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Guide to the Vanilla Sengoku Jidai Campaign: Legendary Edition! (UPDATED!)

  1. Field ashigaru-heavy armies. This will allow you to keep costs low. It is not for their spear wall ability, though this is powerful, it is because their cost effectiveness will allow you to make mistakes.
  2. Remember, you cannot save-scum on legendary. Something will go wrong, and when you don't need to throw your all-samurai army away in a piss-up, the game is a lot more forgiving, and a lot more fun.
  3. Attack first. Be aggressive. All the tables favour the A.I. So, it is up to you to turn them. Build cheap, expendable expeditionary forces to take enemy castles. You'll thank me when your first stack crushes the enemy at your capital in a siege defence, but doesn't have the movement range to counterattack effectively: this usually results in the enemy A.I. using its game-breaking economy and über recruitment slots to field another full stack in two turns. Fuck the A.I. Make sure there's an ambush force in range of the enemy settlement before the enemy begins their assault on your castle. Do this right and you may not even have to fight their army, fingers crossed. (Armies go poof when their last town goes bye-bye.)
  4. Which reminds me, fight using your castles. Open field battles, when you're attacking that is, are a piss-up. The enemy A.I. always camps on hills and makes it a life or death struggle (unless you bring siege equipment). Arrow towers are not worthless. Choke points are provided to you during siege defences. Use every layer. Don't underestimate good strategy. You can hold 300 men on one side of the castle with one unit of ashigaru. The enemy has to try and take your towers and your central flag; so, place your ashigaru in spear wall directly in front of your flags. The enemy must run at your ashigaru and defeat them before progressing through the rest of the castle. Utilise the stupidity of the A.I. and break the enemy by making them come to you.
  5. If the enemy has archers during castle defences, make them waste their ammo, if there are too many of them, attack first.
  6. Cavalry are not good in bulk unless you're Takeda. Four units is too many units. I bolster my generals with a single cavalry unit, which I place on top of my general during deployment, and then lock them together as if they were a single unit. I have one additional cavalry unit in reserve to replace this one; usually, I hide this unit in the woods until I need it. What this does is make my general more weighty. I can now slam him into the lines when they're looking like they're about to tilt in the enemy's favour, which I don't want. This makes him a true support unit, rather than a liability in combat. Yes, your general may die doing this, but you've taken every reasonable precaution, and 60+ additional bodies makes for at least three well-executed charges into the line before things start getting dubious.
  7. Abuse the charge animation. Once you set your cavalry to charge something, the animation begins, calculates the charge bonus, and then deals out the corresponding damage onto the enemy unit. Pull them out the moment the animation ends, because by then your horses are useless and caught-up in the dice-roll matrix. Once your cavalry are out, check the line. If your men aren't winning decisively, slam your bolstered general into the same line again and watch it crumble. Your cavalry will be tired, but you've just won the engagement.
  8. Reduce your micro-management in battles to three key tools: Infantry core, archers on support, and general-cavalry. If you're fast, throw in a quirk unit: ninjas, firebomb throwers (my personal favourite because they don't require much micro to use and they affect the enemy's morale), or brawlers (marathon monks/nag' warrior monks). Whatever your quirk unit is, min-max it with encampment and skill tree buffs. Otherwise, sorry, but you've wasted time and money acquiring it for the roster. If you're building an army you can't field in three turns, you're fucked.
  9. Economy, economy, economy. Get it? Sake dens and markets, sake dens and markets. That's money for your army: not for your navy, not for your nation's well-being and happiness - that's why you're building sake dens - money is for your army. (I had feedback that the fastest way to create a stable economy on Shogun 2 was to take more towns. Personally, I think this is a bad idea, because it exposes you to the borders of other clans. More about that later.)
  10. Use your agents. None of them are shit or under-powered or any of the mumblefuck-none-sense people put online when they don't know how to use them. Monks fuck. Walk them through the enemy's territory and past their capital and into their back lines and wololo those bastards into an early revolution. 33% chance is a 1/3 chance, and if the cost of inciting unrest is only 500 gold... I'll take that bet. This fundamentally weakens your enemy and cuts off their supply lines: which causes the A.I.'s diplomacy to go haywire. How can Takeda be trading with Hojo if I just made their border provinces into grey states? That's right, they can't. Break their relationship first, then bribe them to turn on one another. If you've made them hard enough for you, they'll do it. There you go. You just crushed one of the hardest clans without fighting a battle on the open field! See? Monks fuck. Monks can also demoralise the enemy and inspire your troops with morale bonuses. If the enemy stack has no general to recover from this loss, this is deadly. You will win the encounter on morale alone.
  11. Which reminds me: diplomacy, diplomacy, diplomacy. Think it doesn't matter? Actually, I made Hojo destroy Takeda as Oda, and Imagawa-Tokugawa, and then made Kyoto spit on Hattori, and Hatano clash with the Ikko Ikki: all whilst I sat back, lining up my troops. When the time was right, I sent my armies to take the provinces I needed to execute my Kyoto-plan. Thank you, machine-learning.
  12. Have a plan. Choose territories for their perks (+accuracy bonuses, blacksmiths, resources, gold mines, schools and libraries), not for their availability. If you overextend... Good luck. Just be aware you can't take back coming into contact with the other clans. The more isolationist you are about your affairs, the better.
  13. Your borders are your worse nightmare. Connect with too many clans too quickly and you enter the death-brawl of which there's no escape. Enjoy your war of attrition. Tzu states that there is no instance of a nation benefiting from extended period of war, and yours won't either. Your economy will be shitting bricks by turn fifteen and you'll be playing in -134 income hell. The game isn't fun this way. It isn't fun because you thrust your fist out into the unknown and hell answered back.
  14. Back to agents: Ninja. Ninja fuck harder than anyone's ever fucked. They can redirect enemies and make them go crying home to baba. Sabotage everything in sight during the first few turns of their lifespan. But do not sabotage things belonging to the clans you want to like you, because if you fail, and you will, -20 or even -40 to diplomatic relations. -40 will convince most clans that you're a threat and that you need wiping off the map. Dump points into assassination. Protect your ninja with +5%/10% chances to escape unharmed if they fail in their attempts, and take every +1 to assassination that RNG sweetly offers. Take 33% chances on enemy Daimyo. I've wounded the Oda more times than I can count with these odds and sent his army running back home. And remember, on Legendary, nothing can be taken back. Every attempt might be your agent's last: get used to it. I see a lot of people saying ninja are 'too expensive to maintain'. But what else are you spending money on other than recruiting ashigaru and upgrading vital infrastructure? ... Right? Nothing. People who say this can't run a half-decent economy because they're too busy building archery dojos instead of sake dens.
  15. Metsuke are too expensive to maintain, admittedly. They should not be used to bribe, unless you're doing an 'all-out Metsuke offensive.' By this I mean using Metsuke instead of Ninja to send armies back at the A.I, badminton-style. But personally, I don't see this as cost effective. Instead, Metsuke should be used to spy on strategic choke points to watch out for enemy agents, and to bolster the profitability of rice dens. Did you know that if you put Metsuke into provinces with markets, that the growth and economy of those provinces goes up? They can also protect your Daimyo or top-tier generals from being assassinated by enemy Ninja; and I highly recommend putting one in each of your core armies. Trust me: it sucks to lose your five-star general to a suspicious death on turn 60, especially when the game auto-saves at the beginning of each turn. Bye-bye Stand and Fight. Bye-bye Ashigaru Commander. Farewell Night Attack. Hello sadness.
  16. For Sieges, have ranged superiority from the off-set if you're the attacker. Six bow ashigaru will melt most armies inside of their fort. On my Chōkosabe play-through, each unit had 200+ kills by the end of the siege. I do not find siege battles intimidating when I know I'm coming in with more archers than the opposing army, because I can and will surround them, can and will out-trade them, and then when they're weak and tired from trying to avoid my arrows, that's when I send my yari ashigaru in to take advantage of their failing strength. One unit of bomb throwers on the gate of your choice will blow it to shreds and allow spear-wall after spear-wall to penetrate their defences. The A.I. will blob the gate: perfect, that allows your remaining archers to menace them. If the enemy army has bow samurai, do not attack the wall they're stationed at. You will get fucked because the A.I's bow samurai is always god-tier, and yours fling kaka in comparison until they're high ranked. Instead, place an infantry reserve unit just out of range of that wall, and the A.I. will station most of their archers at it and... wait, allowing you to haemorrhage the fort from an opposing angle. Don't bother moving the reserve unit into range of the enemy archers, not necessary, they'll stay there as long as you stare back at them menacingly. Target priority is: generals, infantry, bows. If you kill them off in that order, you can afford to get impatient and rush the walls, because bows can't stop yari ashigaru from getting in. Finally, if your bomb throwers have spare ammo, launch it at any stubborn archers manning the walls: they will quickly get the point and relocate elsewhere.
  17. Toppeth-Tippeth: Bomb throwers can follow your yari ashigaru through the main gate, and toss bombs into the enemy's ranks over the heads of your infantry. I really didn't think this would work when I first tried it, because I figured the narrowness of the gate would cause my bomb throwers to report their line of sight as 'blocked': rendering them useless. Turns out no, actually, they're pretty happy to line themselves up on the ramp, swing their grenades, and launch them into the enemy blob. Yes, you will lose men: bah. But the enemy's morale will break long before you run out of reserves, especially with all their generals dead already. It's also fun as fuck. Boom... boom... boom.
  18. Katana infantry fuck, but only under the right circumstances. I've found having one or two in reserve to be really advantageous. They are absolutely class for flanking or going in with the second wave during sieges. Fresh and eager, and up against tired defenders, they will melt. But inspired? They will fuck on everything. Best of all, katana infantry fight to the last man (because bushidō), and because the A.I. loves to field spears, they always have the advantage. The only drawback is that they're expensive to maintain, and therefore they should only be used this way in the early to mid game, if at all. Lastly, they're dumb-good in siege defences. Put them on the walls, away from the enemy archers, and whoever's coming up isn't coming up for long. I never have to worry about the walls I've assigned my katana to. They're just too good at holding the battlements due to their superior melee stats.
  19. Once your armies have been fielded, hold an economy of around 500/1000 koku. If you don't use it, this will just keep adding to your war chest. It's not a lot, but in three or four turns you will accumulate enough wealth to put together an ashigaru army in a pinch, or bribe an ally to join a war. \Smacks lips.* Nice.*
  20. You can body block stacks from entering your territories and delay them for at least three turns before they can reach your capital. The way you do this is by taking a single unit of yari ashigaru, placing it on a choke point on the campaign map, and then when the enemy is forced to attack it, you retreat. And then you play this game with the enemy's avatar until you've rallied your forces. You can also do this by inciting a rebellion stack. This is a big dick move, and has saved my ass many'a time. If you also have Ninja, you're laughing. It'll be five turns before the enemy can get to you. In five turns I can throw an expendable army at them from the god-damn barracks.
  21. In field battles, do not use all your units at once. By this, I mean don't commit everything to one assault. Put four ashi' up to take the enemy charge. Flank with two ashi' on either side. Move your archers around. Harry them with your cavalry. And if you have samurai, use them to take out the key players. Commit in units, not in bulk. Yes, your main line will be chewed apart while you adjust, but who cares? You can recruit two/three ashigaru next turn. Expend the expendable, preserve your veterans. If your initial commitment breaks and surrenders... good! Now the enemy has to reform and turn around: usually into a line of no-dachi. Banzaiii!!!
  22. If your objective is to win every battle with no casualties, start praying. Most sieges on Legendary end up in most of my army routed, and only my generals and a single unit of tired yari ashigaru left, with all my archers either out of ammo, or about to be. I always lose two units to critical losses, but then I can always recruit them back next turn. The rest of my army limps back to rejoin me another day, despite taking severe losses from enemy archers/the gate. Game's pretty forgiving when you commit to siege battles, use that to your advantage.
  23. You can force the enemy to attack your main army by putting it on a choke-point on the campaign map. The A.I. will have to come through you to get what it wants. Sadly, the A.I. can also be a huge puss', calculate unfavourable odds, and never bother to attack you as you straddle the border to your territory like an asshole, forever. In this case, either go into ambush stance, or make a play. Defensive battles in the field are preferable to attacking, always. The A.I. will come to you, and you can choose anywhere on the map to make your stand. This leads to easy and fun battles, even on legendary, where you can set-up your men in ranks on hills, between valleys, in villages, and around bridges. Battles where you're on the attack always end the same way: by baiting and switching, which is not fun (... to me.)
  24. I was wrong in my previous iteration of this guide about Katana Cavalry — Katana Cavalry do fuck on single player. They're absolute killing machines, actually. Not a game goes by where my Katana Cavalry don't rack up 400+ kills each. The way this is achieved is by waiting until all enemy units are engaged, then flanking with your cavalry. After that, leave them in. They are not charge units. They are sure, steady killers. Let them have their fun. Only pull them out if they're directly engaged by spears. The best upgrade you can give them is +2 armour, also.
  25. Light Cavalry should always be your top killers on the field in the early-mid game. If you're not leaving those early battles with 200-300 kills per Light Cavalry unit, you're doing something wrong. Adjust your game accordingly.
  26. Bow samurai are great on castle walls, but questionable in the field. I'd rather have two units of bow ashigaru any day of the week.
  27. Yari Samurai are okay, but I always disband them on turn 1, then use the additional income to recruit other, cheaper spears. The enemy cavalry runs at your line during deployment, they're so dumb. Don't waste money on fielding a unit that's built to counter something that tends to counter itself.
  28. For extra income, you can sell military access, but do so strategically. On average, I can sell 5 turns for 500-750. 10 turns for 1250-1500. And 20 turns for 3000 koku++ upwards. I do this when I want to upgrade essential infrastructure, like gold mines. But you must be wary of doing this on legendary, as you create a dialogue with potential enemies that wraps you up in red tape should you decide to attack them before the peace-bond made between you runs out. And sometimes it can take a very long time for this to happen (30+ turns if you settle for a 20 turn deal). This is huge because if you decide to attack before the timer runs out, then you'll suffer from diplomacy penalties with all the other clans you've come into contact with so far. On some campaigns, this can really hurt you. e.g. Piss off the Hojo as Oda, and Takeda will march on you early (because he's programmed to want your territory). That's not good, really not good. Likewise, as Shimazu you may want Tachibana or Chōkosabe on your side to buffer the northern clans. Well, not if you go cheesing Ito and betraying alliances with the Otomo. If you act the prick on legendary, you're asking for trouble. If your diplomacy window reads hostile, hostile, hostile, and you're not the Ikko-Ikki or a Christian clan, then you're doing something wrong. The game sets you up with natural enemies and natural allies, but you can break the mechanics and side with clans who're designed to inherently hate you, as long as you keep their attention fixed elsewhere via correct use of military access. Beware, selling military access to aggressive clans will cause them to come into your territory and devour your vassals, forcing you to make awkward decisions; and I'm certain you didn't just sell Date military access so that he could come and cause issues for you left and right: so, better to avoid this altogether. Be cautious about the fronts you're engaging with, TL;DR.
  29. Vassals are worthless, even as buffers. You can't sell them military access and most of the time you can't encourage them to wage war, and if they can't be depended on as allies, then they're useless as allies. And they will betray you, they'll betray you because the game makes it impossible to keep them happy because you're demanding military access from them in return for protection, when they should be the ones protecting you. Only they don't because they're fucking dumb and can't be coerced into attacking who you want them to attack. So, don't take the settlements you don't need, and occupy them peacefully if you do.
  30. Which brings me to ONAH! ... Honor is very important (unless you're the Ikkō-ikki or the Ōtomo). Low honor causes rebellions in your back lines. Low honor means clans hate you :-). Low honor makes it so that when you take a new city, the new city will whine turn after turn unless you have a general with the '-6 to resistance' trait, really good Metsuke, or a spare army to shut them up. (Psst. Recruiting men just to put down rebellions means less koku and negative economic growth.) This game literally makes you pay for your mistakes. There aren't many clans that can afford to be honour-less on legendary, not unless you want stacks of pissed-off armies marching into your territory every couple of years. Did you know that if you gift 150 koku to your super-powered feudal overlords, you get +3 to your diplomatic relations with them? Do this every other turn and you'll have +20 in no time. +20 is enough to dissuade them from attacking you: as long you have an active trade deal going and are giving them plenty of military access.
  31. Be in it for the long game. Let others weaken your enemies for you, it is not so good to wage war before you are sure that you have the advantage.
  32. Special shout-out to these units for being worth the koku: Yari Ashigaru (150+ kills on average). Bow Ashigaru (100+ kills on average). Naginata Warrior Monks (250+ kills on average), Katana Cavalry (350+ kills on average), Katana Infantry (200+ kills on average), Kisho Ninja (150+ kills on average). Tadakatsu's Tetsubo Warriors (200+ kills on average).
  33. On Siege Defence, Matchlock Ashigaru are God.
  34. Have fun. Legendary's great because it is fast-paced and consistent. You'll rarely have more than a couple years of peace, enjoy it while it lasts.
  35. One last battle tip: use the terrain. Even a slight incline gives your ashigaru an advantage. A slight incline for the enemy marks your death. Zoom in, check where you are actually positioning your forces, and do not make the mistake of fighting on fatal ground. The reason why I lose so many armies to inferior opponents is because I think the A.I. is ha-ha dumb. It is ha-ha dumb. But it is also committed to attacking. If you march onto unfavourable ground, and you allow the enemy to attack you on it: his strategy is superior. Watch as your lines break. Then zoom in afterwards and realise: you just marched your entire army onto some really weird and obnoxious inclines that made holding the line difficult for your ashigaru. Woopsy. 'Woopsy' on legendary could cost you the campaign.
  36. Good luck, my dudes. Great game +10 years on, and still one of my all time favourites!!! Wahaha!
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Rock, Paper, Scissors: War Games

