealer. Hopefully this break will allow the team to get healthy and continue their play before the break, which concluded with a demoltion of the Suns.
29 TWolves -- 3-8 Thoughts and prayers are with Karl-Anthony Towns who is going through the worst years ever.
30 Pistons -- 3-9 The Pistons remain really bad, but they do compete. Blake Griffin still looks like he's basically done for, but Jerami Grant may be a legit All-NBA caliber player given how great he's been. Saddiq Bey and Beef Stew have shown flashes. Overall it's a tough season for Detroit, but there are good signs in the early going.
submitted by powerrankingsnba to nba [link] [comments]

Discussion of misconceptions surrounding recent flag episode

I read some interesting analysis online and thought it might be interesting to start a conversation here regarding the recent leak of a suggested strategy by a pr firm regarding labour using patriotic imagery.
The idea for this started from another thread when I was discussing with a user LabouStarmers approval ratings with BAME voters. A claim had been made and backed up via a StatsForLefties tweet that Starmer was losing approval with BAME voters (implication being BAME in particular) at a shocking rate. I looked into the IPSOS Mori data tables to verify and found this:
Ok just had a look at IPSOS. In Jun 2020 their BAME subtab consisted of 180 people. In December 2020 I couldn't find the numbers at all, but the general satisfaction rating they posted for Starmer that month was: 38 satisfied, 33 dissatisfied. So not only does the BAME number in the image seem to track the overall number (and thus indistinct), it also looks like BAME have a slightly higher net approval than the general number. So not sure the point holds water. Let me know what you think. EDIT: the december 2020 tabs had 100 people in the BAME subtab. So not only is the margin of error pretty stonking, but if you're tacking to the idea of this data being reliable it shows him having marginally slightly higher approvals amongst BAME than the general pop. So bit of a dud theory.
(The discussion was here https://old.reddit.com/LabourUK/comments/le14xblack_labour_members_are_set_to_boycott/)
Having looked at this I was curious about the earlier arguments, made in particular by Richard Burgon but with wide purchase from online posters, that the aforementioned strategy would cause us to haemorrhage votes with the BAME electorate. I found the following analysis which was interesting:
https://twitter.com/robfordmancs/status/1357370332676513800?s=19
Three problems with Richard Burgon's contribution to the whole patriotism/flags debate - which was (1) voters who like flags and patriotism have their own party - the Conservative party (2) chasing them means taking young and BAME voters for granted
  1. People who like flags and patriotism is "most people" (see Sunder Katwala's thread for evidence). So the argument amounts to "Labour should reject what most people think on this, and actively encourage them to vote Conservative if this is something that is important to them."
  2. The "most people" who like flags in patriotism includes, actually, most young people and BAME voters. So if your concern is not to take such voters for granted - i.e. seeking to reflect their views not ignore them - then rejecting flags & patriotism is the wrong approach
  3. Burgon is concerned this will cost more voters than it gains. That seems unlikely given (1) and (2) above, but it also ignores geography. The minority of voters who actively dislike tepid appeals to flags are concentrated in safe Labour seats.
Losing some votes in seats where Labour has towering majorities to improve Labour's appeal in the much larger set of seats which do not return Labour MPs would seem, on the face of it, a worthwhile gamble.
Just to underline that I am not misrepresenting Burgon's views on this, the quote I am responding to is at the end of this article. https://t.co/dEnrJleNQb
The better point Burgon makes is that this kind of thing is no use as a substitute for more substantive policy and strategy. At best it is mood music. But given voters' views about Labour on this topic, a change of mood music is potentially worthwhile
For evidence that Labour has an image/brand problem to address here, see this polling. Voters consider themselves patriotic by a 61-16 margin (+45 net). They are more likely to think of Labour as not patriotic than patriotic - 35-40 margin (-5 net) https://t.co/RXWUjW8kNz
There is also the following article, which makes for interesting reading:
https://www.theguardian.com/commentisfree/2021/feb/07/labour-politics-making-use-of-patriotism-british-identity
Some quotes:
On this latter point, if the idea is that patriotism repels ethnic minority Britons, that feels to me like a foundational misunderstanding of British identity today – and how it has changed during the last decades.
Research for British Future soon to be published finds that pride in being British is shared by more than three-quarters of British ethnic minorities and a similar portion of their white fellow citizens. There are differences of tone and emphasis across generations and places but the story is definitely not one of white pride versus ethnic minority aversion.
“There ain’t no black in the union jack” was an old National Front chant before Paul Gilroy repurposed it as a title for his influential book on race, published in the late 1980s. The cover image of a black veteran, war medals on his chest, signified how selective the NF was in tracing the history it claimed to be proud of. Introducing his second edition early in the new century, Gilroy wrote of how British popular culture had put plenty of black in the union jack across the 1990s. How strange it would be if the left of the Labour party remained among the last to believe that devilish old tune.
Talk to refugees about what becoming British has meant to their families and you may decide that we should mark this summer’s 70th anniversary of the UN refugee convention by entrenching seven decades of refugee protection as a British value, too.
British Future found that one-fifth of white British Remain voters now say they are “not proud” to be British – about twice the number of ethnic minority Remainers who say the same. The British identity of ethnic minorities was much less tied up in their EU referendum choice. I would need less than the fingers of one hand to count the black and Asian Britons whom I have heard say they identify as European, yet most ethnic minorities voted Remain.
An everyday ease with our national symbols – the NHS, Remembrance Sunday and our flags, too – is one essential foundation. Only with that is it possible to secure a hearing for the next generation of arguments about what more needs to change.
In conclusion there appear to be two arguments forwarded. The first is that the strategy should not take the place of more substantial policymaking and should serve as a backdrop. The second is that the strategy will alienate and lose us votes with minority electorates.
The former is perfectly valid. The latter, as far as we can tell, is misinformation. We should be very careful to frame criticism in things that are either unambiguous fact or can be demonstrated with data... failure to do so not only proliferates misinformation but also puts us in the unenviable position of building strategies on sand that can do nothing but fail, because they are not related to reality.
Thought it would be cool to have a thread to get other takes on this
submitted by mesothere to LabourUK [link] [comments]