This is a rather long one and the last in this particular Universe for a while, enjoy!

Admiral Alexis was... Bored... When the usual suspects called for an emergency meeting he expected another war, some sort of political snafu or maybe a major discovery that would require his input.
Once he learned how little was at stake he stopped really listening, as far as he's was concerned it was just about someone cheating at video games...
****************************** The War Games had first been introduced as a way to create camaraderie between the races and to have hard data on the strategies and capabilities of the different races.
The Noradons had been the only ones who participated along side the Humans.
Targeting locks would count as hits for space combat, smoke would be artillery explosions, low level electric batons would be used to simulate blades and good old paint balls for live ammunition.
The result was an overwhelming win for the Humans, the Noradons' new Overseer, Talon, was far too direct in his approach, the only victories he achieve were when he had superior numbers and never in defense scenarios.
He didn't care for traps, small deployment of troops, scouts, listening to his officers on the ground or any type of subterfuge.
The second was a more balanced affair, the Noradons had now far more specialist units and Talon had learned from his mistakes.
It was also a lot more popular, it wasn't viewed as a barbaric display of power like the first one but as a more violent sporting event.
Thou the second game was better remembered for the arrival of the A/O during the closing of the games.
****************************** The ceremony was finished, everyone was picking up their things and preparing to leave.
Kin son of Krono, host of the ceremony at the Commonwealth's HQ had the classic bartender's look that screamed: you don't have to go home but you can't stay here...
That is until Lawless contacted him.
A massive ship, dreadnought class from the tonnage, had just entered the system, it would be here in mere minutes.
Seeing how The Pale Horse and the Queen's Fury, the only known dreadnoughts, were already there this was worrisome to say the least.
He urged everyone to remain, not that anyone was going to leave now, this was exactly what the War Games were ultimately about: being ready when the time came to fight.
By the time the unknown ship emerged, the Combined fleet, the Noradons swarm along side the dozen or so ships of the Imphlasms were ready for anything, the Va'sh had stayed home.
Historians still wonder to this day what would have happened had they been present.
The ship was an odd mix of science and gardening gone wrong, an icosahedron with a power signature better measured in stars covered in moss and vines.
Admiral Alexis: “Identify yourself and your intentions”
Unknown Ship: “We are us, we wish to learn all there is to know”
Admiral Alexis: Huh, doesn't sound too bad
Unknown Ship: “We wish to be the only sentient races alive!”
Alexis: Ah, this would be the other shoe dropping, “We can help you with that first part but do not think we will just allow ourselves to be killed without a fight”
The Unknown Ship powered what looked like weapons
The fleets above Commonwealth HQ were ready for combat and spread out in loose formations, combat was about to be joined.
Than came from Commonwealth's Law a message sent on all frequencies
3.14: “Very well and than what?”
Unknown Ship: “... We would be safe and no other sentient beings would add needless variables to the grand equation”
3.14: Grand equation? Have we finally run into civilized alien lifeforms!?, “I assume the grand equation is a single mathematical formula that explains and predicts all things in the Universe?”
Unknown Ship sounding happy and not monotone for the first time: “Yes!”
3.14: “So your plan is to remove all sentient beings to make it safe and easier to calculate”
Unknown Ship: “Yes, that would be optimal”
3.14: “And you would just exist like that until the heat death of the Universe?”
Unknown Ship: “The what?”
Admiral Alexis was growing impatient, the Krush ambassador and the Ship had been talking astrophysics for two hours now, the Unknown Ship powered down their weapons into the first few minutes of this discussion and it was looking like there would be no fighting after all.
Unknown Ship: “I see, so no matter what, eventually all things would end”
3.14: “It is inevitable”
Unknown Ship: “Perhaps, perhaps not, we will think on how to prevent this, it is a far more grievous threat than any alien species consuming us”
3.14: “Yes that would be a worthy endeavor to occupy a mind like... Wait, eat you!?”
The threat of conflict over, proper introductions took place, the Ship was composed of two species: the moss and vines was a single plant entity and the ship itself a massive AI, the first true and somehow naturally occurring AI the galaxy had ever known.
They had met by accident, the plant life form floated into the hull of the AI on a small meteor and grew there, the AI could easily predict how it behaved, it liked the little plant and they formed a bond.
In their travels they intercepted Commonwealth transmissions.
The Plant accessed the holo-net and saw that every sentient species ate plants in some capacity, the AI saw the chaos some species were capable off.
They decided to strike first but upon learning how all would one day end shifted focus to finding a may to prevent it.
They were giving a name: Alpha for being first of their kind and Omega for their shared goal to see that the end never happens, A/O for short.
They chose to stay in orbit around Commonwealth HQ, doing nothing of note.
Sometimes the AI would discuss theories with the scientifically inclined races on how to prevent heat death and the Plant would have philosophical debates on what constitutes life with the more spiritual races.
****************************** Alexis sighed
That was then, this is now
Alexis looked at Ambassador Paul trying and failing to convince the others of the gravity of the situation.
“This could prove a huge security risk, we must find out who is doing this!”
Alexis had had enough
“No offense but finding out who is messing with the War Game's holo settings isn't much of a threat”
Paul: “The most likely scenario is that someone is interfering with the Games in order to make a large profits from the bets taking place, we must find who is doing this”
3.14: “I'm pretty sure only Humans would do such a thing”
He looks at the Admiral
“No offence”
Admiral Alexis: “None taken, I mean, who else thinks it's Humans?”
Lady EliIi: “No doubt”
Warlord M'rm'n: “Of course!”
Ambassador Uv: “Makes sense”
Lawless, the AI of the Commonwealth Law sat at this meeting, she was the referee of the Games
“It's Humans, there's no question about that”
Paul: Et tu Lawless? “Anyway, I have put top men in charge of finding out the truth”
3.14: “Who?”
Paul: “Top. Men”
****************************** Lord Doros was having a bad day, the Combined ambassador had contacted Transit concerning supposed hacking of the War Games.
Normally this would be well beneath the 12 Blades but their “failure” with the Diszin incident had allowed the ambassador to call in a favor, so to speak.
Lord Doros: Pretty sure we got the job as punishment.
He thought back to the morning's meeting
Boss: “... And so we have to find who is messing with the Games and why”
Everyone looked confused, Lord Doros was fuming...
Scout K'r's lifted his paw
“Not that I mind but killing someone over rigging games feels like going overboard”
G00.106 nods
Boss sighed
“We are not to kill anyone,we simply report our finding to the officials and arrest the individuals if we can”
The specialists in the room said nothing, the shock was total, this mission was not only something they should never have to do but they would have to operate like common... Cops.
Lord Doros had had enough
“So what's next? Trade disputes? Traffic control!?”
Boss: “I understand how you feel but Transit gave us the mission and we must obey”
Lord Doros: That was 5 hours ago, now we are on the Commonwealth Law, looking for “leads”
Smith was a professional, he was given a task and would complete it, no matter how absurd.
He was meeting with Lord Doros, K'r's and G00.106 in the Commonwealth's Law cafeteria, there were dozen of groups of different races all over the place, while most individuals who participated in the Games did not travel to Commonwealth HQ, many coaches, reporters and VIPs did.
Which is why Commonwealth Law was used as a safe meeting for these individuals.
The media to try to snag any exclusives they could, the VIPs to follow the games along side fellow VIPs and the coaches for the timed honored tradition of getting in the referees face when they had a complaint.
Lord Doros was already sitting at the meeting table
“So anything?”
Smith sat at the opposite side of the table and G00.106 stayed standing her back to the two.
Smith: “No luck so far, I talked with a few coaches and the odd VIP but they let nothing slip”
Lord Doros nodded, he himself had not found anything and given the levels of security involved he doubted anyone would.
“G00.106?”
G00.106 shrugged
“Not a damn thing, I even tried asking a few males while wearing nothing but lingerie like some of the girls onboard suggested but all I got were screams and a fine for..”
She reads her datapad to get it right
“... Creepy indecent exposure”
Smith had a horrifying mental image and shuddered.
Lord Doros shuddered a second later
“Thanks for sharing specialist Smith”
Smith: “Sorry, the image just, wait a second wouldn't you have gotten the same from G00.106 anyway?”
Lord Doros shakes his head
“Noradons are now all psychically linked to the Overseer at some level, you can't read one without listening in on all of them so it comes out as static”
Smith: “Very well... So i guess we have no leads to follow”
G00.106 was slightly insulted by the conversation that had just taken place but decided to move on
“So anyway, I doubt it was Noradons, we don't really do the whole crime thing”
Lord Doros nodded
Smith: “Has anyone seen K'r's? It's not his style to be late”
Lord Doros opened his eyes wide and looked up
Smith and G00.106 followed his gaze.
K'r's was sitting above them on a lamp, his green coat and pants were torn in places, his beret was missing, chunks of fur looked to have been ripped off and he had a thousand yard stare that spoke of unimaginable horrors.
Smith: “What the Hell happened to you!”
K'r's grabbed a flask from inside his coat, unscrewed the lid and took a sip
“Ran into Captain Grace”
He than took a much, much larger drink, never making eye contact.
Smith bit his fist and looked away.
G00.106 separated her arms, jumped into the pole holding the lamp and grabbed the Va'sh, cradling him like a new born larva and looked at Lord Doros
“Permission to take specialist K'r's to the ship for medical care!”
Lord Doros nodded solemnly
“Granted”
Smith and Lord Doros watched her run to their shuttle
Smith looked concerned
“Poor bastard...”
Smith than shifted to looking as chipper as ever
“So anyway, I doubt the Noradons had anything to do with the hacking, I mean there's no such thing as Noradons' organized crime after all”
****************************** Late at night, in the middle of the workers district of the Commonwealth Capital, a G00 unit wearing a brown trench coat and a black hat was slowly making her way to a bar.
She approached carefully, looking into every shadow and jumping at every noise, she had what looked like an Xmas gift in her hand.
The box was small and by the looks of it had been wrapped by a child... Or a really drunk adult.
She eventually gathered her courage and knocked on the bar's door, two fast knocks followed by two slower ones.
The door opened a tiny fraction, the “gift” was quickly exchanged for a grey bag of unknown content.
The G00 unit left, practically running.
Inside the bar the bouncer, a soldier Noradon, wearing a tuxedo and sunglasses made his way to the back.
He walked calmly, the sentients drinking and smoking paid him no attention besides the occasional nod, which he politely returned.
He entered the VIP room, Big Vinny, the proprietor of the establishment: the Carlito's Way, was sitting on his leather couch.
He was wearing a white suit with a matching ascot, a gold chain and a massive silver ring on his dorsal right hand.
Big Vinny was an engineering drone, smaller than the average Noradon to more easily get to tight places and with three digits per arm instead of claws to use precision tools.
Not that Big Vinny was small, he was overweight which to a Noradon with a perfectly genetically built gastric system was no small feat.
The bouncer, Tony, handed him the gift, bowed and left the room.
Vinny waited for Tony to leave before opening the package, inside was a box of chocolates, sixteen total.
He smiled
Best way to get a message without risk of it getting intercepted? Code it using foodstuffs.
He put the chocolates in order, the shapes symbolized the events taking place in the following days, the filling who would win and the individual wrapping's color the optimal spread.
He committed the information to memory and ate the evidence.
Taste like... Profits!