Le Bilan - Ligue 1 Matchday 24 : Golowin

As PSG was preparing for the battle of sunday night in Marseille, the other three pretenders for the title were all thinking about the possibility of a misstep from the champion and capitalize on it while they were all facing low-ranked teams (Nîmes for Monaco, Strasbourg for Lyon and Nantes for Lille). Meanwhile, Lens was looking for getting the 5th place in a direct duel against Rennes.

Appetizers

Main Course

Matches

Home Score Away
FC Lorient 1-0 Stade de Reims
Abergel 53'
Olympique Lyonnais 3-0 RC Strasbourg
Depay 20', Toko Ekambi 30', Depay 68'
RC Lens 0-0 Stade Rennais
Stade Brestois 2-1 Girondins de Bordeaux
Mounié 80', Faivre 85' Hwang 56'
Nîmes Olympique 3-4 AS Monaco
Deaux 23', Ferhat 32', Eliasson 81' Golovin 3', Golovin 12', Golovin 62', Volland 77'
AS Saint-Étienne 1-0 FC Metz
Boye (og) 14'
OGC Nice 3-0 Angers SCO
Doumbia (og) 9', Maolida 17', Gouiri 83'
Montpellier Hérault SC 4-2 Dijon FCO
Laborde 48', Laborde 56', Savanier 61', Škuletić 90'+1 Coulibaly 5', Konaté (p) 88'
FC Nantes 0-2 Lille OSC
David 9', David 83'
Olympique de Marseille 0-2 Paris Saint-Germain
Mbappé 9', Icardi 24'

Table

# Team Pts P W D L GF GA GD
1 Lille OSC 54 24 16 6 2 42 15 +27
2 Olympique Lyonnais 52 24 15 7 2 50 20 +30
3 Paris Saint-Germain 51 24 16 3 5 55 14 +41
4 AS Monaco 48 24 15 3 6 50 35 +15
5 Stade Rennais 38 23 10 8 5 31 24 +7
6 RC Lens 36 24 10 6 8 34 33 +1
7 FC Metz 35 24 9 8 7 28 22 +6
8 Angers SCO 34 24 10 4 10 29 37 -8
9 Olympique de Marseille 33 22 9 6 7 29 26 +3
10 Girondins de Bordeaux 32 24 9 5 10 27 29 -2
11 Montpellier HSC 32 24 9 5 10 39 44 -5
12 Stade Brestois 30 24 9 3 12 37 44 -7
13 OGC Nice 29 23 8 5 10 27 31 -4
14 Stade de Reims 28 24 7 7 10 30 32 -2
15 AS Saint-Étienne 26 24 6 8 10 23 36 -13
16 RC Strasbourg 25 24 7 4 13 32 39 -7
17 FC Lorient 22 23 6 4 13 28 43 -15
18 FC Nantes 19 24 3 10 11 22 39 -17
19 Dijon FCO 15 24 2 9 13 17 36 -19
20 Nîmes Olympique 15 23 4 3 16 20 51 -31
1-2 Champions League group stage
3 Champions League qualifiers round 3
4 Europa League group stage
5 Europa Conference League play-offs
18 Relegation play-offs
19-20 Relegation to Ligue 2