******************************** The Games had being a huge success so far, the Humans were leading by a razor thin margin.
The sabotage event was a surprise steal by the Imphlasms following the sudden rain that made Va'sh guards miss their approach until it was too late.
They than lost the retrieve and salvage mission to the Human team who won on a technicality
The Human field engineer was quoted saying:
“The rules said we had to get the ship back faster than the other team, never said nothing about it not exploding or having it's crew making it out alive”
Which was true, thou the rules would certainly see changes for the next Games.
This year marked the first time the War Games would shift from live exercises to holo-space recreations.
As such many more species joined this time around, most were out of the running by this time however.
The Humans lead by a single event, the Noradons were in second place, the Va'sh in third and the Impshlasms in fourth.
Today was the last four scheduled events: base defense, VIP assassination, survival on a Deathworld and the three-legged race, no one was certain how that last one ended up there...
The Noradons had pulled an upset on the base defense by outsmarting the human attackers, they used the molted exoskeleton of their soldier caste to have their engineers hold the front gate while the soldiers burrowed beneath the entrance and slaughtered the attackers in the resulting pitfall trap.
The VIP assassination had been won by the Va'sh, the human guards had a hard time pulling the trigger when they attacked and the Noradons and Imphlasm simply weren't fast enough.
Thou the moment a Human sniper managed to get his laser sight on the Va'sh VIP, which resulted in his guards accidentally mauling him to death, was considered a Pyrrhic victory.
Smith had been watching the whole thing from his now usual cafeteria table, not much to do when he had already spoken to anyone who allow him to get close to them.
I hope the others had better luck...
Lord Doros approached him and sat down
“I have managed to find no leads”
Smith didn't look at him, to anyone else watching, the Aaen had just whispered to himself.
Is the kitten doing okay?
Lord Doros: “He'll be out of med-bay in a day or so”
Smith gave a barely perceptible nod
G00.106 arrived at the table, she looked in a hurry
“I have a lead! What do you know of the Carlito's Way?”
Lord Doros and Smith looked at each-other nonplus
Smith adventured an answer
“... I don't like the ending I guess?”
G00.106 looked at him like he was an idiot
“What? No I'm talking about a bar in the Commonwealth Capital, Solenia”
She explained how one of her sisters from her hive back home contacted her, to let her know if she wanted in on a gambling scheme she was part of.
“I've made 4 times my initial bet so far!”
Was what she had told her.
G00.106: “My guess is that they're somehow behind the hacking, like the rain that costed the Va'sh the sabotage mission or the Humans weapon misfire when the Va'sh attacked their VIP”
Smith: “I don't think the weapons mis... Anyway, should we contact Lawless and check this bar out?”
Lord Doros: “Yes, this seems like a solid lead”
****************************** Smith, Lord Doros, G00.106 and Lawless made their way to the Carlito's Way.
Lawless insisted on joining the team, citing how as the referee of the Games it was her duty to see those who would defile it brought to justice, thou Smith thought the AI was probably just looking to get away from the incessant complaining from the coaches...
They found the bar with no issues, it had all the proper permits and all taxes were payed.
Lord Doros: “G00.106, you take point”
G00.106 hesitated
“Shouldn't Smith do it?”
Smith: “Normally yes, but you have an actual “in” with the crowd we are trying to infiltrate, I will enter with you as a friend looking to make some money, than”
He points at Lord Doros and Lawless
“They come in later as a couple looking for an out of the way place to have a quiet drink”
Lord Doros: “Anything goes wrong, we back you up”
Smith trying to be reassuring
“See, nothing to be worried about”
G00.106: “Right. Got it!”
She than kicks the door open and while holding her shortened carbine yells
“Nobody move! We know you're conducting illegal operations, you're all under arrest!!!”
Smith and Lord Doros thought at the same time
If we survive I'm killing her myself
Lawless grins, produces a kukri from under he coat and stands in front of G00.106.
The people at the bar barely seem to notice and quickly return to their drinks and talks.
Smith and Lord Doros reluctantly drew their pulse pistols, enter the bar and stood by their colleague.
Smith: “When we get back, if we get back, we need to talk about your infiltration skills”
G00.106: “Why?”
Before smith or Lord Doros could answer, or shoot her, the door in the back opens.
Big Vinny, with Tony in tow, appear.
Smith: What the Hell, a Noradon... Don!?
He seems very calm and he speaks softly as if to an old friend's kid he's trying to explain a complicated notion to.
“What, if may ask, is the reason for this loud and quite frankly disrespectful scene in this, my humble establishment?”
G00.106: “We know what you're doing and you're going to prison, if we don't kill you right now that is!”
Vinny undisturbed
“I find such a thing rather difficult without any evidence and for any threat against my person”
Vinny snaps his fingers
Half the bar draws weapons and Tony gets in front of his boss, the infiltration team is now outnumbered five to one
Vinny: “You will find it a... Difficult task”
Smith was curious, if he was going to die today he just had to ask
“Okay, what's with the outfit?”
Vinny, positively beaming
“You like it? I modelled it after Tony Montanas's suit in Scarface”
Smith, now less curious and more confused
“The movie?”
Vinny: “Yes, we like your “mafia”, quite a novel idea”
Lawless: “Yeah well, organize crime is nothing new and even if you get rid of us more will come”
Vinny: “Crime? What crime?”
G00.106: “You rigged the War Games and make bets on them, my sisters called me and told me all about it!”
Vinny got in front of Tony, he was frowning
“Did she tell you we were actually fixing the events?”
G00.106 seemed a lot less confident all of a sudden
“Well not in so many words, no”
The rest of the team looked at her and than at each-other
Vinny: “We have a group of ex-military professionals analyze the strategies of the teams and a Krush run the odds, than we place bets on events where the margin of error matches the betting spread”
Smith: “So you aren't the ones hacking the Games?”
Vinny genuinely surprised
“The Games are getting hacked!? Well, we have nothing to do with that, we're just honest mafiosy”
Smith still concerned and very aware of the multitude of guns pointed in their direction.
“You do know they're the bad guys right?”
Vinny: “Of course but that's because they break the law”
G00.106: “Ha! Like you don't”
Smith came to a horrible realization
“Lawless could you run a quick background check on the people here for outstanding warrants”
Lawless closed her eyes for a second, smiled awkwardly and sheathed her kukri.
“No criminal records, not even a ticket and they have permits for those guns”
Lord Doros: “It seems we made a mistake”
Vinny: “Quite so but don't worry, this was exhilarating! Rocco Two Hands had been itching for a reason to draw his guns”
Vinny waved at Rocco, who was standing behind Smith
Smith looked back expecting a Noradon with only two arms but what he saw was a Noradon drone with all of his arms and a backpack with another set of four mechanical ones allowing him to hold eight guns total, all aimed at his head.
Smith: “Rocco TWO hands?”
Vinny: “It's short for Two Sets of Hands, alright fellows put the hardware away, you're scaring the tourists”
At this the entire bar sat down and no one even looked at the four who now awkwardly sheathed and holstered weapons before leaving.
Vinny as he waves them good bye
“Arividerchi!”
The four walked in silence for a while until Lawless spoke
“This never happened, agreed?”
No one said anything, there was no need.
On the way back to Commonwealth Law Lord Doros got a message on his datapad
“We have a new mission”
****************************** Lawless was spectating the survival event of the games in the cafeteria.
We didn't find the culprits, we didn't even find how they did it... Thou given how they could have done much worse than add random shit I guess we should consider ourselves lucky.
A/O had joined the other VIPs, they were curious about how things would turn out.
He approached in his holographic avatar, a small crystal cube with a single leaf inside it.
“Greetings Lawless, are you enjoying the Games?”
Lawless: “Yes, kinda”
A/O: “Is there something not to your liking? I could modify the templates further”
Lawless stopped looking at the screen and turned to the floating cube
“I'm sorry, modify the templates further?”
The cube floated up and down, trying to imitate a nod
“Yes, we found the games too easy to predict, so we added semi-random events to make sure the Games remained interesting”
Lawless, was at a loss for words an entity that wanted to boil down all the universe to a single equation had somehow hacked into the Games to “spice things up”
She mulled over a few words, a couple of ideas and just... Gave up, they hadn't hurt anyone and at least they showed an interest. She resumed watching the screen.
“Just out of curiosity, are there any modifications to the current event?”
A/O: “Yes, in the next 12 seconds the tectonic plates where the teams are situated will begin to move”
Lawless: “An earthquake?”
A/O: “Correct”
Lawless: “... During the cooking portion of the event?”
A/O: “Is that a problem?”
Screaming and some really ingenious curses can be heard from the screen as holo projections of the teams catch fire, fall face first into their food or right into their makeshift cauldrons.
Lawless shrugs
“I guess not”
****************************** Captain Grace was on a mission, she was stalking a beautiful Va'sh, a white angora kitten wearing a butlers' outfit!
She applied some more scent blockers, checked her ceramic second skin under armor, activated noise cancellers on her boots and a camo-suit to become virtually undetectable.
The kitten took a turn into a cargo hold, she followed slowly and when she felt the Va'sh couldn't possibly dodge her, she jumped!
The hologram disappeared and the door locked behind her.
Before she could look behind, someone had put a bracelet on her right hand and in the time it took her to look at it an identical one was put on her left hand.
Grace: “What is the meaning of this!”
Smith and Lord Doros simply pointed up, to a viewing window
Grace looked up and paled, Admiral Alexis, Warlord M'r'm, Alisia Black, Lady EliIi, 3.14, Ambassador Paul and the Uv Ambassador were looking down at her.
Alexis: “Grace you have gone too far, consider this an intervention”
He pushed a button and the holographic butler kitten re-appeared.
Alexis: “This is a hard light construct of a real Va'sh, you have only one thing to do, pet the kitty”
Grace was scared but she acquiesced, not that she had a lot of choice...
All those watching winced
Lord Doros and Smith made it in time to catch the “petting”
Lord Doros: I heard the Human expression “there is more than one way to skin a cat”, I guess one of them is to let Captain Grace pet it...
After a couple of minutes Captain Grace stopped
“It's not the saMEEEEEE!”
An electric shock shot out from one bracelet to the other
Grace: “What the Hell was that!”
Admiral Alexis: “That was a mild shock, you will get hit by one every time you pet the Va'sh too hard”
Grace: “Mild shock!? Are you kidding me?”
Alexis, now looking quite angry
“No, this is no joke, now Pet. The. Kitty!”
A few hours and several thousand volts later
Captain Grace looked rough, her ponytail had come undone, actually quite a bit of her hair had curled and some of it was smoking.
She had a weird twitch on her left eye and as far as Admiral Alexis could tell she stopped blinking a while ago...
Alexis: “See, that wasn't so bad?”
Captain Grace in a monotone voice
“Yes, not so bad”
Warlord M'rm'n felt generous and removed his tricorne hat and offered his head to the Captain.
“Here”
Captain Grace hesitated but ultimately pet the Va'sh head, very gently
M'rm'n: “That was nice”
Captain Grace than began twitching uncontrollably and fell to the ground, hugging her knees
“pet the kitty, pet the kitty, pet the kitty...”
Everyone stared
Eventually Lady EliIi felt the need to say out loud what everyone was thinking
“We might have gone too far”
Warlord M'rm'n shrugged
“She got her hands on the Emperor nephew last week, the video of today's intervention should be enough for him to call the hit off”
Admiral Alexis looked at the Va'sh with a mixture of shock and anger
“You're kidding right?”
The Va'sh grinned and Admiral Alexis chose to assume it was a joke, Alisia Black knew better however...
Captain Grace spent a few days in the infirmary of her own ship and is now famous, rather than infamous, with Va'shs throughout known space!
The way she gives the softest pets and how she goes completely catatonic after has made her quite popular...
submitted by EchoingCascade to HFY [link] [comments]