Goals

Player Team Goals This week
Kylian Mbappé Paris Saint-Germain 16 (+1)
Memphis Depay Olympique Lyonnais 13 (+2)
Boulaye Dia Stade de Reims 12
Kevin Volland AS Monaco . (+1)
Wissam Ben Yedder AS Monaco 11
Karl Toko Ekambi Olympique Lyonnais . (+1)
Ludovic Ajorque RC Strasbourg 10
Andy Delort Montpellier HSC 9
Tino Kadewere Olympique Lyonnais .
Gaël Kakuta RC Lens .
Moise Kean Paris Saint-Germain .
Gaëtan Laborde Montpellier HSC . (+2)
Burak Yılmaz Lille OSC .
Jonathan David Lille OSC 7 (+2)
Habib Diallo RC Strasbourg .
Amine Gouiri OGC Nice . (+1)
Franck Honorat Stade Brestois .
Florian Thauvin Olympique de Marseille .
Yusuf Yazıcı Lille OSC .

Assists

Player Team Assists
Jonathan Bamba Lille OSC 8
Ángel Di María Paris Saint-Germain .
Gaëtan Laborde Montpellier HSC 7
Florian Thauvin Olympique de Marseille .
Kevin Volland AS Monaco .
Andy Delort Montpellier HSC 6
Memphis Depay Olympique Lyonnais .
Kylian Mbappé Paris Saint-Germain .
Romain Perraud Stade Brestois 5
Junior Sambia Montpellier HSC .
Karl Toko Ekambi Olympique Lyonnais .

COVID Championship

(May not be 100% accurate)
Team COVID cases
AS Saint-Étienne 19
OGC Nice 17
RC Lens 14
FC Lorient 13
Paris Saint-Germain .
Montpellier Hérault SC 11
FC Nantes 10
RC Strasbourg 9
Lille OSC .
Olympique de Marseille .
Olympique Lyonnais 6
AS Monaco .
Dijon FCO 5
Nîmes Olympique .
Stade Rennais .
FC Metz 4
Angers SCO 3
Girondins de Bordeaux 1
Stade Brestois .
Stade de Reims .

Dessert

Top 3 Goals of the Week

# Player Match
1 Memphis Depay Olympique Lyonnais vs RC Strasbourg
2 Niclas Eliasson Nîmes Olympique vs AS Monaco
3 Jonathan David FC Nantes vs Lille OSC

Upwards

FC Lorient : I never put Lorient in the downwards section this season even though they spent most of the last months in the relegation zone. Probably because their status as a promoted team gives them some leniency or because they never completely looked like they were going to go back in Ligue 2. Maybe they will in the end, who knows, but there's a thing they have always tried to do : play. They are not like most of those struggling teams that gamble everything on the defense and hope they don't concede. With a coach like Christophe Pélissier, who formerly led Amiens to Ligue 1 for the first time in their history (and Luzenac to Ligue 2... until they were not, which is a story for another time), you don't expect to play boring football. You try to score whatever happens. And so far, what happened was a lot of goals conceded (the second worst defense of the league) and unfortunately not enough goals scored. Until a few weeks ago when Terem Moffi became the man they needed to avoid a relegation. His five goals in five consecutive matches didn't prevent the losses against Monaco and Bordeaux but they were certainly crucial in the following games against Dijon and especially when the Merlus faced Paris last week as the goal from the nigerian in additional time gave them three unexpected points. With 10 points out of possible 12 in their last four matches, Lorient has finally got out of the relegation zone. Of course they are far from saved yet but given the recent look of their direct rivals, they certainly seem to be on a better path.
Jonathan David : I was pretty hesitant to put Lille in this section in the last few weeks (even though I was pressured to do it by a certain group of people who think they can dictate the editorial choices of such an institution). Indeed, although Lille were winning their matches with the consistency of a swiss clock (six in a row now), they were quite obviously not as convincing as in the first part of the season. They were basically just doing the job. But while the rest of the team is pretty much on the level expected from them, one man has stepped up in a spectacular manner. Early in the season, I was saying that Jonathan David, the most expensive transfer of LOSC history, was having a slow start compared to his teammates. Slowly but steadily however, the canadian has improved and after regaining his starter status, he is now one of the most crucial pieces of Christophe Galtier's team. Quick and intelligent, he had always been but now he has become decisive. With five goals in his last five matches (including two consecutive winning goals against Reims and Rennes), David is showing why the investment demanded by Luis Campos was worth the price. And if Lille become champion at the end of May, he will definitely have been a major part of the feat.