[A Fractured Song] - Book 2 Chapter 29 (93) - Fantasy, Isekai (Portal Fantasy), Adventure

Cover Art!
Story Summary: After years of beatings and neglect from her parents, 13-year old Frances was summoned with her entire class to the fantastical world of Durannon to fight the monsters invading the human kingdoms and defeat the "Demon King." If she succeeds, she might have the home she never had. But if she can't overcome the trauma and self-loathing inflicted on her by her abusive parents, Frances will die, and be summoned back to the home she escaped, on the day that she left.
Teaser: Let's say the Grand Army of Erlenberg isn't going to be a Grand Army for much longer.
[The Beginning] [<=Book 2 Chapter 28 (92)] [Chapter Index and Blurb] [Book 2 Chapter 30 (94)=>]
Index of Windwhistler Family Members
Art of Frances's friends, Elizabeth, Martin, Ayax and Timur. Courtesy of RianneDraws :)
Fractured Song Discord Server so you can ask me questions and just hang with other fans. We have a meme channel. It has memes of the serial.
Pre-chapter note: The break did me a tone of good as I have 4 more chapters on top of my patreon chapters backlogged muahahahah. So much in store! Thank you for your patience.
Trigger Warning: Mention/Discussion of sexual assault/coerced sex.
Elizabeth decided to cross the bridge. As she explained it, she was far more worried about being caught on the wrong side of the river than the possibility of encountering enemies.
Frances led the company of soldiers guarding the bridge itself, whilst Martin brought up the rest of their troops.
“Ma’am—Frances, we should strip the bodies of supplies or anything useful,” said Ginger.
Frances winced, but nodded. “I agree. Take ten and see what you can get. We’ll keep watch.”
Ginger gave Frances a look that the girl couldn’t quite read, but proceeded, grabbing ten of the older convicts.
There wasn’t much to recover. Goblin gear wasn’t sized for most humans, but they took the goblin’s ammo pouches and any food they’d carried with them. However, most of the goblins were dead thanks to her spells, which… didn’t leave the bodies in the best condition.
Frances didn’t want to look at them, but she forced herself to take in their corpses. In her heart, she hoped that they’d find their rest somewhere peaceful.
Despite the wait, they weren’t attacked before the rest of the soldiers arrived with Martin. Even after they made their crossing and their supply wagons had trundled over the bridge, there was no counterattack.
It was a stroke of luck that urged the group on and soon they were clear away from the bridge, taking one of the smaller paths that snaked through the Pinewood. It wasn’t entirely smooth going, though, and the wagons got stuck several times.
“How did the army get through this foresty crap?” Ginger muttered. She and Ayax were at the head of the column, doing their best to navigate through the forest, and clear a way through if necessary. Ayax’s magic was thus rather helpful in this endeavour.
“We took barges that ran down the Silverstream under the bridge we crossed. There are roads, but as you can see, they’re not very good,” explained Ayax. She smirked, “You should be glad that we’re in the Pinewoods. The foresters keep the undergrowth fairly tamed.”
“At least we’re stopping soon,” said Ginger, looking up at the sky. It was beginning to set.
Crack.
“We’re under attack!”
Ayax and Ginger spun around and charged toward the back of the column, where they heard the shots from. They passed scrambling men and women reaching for weapons, until Elizabeth suddenly stepped in front of them.
“Ginger, come with me. Ayax, stay in the front! I need you leading the column with the first company! Keep us moving!” Elizabeth bellowed.
Ayax grimaced, but nodded and turned. “Come on! Keep moving forward, get those wagons going!”
Elizabeth and Ginger continued to run down the line, until they’d reached the fight.
Frances and about thirty of their musketeers were firing at approaching enemy musketeers, using the trees as cover. About twenty foot soldiers were taking cover behind trees, but were ready, spears and swords in hand.
As for their enemy, they were ogres. Tall, broad-shouldered, human-like, but not at the same time. They were very similar to their cousins, the trolls. Both had black eyes, but unlike trolls, they didn’t have tails or pointed ears and every single one of them without exception had a mane of hair that flowed down their backs. If one got closer, one would notice they had six fingers.
At least, both sides were trying to shoot each other. The interspersed trees provided plenty of cover. Combine that with the dim light and the terrible accuracy of the muskets meant that only Frances was hitting anything.
What the ogres musket fire was doing was keeping their heads down so that their compatriots, a group of ogre soldiers, could advance, in a loose skirmishing formation. In the dim light, Elizabeth wasn’t sure how many were there, but there were a lot.
“What are your orders? We could withdraw or counterattack. They might have reinforcements, though,” Ginger pointed out.
Elizabeth pursed her lips and was about to nod, until she suddenly didn’t. “Ginger, I have an idea. I’ll be back in a minute. Frances, keep them pinned and knock down a few trees if you have to!”
Frances ducked behind a tree and shouted, “Alright!” With that she began to charge her lightning spell. Ginger however, grabbed Elizabeth’s arm.
“You’re just going to leave us?” Ginger yelled. The convict’s eyes were wild with fury, before they suddenly froze and she released Elizabeth, a horrified look on her face.
Elizabeth, taking a breath, smiled disarmingly and said, “Ginger, I’m sorry for worrying you, but I’m leaving to get our new cavalry force. Their horses should be rested enough for one charge. I need you to get our soldiers here ready to join us. Can you do that?”
“Yes, ma’am,” Ginger stammered.
“Good. I’ll see you.” Elizabeth got to her feet and dashed after their convoy.
Ginger stared at her back, before picking herself up and running to join the foot soldiers. “Right, so Elizabeth said she’s bringing reinforcements. We need to be ready to charge.”
“You sure she’s not just running?” whispered one of the convicts.
Ginger hesitated and jumped, well, everybody jumped as a crack of thunder split the air.
Frances’s spell had sent the ogres running for more cover, leaving another ten or so twitching or motionless on the ground. It also made Ginger realize something.
“The commander is not going to leave her best friend here. Just get ready,” Ginger ordered, drawing her sword. The cheap, blunt-pointed hacking blade was more of a stretched butcher’s chopper with a hilt than a sword. It was still a good weapon, though.
The musket fire coming their way had slackened to a couple of odd shots. The ogres were too busy ducking for cover from the brown-haired girl hurling lightning bolts at them.
That cover was promptly destroyed, when one of these bolts of lightning struck a tree with a crack. The tree swayed, resisted for a moment, and came crashing down, sending ogres running.
“Troops, prepare to charge!”
Ginger looked up. Elizabeth and the horsemen they’d met that morning were formed in a rough line, swords drawn.
“Prepare to charge!” Ginger echoed, getting to her feet, smiling. She’d never been so glad to be wrong. Their young commander did have a clue.
“Charge!” Elizabeth kicked her horse into a gallop, leading the horsemen through the trees. The charge wasn’t just one body, but there were enough gaps between the trees for them to pass through. The cavalry charged past Ginger, roaring, swords colored red by the setting sun.
The ogres ran. Even the foot soldiers. Ginger didn’t know why. Ogres were brave, and not the smartest. They liked fighting, though, not as much as orcs. They wouldn’t just run.
A bolt of magic sailed over their heads, exploding amidst the retreating Alavari, and it suddenly clicked for Ginger as she glanced at Frances.
The ogres did want to fight, but against a mage firing lightning bolts? When that mage was backed up by charging cavalry and foot soldiers that were hollering war cries and charging at them? Even orcs wouldn’t want to take this battle.
Ginger whooped with laughter and let herself for the moment, stop wondering about how her superiors were going to screw her over.
---
They didn’t get many ogres. The forest really slowed the horses down and so Elizabeth had, once the ogres were fleeing, called the charge off and had them rejoin the convoy, where the tired soldiers were given their meals.
After an apprehensive sniff, Ginger had hungrily devoured the stew, which was quite good. She had also noticed that while Frances got several bowls of stew, nobody got a different meal. The stately Ayax ate from the same bowl as the convict soldier she was sitting beside. And to Ginger’s confusion, Frances apologized twice for needing to eat more, explaining that she was a mage, and she needed more energy. It was as if she expected somebody to be annoyed for her to be taking her fair share.
It was confusing enough for Ginger to get up and decide to check the supplies. Much as she appreciated the meal, she also knew that most officers tended to think of supplies as an afterthought, especially young officers like Elizabeth.
Only, when she got to the wagon, she saw Martin seated on said wagon, frantically scribbling into a paper with his charcoal pencil.
“What you doin’?” Ginger asked.
“Calculating supplies. We used a little bit of the surplus today to reward everybody. Just want to double check to see how many meals can we make,” said Martin, not looking up. His blue eyes focused on the paper he was writing.
Ginger nodded thoughtfully. “And how much do we have?”
“If we stretch it we have enough for a week, assuming we don’t pick up any more stragglers.” Martin wrote something down and grimaced. “We might be down to hard tack, but we’ll have something to eat. We’ll have to use the fresh stuff first, though. I think we should fight only when we have that available.”
“That’s… what I was going to suggest,” said Ginger, blinking. Wringing her hands behind her back, she coughed. “Do you need any help?”
“That would be nice. Can you read?” At her nod, Martin handed her a sheaf of paper and asked her to check his figures. Ginger did find a few mistakes, but the handsome knight took them in stride and he corrected them quickly.
And the odd feeling Ginger had in her chest grew.
---
Early morning, the convoy… it wasn’t really a convoy any more. They had too many soldiers for that and there was a confidence in the marching humans and Alavari.
In the centre of the column though, near the wagons, the leaders of the… group? Well they were having a heated discussion.
“We’re three hundred against an entire army. We can’t win this!” Ginger hissed.
She’d spent the last thirty minutes trying to convince her superiors that the best thing to do was to end their fighting on a high note and get the hell back to the city. But for whatever reason, they weren’t convinced.
And it was surprisingly not just the Otherworlders’ faults. It was the normal people. Like Ayax, the troll, certainly brave, but perhaps too brave.
“And bring the fight to the city? That’s a terrible idea!” Ayax exclaimed.
Elizabeth nodded. “We’re in terrain that favors our smaller force and allows us to skirmish better. I understand your caution, but we should fight.”
Ginger gritted her teeth. Elizabeth wasn’t wrong, and part of her had to admit the commander’s judgement wasn’t bad. Still, fighting a larger force with a smaller one was still risky as hell.
“Our soldiers don’t have much training, though,” Frances said quietly.
Now as for Frances? Well Ginger was fine with her. She asked sharp questions or made intelligent observations. Ginger only wished she was less of a wet towel and had more backbone.
“Yes, so we need to give them more experience now, when we have some advantages,” said Elizabeth.
“That and we received orders through Frances’s mirror today from Lady Eleanor Windwhistler. We’re to do our best to hold them up while the city rallies their remaining troops,” Martin added.
Ginger glanced at the knight. She had no idea what to think of Martin. On one hand, he was incredibly level-headed and despite being a noble, didn’t mind the commoners giving their thoughts. On the other, the handsome knight had no business being so friggin good at following the rules that most nobles (and commoners) found ways to circumvent.
“How many escaped to the city by the way?” Elizabeth asked. She’d been on watch duty that night and so missed Frances’s latest conversation with her grandmother.
“Ten thousand. The other four thousand were either captured or killed. Somehow, General Yuan survived,” said Ayax. She grimaced, “Our intelligence says the Alavari have been reinforced. They have twenty thousand soldiers.”
Ginger threw her hands up. “Then they can overrun us completely. We need to leave the Pinewoods or else we’re all fucked. That they haven’t just formed a massive skirmish line and just combed the forest is a miracle.”
Elizabeth shut her eyes, rubbing her temples. “Right, I’ve made my decision. We’re going to set up an ambush on the main road through the pinewoods and hit their scouting group. After that, we’ll reevaluate. Maybe one more raid before we get out of here.”
Ginger felt faint. One more raid? Their barely blooded soldiers against the might of Thorgoth’s army? Did these teens not care about dying?
“Oh fuck you! That’ll just get us all killed! Screw our orders and the fucking city. They’re not fighting by our side! They aren’t going to be burying us!”
Ginger blinked as everybody stared at her, and that was when she realized she’d just said that out loud.
Oh no. Oh no. She braced herself, waiting for the inevitable. She’d gone too far this time.
“Ginger, I’m sorry you don’t agree, but I’ve made my decision. Do you need a moment?” Elizabeth asked.
Ginger blinked. Elizabeth was staring at her, but there was no anger, or even disdain. Instead, she, and her friends, were giving her similar looks of an emotion she barely recognized.
“I’m sorry, what?”
“Ginger, we do appreciate your input and we thank you for your words of caution,” said Frances. She smiled, “And while I know we can’t agree on this, we’re glad you still told us. That being said, you seem very frustrated and tired and I know you took the sentry watch in the middle of the night. Maybe a nap might help?”
Frances was right. She was tired and irritated because of the night watch. But that wasn’t what was concerning her, and driving her mad at the same time.
“I… fine!” She left the band of crazy teenagers as fast as she could. The faster she could take a nap, the better she might feel.
When Ginger woke up, she realized that the wagon wasn’t rolling. She also found that she was covered by a blanket, and there was a flask of water next to her.
She threw the blanket off of her and grabbed the flask, emptying part of it over her head, and swigging the rest.
A knock on the wooden spar that held the wagon’s canopy made her look to the entrance to the wagon.
There was the damned knight Martin, carrying two bowls of some kind of food and a loaf of bread.
“Hey, Ginger. We just started cooking dinner. Are you feeling better?”
Yes she was. “Kinda,” she said, pinching the bridge of her nose. “Food first.”
Martin handed the bowl to her and split the loaf, giving half to her. She yanked it out of his hand and ate, ignoring whatever he thought of her eating habits.
The knight ate slowly, genteely. He was a noble after all and while he did take a seat across her, all he did was eat.
“Okay what are you playing at?” Ginger demanded.
Martin took a bite from his bread. “Well I’ll be honest, I was wondering if you wanted to talk. You know, tell me a little more about yourself.”
“What’s there to tell? I’m a convict. I was a soldier. And if you want to know about my family well they’re just farmers in Leipmont.” Ginger glared at the knight, trying to figure out what the heck he wanted. He had to be beating around the bush for something.
“Well that’s a start. Got any siblings?” Martin asked, smiling.
“Yeah. Too many. I liked them enough, but I needed out of the house. Don’t think my parents want me back. Not after what I did.”
“I’m sorry about that.” Martin pursed his lips. “I have one sibling, an older sister. She’s called Mara and she’s in Roranoak with the expeditionary forces.”
“Makes sense. She’s the heir to Conthwaite.” Ginger frowned. “What are you doing with two Otherworlders and an Erlenberg mage?”
It had been a question bugging her for a while. The four made an odd group and yet, they seemed to work almost in concert. There was this closeness that was irritatingly sincere and sweet. She didn’t believe it for a second. Something else had to be keeping them together.
“Oh, well it’s a long story. I was assigned with Elizabeth to escort Frances during a mission and we became good friends. Frances got adopted by Edana Firehand, her mentor and while meeting the rest of her family in Erlenberg, Ayax joined our little group.”
Ginger blinked, hard. “And you’re all together because you’re friends?”
“Yeah. We trust each other. Plus, Edana’s on the War Council and thought we’d make a good team, which I think she’s right about,” said Martin.
“There’s no… no thing going on between you or any of your buddies?” Ginger asked.
“What thing?” Martin asked, owlishly.
“I thought you had to be sleeping with each other. I mean, one handsome knight, three pretty girls. There has to be some kind of thing going on between at least a pair of you!” Ginger squawked.
Martin’s jaw dropped and shook his head, shivering. “No. Just no. I like—no, I care about them deeply, and I think they’re pretty. But they’re not my type. Besides, I suspect Elizabeth and Ayax are going to be a thing in the future and Frances has… someone else in mind.” The knight cocked his head and gazed up at the sky, shivered again, and met Ginger’s eye. “Yeah nope.”
“What is your type then?” Ginger asked.
The knight blinked and stiffened. “Um, well. I always liked more shapely women.”
As Ginger watched Martin’s eyes, it finally clicked and she grasped why the noble had come and has been so friendly all this time. It was odd, but she could finally explain it.
The only thing she could do… was to make it easier on herself.
Ginger swallowed, put her bread aside and braced herself. “If… if you wanted to sleep with me you could just order me to.”
Martin got up so quickly he knocked his empty bowl over. “Excuse me, what?”
“It’s why you’re being so nice. You like how I look, so you want to screw me. Well whatever, get it over with. I can’t say no,” Ginger muttered, reaching to unbutton her shirt.
“No that’s not what I’m here for!” Martin exclaimed, trying to keep his voice down. He leapt off the wagon and backed away. “Ginger, what in Erisdale made you think I wanted to have sex with you?”
“You like how I look, don’t you?” Ginger asked, frowning now, hands frozen at her shirt buttons. She knew she was right about how the knight looked at her. It was very different from how he’d looked at his female friends. Those looks were… brotherly, and proud. That wasn’t how he looked at her. Sometimes he seemed to be curious, and concerned, but no, he definitely liked how she looked. She’d seen similar glances directed at her by other men and women.
“Well, yes, but that doesn’t mean I would order you to—Oh shit.” Martin covered his mouth. “Someone else ordered you?”
“Well no, but someone was going to one day—Wait, you didn’t want to fuck me?” Ginger spluttered. She stared at Martin. This didn’t make any sense.
“No! You are pretty, but you don’t want me to do that to you so of course I won’t!”
“Why does it matter? You don’t have to give a damn about what I feel. I’ve had handlers who’d use the seal because I gave them backtalk.” Ginger shrugged. “Just tell me what you want already.”
“I just wanted to get to know you and see if you were alright after your outburst!” Martin groaned and grabbed his head. “Gods damn it all, it’s almost as bad as talking to Frances! Look, Ginger, we, that is myself, Frances, Elizabeth and Ayax don’t want to use this stupid seal and we think this whole mage-maked convict soldier business is despicable! Oh Gods, don’t tell me… Does every convict think the same way as you do and is just waiting for us to use it?”
Staring at Martin, Ginger walked up to him, hands by her side. “You don’t want to use the seal. Really? What a load of horse crap.”
“It’s true!”
“What if I tried to stab you, huh? What if I attacked you? What if I disobeyed an order of yours? What if we disagreed on strategy?” Ginger demanded, stalking closer to the knight, her eyes on his face, watching his bushy blonde eyebrows rise.
“We don’t punish soldiers for disagreeing. If you disobeyed or breached military law we’d discipline you according to military law,” Martin stammered.
“Easy to say that over your dead body? What if I had tied you, flat on your back. Had you at my mercy?” Ginger hissed, she stepped right into Martin’s personal space, her teeth almost bumping into his nose. She was taller than the knight after all. “What if I kissed that cute nose of yours and forced myself on you? Would you still not use the command spell then?”
Martin didn’t meet Ginger’s eyes, but somehow, whether it was his honor, or self-control, he didn’t reach for his sword. “I don’t know. I really don’t know what I would do then. What I do know…” The knight’s bright blue eyes looked up at her. “I know you wouldn’t do that. You’re a good person.”
Crazy bitch.
Evil whore.
Murderer.
Traitor.
You’re a good person.
Ginger stepped back. The feeling in her chest was back again and she didn’t like it. She liked it and didn’t like it at all. She’d felt that before, always before the worst days of her life.
“I’m not,” she hissed. “I’m the crazy murder lady, remember.”
Martin shook his head. “You killed a literal rapist. And you bet I’m telling my mom, the Magistrate of Conthwaite, about this convict soldier mage-mark insanity when I get a chance.” The knight took a deep breath and sighed. “Look, I know you don’t believe me, and I won’t ask you to trust me. So take the time you need, just… don’t stop talking and if you need more time before we get into another battle, let me know. But I’d be glad to have you helping.”
Ginger watched the knight leave, trudging off into the camp they’d set up. She stared at the short boy—no, man’s back.
She didn’t want to believe him. She didn’t want to trust him, but… despite herself, she was starting to.-
Author's Note: So yeah, Ginger's had it rough. I know having convicts with some kind of magic seal is common in other stories, but I can't unsee the amount of potential for abuse here so, there.
Question of the update: If Fractured Song was to become a published book, what medium would you get it in? E book? Paperback? Hardback? Also, who'd you love to be on the cover? Obviously Frances, but who else?
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Electioneering 2016 & 2020: No one is ready for 10 million white voters