Downwards

Dijon FCO : This should be rather short. The reason Dijon have amazingly not been in the downwards section so far is that besides the first matchday, they have never been out of the bottom three this season. So technically they could not have gone further down than they were already. But still, the situation is quite dramatic for the club from Bourgogne which lost in Montpellier their fourth consecutive game and whose only victory in the last two months was against their fellow relegation candidate (or favorite) Nîmes. Dijon have won only twice this season and have by far the worst attack of the league (17 goals in 24 matches) so the path towards Ligue 2 seems quite obvious. As much as I would like to give a ray of optimisme, I don't see any.

L'Équipe Team of the Week

https://imgur.com/a/EF7PPT5

Quotes

Jean-Louis Gasset, Bordeaux coach :
Brest's victory is deserved. For 20-25 minutes, we played the game we had decided to play. Then, either for lack of fitness or lack of quality in the duels, we were overwhelmed. We were amorphous, we stuttered our football. We were lucky enough to score the first goal, I thought it would give us a boost. We'll have to look at the stats, but I think we'll be in deficit in terms of running and recovering the ball.
David Linarès, Dijon coach :
I was ashamed in the second half because of the lack of solidarity and fighting spirit. It left me with a bitter taste, especially as we were lucky enough to open the scoring. When you are in Ligue 1, when you defend a club and a city, you must at least have the mental virtues that allow you to exist. I asked myself a lot of questions about the second half. We will try to digest this disappointment first before thinking about the French Cup match.
Stéphane Moulin, Angers coach :
In Bordeaux, we were 2-0 down after twelve minutes. Sunday, in Nice, same score but in seventeen minutes. If I was being ironic, I would say that we are making progress. For us, it's irrelevant. Nice were not confident. We did what was necessary to help them. But I'm not surprised in the light of our last training session.
Raymond Domenech, Nantes coach :
There are still 14 matches to go, it's obvious that we need to take points. We know it, we knew it, it's confirmed, it's getting tense, but let's not give in to panic. We have to keep this idea of wanting to play, of wanting to play our game, of causing problems for our opponents. Standing solidly behind and hoping to score on the counter won't work.
NotMeladroit, no need to introduce him :
We will get the chance to see Dédé Gignac shit on Bayern next thursday.

Next matchday

Saturday 13/02, 17:00
Paris Saint-Germain - OGC Nice
Saturday 13/02, 19:00
Stade de Reims - RC Lens
Saturday 13/02, 21:00
Olympique Lyonnais - Montpellier Hérault SC
Sunday 14/02, 13:00
AS Monaco - FC Lorient
Sunday 14/02, 15:00
FC Metz - RC Strasbourg
Angers SCO - FC Nantes
Stade Rennais - AS Saint-Étienne
Dijon FCO - Nîmes Olympique
Sunday 14/02, 17:00
Lille OSC - Stade Brestois
Sunday 14/02, 21:00
Girondins de Bordeaux - Olympique de Marseille
Thanks a lot to Hippemann and NotMeladroit for all the clips and the tables ! For more news about the best league in the world (except for the other four) and to improve your french, come and subscribe to /Ligue1.
All feedbacks are welcome !
Previous matchdays :
Season 2020-2021
M1 - M2 - M3 - M4 - M5 - M6 - M7 - M8 - M9 - M10 - M11 - M12 - M13 - M14 - M15 - M16 - M17 - Mid-Season - M18 - M19 - M20 - M21 - M22
Season 2019-2020
M12 - M13 - M14 - M15 - M16 - M17 - M18 - M19 - M20 - M21 - M22 - M23 - M24 - M25 - M26 - M27 - M28

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