Figures

So, having talked about it for about two years (or more), here is my Electioneering post, on why the Democrats have misunderstood their own understanding of the demographic breakdown of their own voters, and how their own statistics are fooling themselves, particularly in regards to white voters.
I've put the history of how I decided to look into this back in 2016 in the comments, along with why Trump's win in 2016 validated the Electoral College

Studying 2016

After discovering that the Democratic narrative about Trump's win in 2016 was wrong by the evidence of margins of votes, I decided to take a look at how the exit polls could tell me what happened.
In 2016, 538 released an app called the Swing-O-Matic which allowed you to play with the turnout and partisan lean for 5 demographics: Black, Asian/Other, Hispanic, White College Educated, White Non-College Educated. You can see from Fig 4 just how far off the Default results were using the 2012 data. I decided that I would try to play with the Swing-O-Matic's sliders until I got to the actual results of 2016. For each demographic, even for the collapse in black turnout which the pollsters said was hugely significant to the outcome, the result really didn't change. Hillary should have still won by a significant margin. Only a one or two states flipped. However, when I adjusted the sliders on the White Non-College Educated demographic, over half-a-dozen states flipped blue to red.
Suddenly, it was wildly clear, by Fig 5, what the hell happened. White non-college educated voters were absolutely decisive to winning Trump's election. All this crap about white women not voting Democrat, black voters not turning out, and Jill Stien was just horse shit. That didn't matter. Even if Trump won 50% of the Black vote in 2016, he still would have lost the election. White. Votes. Matter.
So... how the hell couldn't the Democrats have seen this?
I listened to some astonishing things in 2016. I listened to NPR announcers be audibly shocked that white men were the only demographic to have a decreasing life expectancy, as if they'd never considered that a possibility before. I listened as, over the past 2 years, I had heard that white people were not just making up fewer and fewer Americans, but that the actual percentage of the population seemed to be wildly changing. Supposedly the white population was decreasing, this was somehow a good thing, and that states that were too "old and white" like mine weren't going to matter in elections going forward. Again, NPR. I even heard claims that the whites in America made up as low as 53% of the population.
But that's wrong. They make up 73% of the population. The Leftists are sniffing their own farts about race.
So, I decided to tear apart all the results I could of the exit polls. I needed to see the raw vote totals instead of just what one percentage or another was each year. I decided that I could calculate something akin to the original raw vote totals from each demographic by party, through taking the total number of raw votes, finding the corresponding vote numbers for each demographic according to the exit polls, and then find each party's raw votes in each demographic by the split of each of those votes. I could do this all the way back to 1980, which was when I first found demographic exit poll breakdown. You can see these calculations in Tables 1, 2, and 3 above.
Something jumped out at me immediately. White votes absolutely fucking dwarf every other demographic. Not by a little either, but by everything. Donald Trump, damn near won the whole election on white votes alone, and that re-enforced my original point. But more than that, the Democrats basically haven't been able to reliably break 36 million white votes. And there's 98 million white voters out there. They need damn near 70 million votes to win anything!
Looking at Fig 3-7, you can see the serious problem that Democrats have with white voters. They need vast amounts of non-white voters to make up the lack of white votes. They need as many as they can get. Black votes are especially dire. They need significant & absolute majorities of every non-white demographic, and damn near the entirety of all Black turnout. All of it. Whites only made up 55% of all Democratic votes in 2016. Let me repeat that. They only managed half of 73% of the country. That is a fucking disaster. The Democrats are rabid race-baiters... because it's all they can do to win at all.
Looking at Fig 3, the historical breakdown is fairly stark. Please note the collapse in white voters for Republicans in 1992. We'll be talking about Ross Perot very soon. But 2 things to note in the historical demographic break down are: a) Donald Trump had some of the largest numbers of non-white votes in Republican party history (not-racist confirmed), b) the change in 2016 in demographic numbers is very significant. Hillary lost nearly a million black voters. That is a bad loss that would have been a serious set back in every election. But this time, the fact that Trump gained 1.3 million white voters on top of that Democratic loss is the thing that blows everything else out of the water. The scattershot placement of those white voters is a ton of different states is what gave him the win.

Understanding 2020

Knowing what we know now, all I can say is that the Democratic situation is even more absolutely dire. Trump is absolutely have significant gains in Black, Asian, and Hispanic votes without question. Hispanic Catholics and Anti-Socialists will be turning out. Disaffected blacks, pro-masculine blacks, and blacks that have benefited from stronger immigration controls are going to push Trump probably past 15% of the Black vote. Asians who have been explicitly targeted by Democratic racial laws, are anti-China, and have seen the US improve relations with South Korea, India, and Japan are all going to be happy to support Trump. On top of that, Cop Kamalla and Crime Bill Biden will probably collapse black support even further for the Democrats. But none of that actually matters.
Take a look back at Table 3. Remember Ross Perot? Look at the split in 1992 in total white votes compared to both Dem & Rep white vote totals. That's a lot of white voters voting for an eccentric billionaire, running against a corporate establishment, and focuses heavily on fixing NAFTA. Gee, fucking remind you of anyone? Well, that's not the only thing. Due to their sheer size, white voters can swing by millions at a time. Even small percentage changes lead to many millions moving about. But white voters swung by 5 million votes or more 5/10 times since 1980. No other demographic even comes close to that. The depth in numbers that white voters will wing is pretty substantial too. Look at 2000-2008. 5 million gain. 8 million gain. 3 million gain. Whites can seemingly pour out of the woodwork.
Several groups have claimed that they expect over 150 million voters this year. That basically guarantees that there will be more than 100 million white voters for the first time in American history. A lot more than 100 million. Look at Table 3 again. 150 million voters would be an increase of 12 million voters from 2016. Do you really expect that to come from almost entirely blacks and hispanics? I don't think so. I think the number of hispanic voters might fall given the fact that immigration control has improved, and during times of economic hardship, the US undergoes an outflow of migrants. For blacks, you have a lot of Black National Socialists calling for revolution regardless of who wins. It is far more likely in my mind that blacks will have smaller turnout than in 2016, and so will hispanics. I'm willing to bet that we're looking at significant white turnout. Especially given the anti-white Black National Socialist rhetoric in their schools, jobs, and entertainment. Let's not forget that the Left has apparently abandoned the midwest, working class whites.
I think that we are looking at 8 to 12 million white voters... and I'm not sure that the Democrats are even get a third of that. They might even lose white votes. Let's split the difference between 8-12 and call it 10 million more white voters.... Literally no one is ready for 10 million more white voters.
Hey.
Hey.
Wanna see a whitelash?
That Swing-O-Matic from 538 has a decedent. MSNBC calls it the Swing-The-Vote, but it's basically the same thing. If we adjust for the 12 million more white voters that I expect, and 15 million total black and hispanic voters (which would be steady for hispanics and a loss for blacks), and we swing non-college educated white voters to the right a bit. We get percentages that look like Fig 6, note that even a swing of 12 million white voters, still shows only whites with 73% of the total vote, which would be very deceptive to anyone looking at only the relative measurements because it would be a 1-point increase in the vote share. But, like 2016, the effects are dramatic. For the map, see Fig 7 Minnesota is apparently in play if the Biden campaign's actions are anything to go on... but no one has said shit about the others. Virginia is supposed to be confirmed for Biden. Nevada is still supposed to be confirmed for Biden. Maine isn't up for discussion, nor is New Mexico. The Democrats are pretending that Ohio and Texas are in play... they've entirely lost the plot. They simply do not seem to recognize the disaster that is befalling them. Florida stays, Ohio stays, Pennsylvania stays, Michigan stays, Wisconson stays, Texas stays. And then states they aren't even prepared for are up for grabs.
Unfortunately, MSNBC doesn't give us any information on how close the individual states are. The 538 Swing-O-Matic can do that for us. The demographic information is out of date, so it's prediction off of my results are more in favor of Trump but it does tell us the states that are absolutely neck and neck... and it's all bad. Really bad. Washington, Oregon, New Jersey, Maine, Connecticut, Delaware, even Illinois.
The point to take away here is that Minnesota is a swing state, not Ohio. Not Texas. The battleground states are places the Democrats aren't even looking at. And the states that could surprise people, are ones they aren't even imagining are in danger. Oregon, Virginia, New Hampshire, Maine, Washington, New Jersey... Illinois? It's similar to the same fatal mistake that Clinton made. They were sure Ohio was the swing state. But it was Wisconsin, it was Pennsylvania. And now it's going to be even worse, because these demographic calculators don't tell you anything about how the people on the ground are effected by the riots. If Oregon flips, the political shock-wave will be devastating.
Get your fucking popcorn boys.
Electoral Majority of >350, and an indisputable popular vote win.

Questions

But Gizortnik, how will we know if "it's happening"?
Watch New Hampshire. Trump lost New Hampshire by a smaller vote margin than your local school levy. He lost by 2,736 votes. If the white vote swings hard for Trump, New Hampshire should be a solid win.
But Gizortnik, every good hypothesis should be falsifiable. What would make yours wrong?
I'd have to be completely wrong about white people. It would have to be massive minority voter turn in a scale that would be enormous. Bigger black turnout for Obama in 2008, bigger hispanic turnout than for Bush in 2000. That, and white people would have to just be dissolutioned with Trump, and a whole bunch would be going for Biden. ... I'd have to be fundamentally wrong about literally everything I just said.
But I don't see how that's possible. It must be my lying fucking eyes again. I live in a "swing state" according to the Democrats. But I also live in a red county with a majority white population. On Saturday and Sunday, when the building is closed, the Board of Elections parking lot is filled with people hand delivering early votes to a secure box. Do you know how long the early voting line was 2 weeks ago on a Wednesday? A half hour. A Trump convoy passed by my house for a second time today.
If I'm wrong, it is because I'm living in a bubble the size of my fucking county.
And Historically Speaking, platform to platform, Trump-Biden looks a lot like what happened with Nixon-McGovern and Reagan-Mondale.
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Chronicles of Groggnark The Barbarian

Chronicles of Groggnark the barbarian
He was just a class-less, un-educated barbarian, the very lowest of the low on societies totem pole, but yet here he was having a royal feast fit for a king, with the finest maidens surrounding him (some were surely not maidens, but the barbarian did not seem to mind).
One especially attractive blonde was sitting in the lap of the barbarian feeling his rock-hard erection pressed at her bottom while her best friend, an equally attractive dark-haired women with tits the size of melons almost spilling out of her dress, both were clamoring for the large armed barbarians attention.
Patrik a young noble man rushes inside followed by his entourage of hired swords men, five of them in total.
Groggnark bat his blue eye for only one second, calculating the odds in only a nano-second, like his father the acclaimed general in king conans army thought him as a wee child.
Five soft landers only. Against one barbarian, they would have no chance even for a younger and less skilled barbarian, and no barbarian were of higher skill than groggnark, only a few were foolish enough to be of equal skill. He so wished to settle that argument ones and for all, with sword play and blood spilling of course!
That was the best way for barbarians to settle an argument, the only way the soft landers would say.
Arguments with words are easy to refute, arguments with steels are harder to refute his father had often told him.
-You slept with my wife to be! She would remain untouched until are wedding. The noble man was fuming with anger.
-She would no such thing, and which one of them were your wife to be any way? I slept with quite a few women unlike you I suspect: Tanisha, Patricia, Melania,Josefina,Angelina etc…
- Tanisha my wife to be! And what is this talk of Patricia my sister! And Melania… my mother! Surely you lie, you half beast, primitive ape of a man.
-Surely, I do no such thing. And a mother and her daughter at the same time… you soft landers are weird and kinky. Groggnark retorted.
-My mother and sister at the same time! That’s its men slay this barbarian for me!
-The barbarian arose with quickness brushing the young girl from his lap, throwing his glass of beer into the face of Patrik, and then kicking him far away with a strong kick from his well-muscled leg. He grabbed the sword from his back with his cat like agility and with his ultra-fast reflexes, he did a 360 spin with his enormous sword in the middle of his opponents turning this barbarian from a man into a deadly tornado, spilling blood and guts from the four hired swords, now cut in half.
The battle was over before it started. Just like his father taught him. Attack fast and do not give the enemy a chance to retaliate.
Groggnark gave the fallen noble man three kicks to his ribs, fracturing three of them. Patrik screamed in pain.
-I curse you barbarian and pray that our ways never cross again! I will have revenge for this, revenge for my wife, revenge for my sister and most of all revenge for my mother.
-Maybe one day but not today. The barbarian knocked his opponent out with a single punch.
Groggnark and the cult of Dagon
He was riding on a whit albino horse with burning red eyes, both the horse’s mane color and its eye colors stood out in the dark knight.
Groggnark was wearing just a loin cloth covering up the most valuable parts of his body, a golden-haired beauty was sitting behind him on the back end of his horse.
The travelling barbarian and his small entourage came across a dark-skinned man riding on top of an equally dark horse. A stygian be the look of the man.
Barbarians and stygians were not the best of friends, some stygians worshipped giant snakes giant, and there was a few things Groggnark despised in life: Magic, Demons ,Snakes and Noblemen.
Perhaps noblemen most of all… but still he HATED snakes. But Groggnark was not a man that judged people by the color of their skin, he was much more clever than that, his father the great general had taught him better.
The stygian was carrying a small crossbow but yet he had fired no bolts at the barbarian, Groggnark deemed the man to be friendly. No threat. But he was hurt, blood was flowing from a small stab wound between the dark strangers’ ribs.
- Greetings fellow stranger, I am Groggnark the barbarian, I come in peace, I will pose no threat to you unless you pose a threat to me, such are the ways of travelling barbarians such as myself.
-You speak truth barbarian, and Groggnark! The famous swordsman, you fucked the wife of the nobleman Patrik in the golden city did you not? That really pissed him of.
-Not as much as me fucking both his mother and sister at the same time. But yes, it did make him mad. He has sent men after me many times, and I have sent the same men back in coffins, sometimes missing arms, legs and head.
- And I am Susannah a nurse formerly living in the silver city, now I am a travelling lover and companion to this vagabond barbarian adventurer.
- Let me looks at that cut and attempt to heal it!
The young woman ripped apart her dress to use it to compress the wound, she was now wearing only a bra on her top and a short skirt, but she was not afraid to show of her amazing tits, in truth the cleavage of the low-cut dress had shown of most of them anyway. She was not only sexy but also intelligent and a skillful nurse and now she put her medicinal skills to use.
- A nurse must be a useful travelling companion for a barbarian such as you, your body is covered in different cut and bruises from many battles I can see. Thanks for compressing my wound, my name is Ranto I am a travelling merchant. The stygian introduced himself.
-We are well met on this dark night Ranto, tell me how you got that cut and from which enemies you are fleeing?
-I was travelling to the bronze city, when the shadow men slayed my whole entourage except for me, but my wife, daughter and even my little boy of only five years old… GONE! All of them gone. Curse the shadow men to hell. The man began crying and understandably so.
Sussanah hugged him and attempted to put the man at ease. It seemed to be working.
-Shadow men! I would defeat any living man for you Ranto, even though we just me a consider you friend and feel empathy for you friend this I promise to you. But I am sad to say the un-dead, demons, magic and shadow men such things frighten even a battle hardened barbarian such as myself.
-You speak truth again barbarian, groggnark I consider you to a friend, and I suspect your kind of friendship could provide most useful for me, yes I am in dire need of a good swordsman, I am a some what skilled with a crossbow but not so much use in close combat. The girl can be a useful companion to I bet. Come! Come with me to the bronze city. I escaped with enough gold to pay for us to be shielded by the city walls and guards men.
-Then we will make haste to this city! I am not one to met shadow men in the middle of the night. The barbarian spoke truth.
After a long night of horse riding the arrived at the bronze city gate in the morning. But alas it proved that Ranto did in fact NOT have gold for the three of them only the two. He paid for himself and Groggnark, thinking the barbarian more useful than the girl.
-The girl is pretty, to pretty to die outside like these filthy peasants. A big bold headed guardsman pointed with all of his hand at a gathering of poor refuges, all clamoring for the city rulers mercy to get in, unfortunately he was not an empathic man and neither was his guardsmen, so there was no mercy to be given.
Groggnark quickly thought for a second he would have the ugly man’s bold head for such a claim. He could easily take the man in combat, but not all of the guardsmen.
-Warm this man’s bed for the night or die outside in the cold with these unfortunate souls. The choice seems easy for a barbarian such as I, but it is your choice to make not mine.
With tears in her pretty green eyes the golden haired girl agreed. It was better to fight this orc of a man in bed for a single night, than endlessly fighting orcs outside of the city walls each and every night until a must painful death would surely fall on her.
Inside the bronze city, shielded by the great bronze walls and guards wearing bronze armor outside they found refugee at a whore house, a barbarian’s favorite type of refugee.
Ranto had run out of gold, but had some silver to spare Groggnark picked out the two most beautiful girls in the brothel but the stygian did not seem interested, the barbarian did not mind and began to enjoy the two girls in front of his new found friend. The whore house pimp let Ranto pick on of the boys instead and he did. Groggnark had suspected such a thing, the stygian being bisexual but he was not one to judge and he did not care.
The stygian had proved useful by paying for the night after all.
After the enjoyment of the flesh, the stygian and the barbarian were both worn out and began to tell tales.
Ranto had shown Groggnark a big crystal ball called the fisheye, and told him this was his mission to the city he would met with another merchant that had promised, gold, silver, armor and weapons all for the prize of the crystal ball.
Groggnark did not see why this so-called fisheye was worth such a hefty price, but he did not care if he got the armor Ranto had promised him.
-When the dragon king came to Aqualonia he promised that if he were to take the country, he would burn it to the ground and all of our women would be raped, our children eaten by the dragon and all barbarians being made into slaves or skinned alive.
-How did the barbarians respond to such a threat? The stygian asked the barbarian.
-With one word only… “if”
The fish eye
Next day Groggnark reunited with Susannah and she said hello to him with a slap to the barbarians scarred cheek, he was not surprised at all by this greeting, he had dealt with womenfolk before and felt he somewhat deserved it.
He in return grabbed her blonde hair and kissed her, their tongues wrestled inside their mouths for a while, long enough to calm the young woman’s rage. Hell, hath no fury like a woman scorn, this Groggnark knew to be truth but she appeared to no longer be scorn, at least for the moment.
-If you two lovebirds are done with your cuddling, I have business with a sea folk merchant from Inssmouth.
Inssmouth-folk did not have the best reputation, it was said that they were murderers, thieves, and rapists. There were even outlandish claims of them worshipping fish gods, and tentacled gods form the deep. Groggnark was skeptical to the later claims but the first few were bad enough and he knew them to be truthful.
-I will be ready with my long sword. It was a giant of a blade, almost to big to be called a sword, legend said it was made of dragon bones, and it was sharper than any man-made steel, the dwarves were skilled craftsmen in Scandinavia living near the Vikings and the elves. A master dwarf blacksmith had once made the blade for Grog-nark’s father as a favor for him helping his people.
But that was long ago! Barbarians cared were little for the past or the future, only living in the now. Ranto, Susannah and Groggnark all gathered the three of them to meet with the merchant from cursed Inssmouth, a inbreed looking fella. He had skin paler than milk, most of his yellow and brownish teeth missing, both his ears and nose appeared to small, not a single strand of hair on his egg-shaped head, nor were there any hair on his arms, and the man’s eyebrows were completely missing.
This hideous creature of a man introduced himself as Jimmie, Jimmie was on of the top three ugliest men Groggnark had EVER seen. And he had seen plenty of ape-like, orcish, pig faced and troll-ish men… even some women!
Ranto was about to hand the fishlike man called Jimmie, the crystal he was promised… when an EYE appeared in the middle of the crystal ball. A yellowish, fishlike eye hideous and watching the humans in the room.
Susannah wearing a black dress that the ugly guardsman had given her after she spent the night with him, was now screaming at the top of her lungs at the eldritch sight of the cyclopean eye in the crystal ball.
-Calm yourself woman! The barbarian commanded the nurse.
-We have given, you the armor, weapons, gold and silver all for the eye, your barbarian looks strong Ranto, but I have ten men with me we would easily kill you all in a battle, which would be short and bloody, surely you understand this? Jimmie asked Ranto the dark-skinned merchant.
-Surely, I do, and my barbarian will stand down but there is something fishy about that eye if you pardon the obvious pun.
-Well, if you and your companions stay out of Inssmouth we are on peaceful terms fellow merchant. Jimmie and his hideous entourage of inbreed fishlike men took leave.
-Okay Groggnark, I think the armors they left us are all to small for a man of your stature. I will have a dwarf smith I know in this city make proper adjustment so one of them will fit you me and the girl will choose one each and the rest I will try to sell. Choose any weapons you like.
We well eat and sleep and when your armor is ready, we will leave for cursed Inssmouth.
Going to Inssmouth
After a few days of waiting that Groggnark mostly spent eating, drinking, fucking and playing cards, losing all of his gold. His armor was finally completed to fit such a big man as the barbarian.
The three companions Susannah the nurse, Ranto the merchant and Groggnark the barbarian all got armors fitting their size and matching shields. Barbarians usually did not use neither shields nor armor but Groggnark was thinking they both could provide useful where they were going… to cursed Inssmouth such a dreadful city filled with inbreed half fish half man beings and cultist worshipping the fish god Dagon our so the stories told at least.
Ulfric was the master dwarf black smith living in this town he had a dimwitted, mute but kind spirited half giant working with him. The giant boy was called Richard and he provided security for the dwarf and managed to do heavy lifting the dwarf could not manage by himself.
Ulfric’s keep was filled with pelts made of werewolf fur, vampire teeth, wendigo antlers, heads cut of from small red headed goblins and giant skulls from big and ugly trolls with big noses. Around his neck the dwarf had a most peculiar necklace, it looked like an eye.
-Is that… Susannah asked.
-Yes, girl it is a basilisk eye, when I activate my magic incantation the eye will open and any enemies it sees will turn to stone. We dwarfs are skilled blacksmiths but not as skilled axe men, most of us anyway. I need such trickery to compensate for my small stature. Spend the night with me and I will show you how the magic works.
-She will do no such thing! She is MY woman and will spend no time with no other man ever again. By Chrom I say so!
-You swear by your barbarian god now, but earlier you were quick to give me away to that pig faced guardsman.
-No, woman I was not quick to do so, I simply had no other choice, I can take a few guardsmen surely, and with ease, but not ALL of them, surely, they city has hundreds of them? And would you rather spend your night with that pig faced man or the shadow demons outside. Surely you heard the dying screams of men, women and children all through the night?
- I sure did, each and every night, the big man controlling the city shows no empathy or pity for the suffering poor people sadly. I help as many as I can but there is simply not enough gold or meat, I can spare on them. The dwarf informed them.
-Well let’s go to the dueling grounds in the arena, I heard there is a big tournament going on in the coliseum here, perhaps I may even meet this “big man” of the bronze city and inform him of my opinion on him and his ruling.
The gladiator games
Ranto had sold of most of the weapons, shields and armors the group did not have use for, he had enough gold to pay for good seats at the gladiator games, and even enough to spare for the starving civilians outside the city gate.
Now he only had some silver left, Susannah had earned a few gold coins by caring for the wounded, and Groggnark had lost all his on gambling… such were they ways of most travelling barbarians. But he had armor, sword, shield, a silver dagger Ranto had gifted him and a woman and a horse and he considered that all he needed.
The three rulers of the three free cities were sitting on the opposing side of Groggnark´s entourage watching the games, a gladiator had gotten his left arm cut off by the elbow and now tried to shield himself with left arm holding a shield. It worked for a while… then he got his left arm cut off to.
He begged for mercy from the big man of the city or so they called him, in reality he was small and sickly, a grown man looking liked a pale skinned boy, with no facial hair and no longer than a dwarf in length.
The big man raised his hand with his thumb up…
Letting the armless gladiator have some hope.
The other swordsman left the arena victorious.
And then the big man turned his hand upside down,
Dooming the wounded gladiator. The gates were opened and in came a pack of hungry lions, mauling the unfortunate man to death. Groggnark could hear the mans dying scream all the way up to his elevated position.
Next a poor, starving family came before the three men.
The big man of the bronze city, the fat egg shaped man of the silver city, and the leader of the golden city a pale and skinny man looking almost like a vampire… but this was daytime and in pure sunlight.
There was an old farmer in raggedy clothes, the father of the family, his wife with her face wrinkled from worrying to much, the older daughter a beauty of about sixteen maybe seventeen and the younger daughter of maybe five.
The man begged the big man for mercy, he told of his livestock pigs, horses and cows all falling sick or being eaten by predators. He spoke of his land where nothing would no longer grow in the ground that was once fertile.
He looked into the blue eyes of the big man of the bronze city for mercy. But Groggnark saw that none could be found, the big man was not a merciful man.
In the background Groggnark could see two large ball shaped buildings and a tall bronze tower reaching from the ground, the barbarian thought that the man might be compensating for something.
-I will solve this problem for you! The big man proclaimed. He gestures with his hand to the largest of his men clad in a giant bronze armor. The man walked to the farmer and held the man’s head in his palm… he closed it into a mighty fist and crushed the farmers head at the same time, his brains and blood from the head spilling out. The two daughters were crying now, and the woman rushed clawing at the giant man with her fingernails, but it was no use… his thick bronze armor protected him.
- This woman is to old for my likening, feed her to the lions, the little one is to young for my liking but perhaps we can sell her to some devil worshipping cult as a sacrifice to their deity, the older girl is just my taste and I will keep her in my harem at the top of the bronze tower, I keep all my girls well fed and well clothed, even give them perfumes so they can smell good. Such the matter of starvation has been solved.
The rulers of the silver and gold cities both nodded in agreement. Groggnark however did NOT agree, to this treatment.
-I will battle any one of your gladiators, in the arena if I win you must let this family go.
-I think not, the giant said and laughed as he threw the poor woman to the lions, they were still hungry after feasting on the gladiator from earlier.
-As you see, there is no longer a family for you to bet on barbarian! The older girl is MINE, I might let you have the younger one, but what have you to put up for her life, if you lose you are surely penniless after all your reckless gambling, word get around you know?
-Well word might get around, but so those a barbarian and so does his sword, if you can see with your weak and sickly eyes this a fine blade made out of dragon bone, surely its worth the life of two peasant’s girls? Groggnark proposed to the big man.
-The blade of the dragon! It can’t be! But yet… I say it is only worth the life of ONE girl, the small one, IF it is even real, if it is not the lions will eat you to. The big man spoke recklessly to the barbarian.
- I accept your offer, and I will fight any man you chose. Groggnark spoke boldly.
-This might not be wise my love, Susannah grabbed his arm… surely you can beat any man, but that is a giant and no man. Amrak the leader of the bronze cities’ army.
-I must do the right thing, I will fight this man even if he is a giant. The girl’s life must be saved at any cost! Barbarians of Aqualonia should always fend for those who cannot fend for themselves so spoke king Conan and we follow his creed.
-So be it! After the lions are done feasting on the mother, I will challenge you to a duel for the girls life.
submitted by FREDDEGRAN to DrCreepensVault [link] [comments]

Some strong historical fantasy books (takes place in Earth's past)

All these books take place at a specific time and place in Earth’s past. Other than that one nod to reality, all bets are off.

27. The Once and Future Witches by Alix E. Harrow - 2020

In 1893, there’s no such thing as witches. There used to be, in the wild, dark days before the burnings began, but now witching is nothing but tidy charms and nursery rhymes. If the modern woman wants any measure of power, she must find it at the ballot box.
But when the Eastwood sisters—James Juniper, Agnes Amaranth, and Beatrice Belladonna—join the suffragists of New Salem, they begin to pursue the forgotten words and ways that might turn the women’s movement into the witch’s movement. Stalked by shadows and sickness, hunted by forces who will not suffer a witch to vote—and perhaps not even to live—the sisters will need to delve into the oldest magics, draw new alliances, and heal the bond between them if they want to survive.
There’s no such thing as witches. But there will be.
“A love letter to folklore and the rebellious women of history.” ―Publishers Weekly

26. The Terror by Dan Simmons - 2007

The men on board HMS Terror have every expectation of triumph. As part of the 1845 Franklin Expedition, the first steam-powered vessels ever to search for the legendary Northwest Passage, they are as scientifically supported an enterprise as has ever set forth.
As they enter a second summer in the Arctic Circle without a thaw, though, they are stranded in a nightmarish landscape of encroaching ice and darkness. Endlessly cold, with diminishing rations, 126 men fight to survive with poisonous food, a dwindling supply of coal, and ships buckling in the grip of crushing ice. But their real enemy is far more terrifying.
There is something out there in the frigid darkness: an unseen predator stalking their ship, a monstrous terror constantly clawing to get in. As yet another winter approaches, as scurvy and starvation grow more terrible, and as the terror gets closer, the captain and his men begin to fear that there is no escape.
“The best and most unusual historical novel I have read in years.” ―The Boston Globe

25. Servant of the Underworld by Aliette de Bodard - 2010

Book 1 of 3 in the Obsidian and Blood series
Year One-Knife, Tenochtitlan the capital of the Aztecs. Human sacrifice and the magic of the living blood are the only things keeping the sun in the sky and the earth fertile.
A Priestess disappears from an empty room drenched in blood. It should be a usual investigation for Acatl, High Priest of the Dead—except that his estranged brother is involved, and the the more he digs, the deeper he is drawn into the political and magical intrigues of noblemen, soldiers, and priests-and of the gods themselves…
“Part murder mystery, part well-researched historical novel and part fantasy.” —SFX Magazine

24. The Philosopher's Flight by Tom Miller - 2018

Book 1 of 2 in The Philosophers Series
Eighteen-year-old Robert Weekes is one of the few men who practice empirical philosophy—an arcane, female-dominated branch of science used to summon the wind, heal the injured, and even fly.
He’s always dreamed of being the first man to join the US Sigilry Corps’ Rescue and Evacuation Department, an elite team of flying medics, but everyone knows that’s impossible: men can barely get off the ground. When a shocking tragedy puts Robert’s philosophical abilities to the test, he rises to the occasion and wins a scholarship to study philosophy at Radcliffe College—an all-women’s school.
At Radcliffe, Robert hones his flying skills and strives to win the respect of his classmates, a host of formidable and unruly women. Robert falls hard for Danielle Hardin, a disillusioned young hero of the Great War turned political radical. But Danielle’s activism and Robert’s recklessness attract the attention of the same fanatical anti-philosophical group that Robert’s mother fought against decades before.
With their lives in mounting danger, Robert and Danielle band together with a team of unlikely heroes to fight for Robert’s place among the next generation of empirical philosophers—and for philosophy’s very survival against the men who would destroy it.
“[A] wealth of worldbuilding in this deft, nonconformist historical fantasy set during World War I…Miller offers a nuanced adventure story that mixes romance, gunplay, and social awareness into its steampunk-ish revelry. A fun, fast-paced coming-of-age story laced with magic.” —Kirkus Reviews

23. Fevre Dream by George R.R. Martin - 1982

That’s right. The Game of Thrones guy wrote a darn good vampire book, too.
Abner Marsh, a struggling riverboat captain, suspects that something’s amiss when a wealthy aristocrat with a lucrative offer approaches him. The hauntingly pale, steely-eyed Joshua York doesn’t care that the icy winter of 1857 has wiped out all but one of Marsh’s dilapidated fleet; nor does he care that he won’t earn back his investment any time soon. York’s reasons for traversing the powerful Mississippi are to be none of Marsh’s concern—no matter how bizarre, arbitrary, or capricious York’s actions may prove. Not until the maiden voyage of Fevre Dream does Marsh realize that he has joined a mission both more sinister, and perhaps more noble, than his most fantastic nightmare—and humankind’s most impossible dream.
“An adventure into the heart of darkness that transcends even the most inventive vampire novels . . . Fevre Dream runs red with original, high adventure.” —Los Angeles Herald Examiner

22. Dodger by Terry Pratchett - 2012

A storm. Rain-lashed city streets. A flash of lightning. A scruffy lad sees a girl leap desperately from a horse-drawn carriage in a vain attempt to escape her captors. Can the lad stand by and let her be caught again? Of course not, because he’s…Dodger.
Seventeen-year-old Dodger may be a street urchin, but he gleans a living from London’s sewers, and he knows a jewel when he sees one. He’s not about to let anything happen to the unknown girl—not even if her fate impacts some of the most powerful people in England.
From Dodger’s encounter with the mad barber Sweeney Todd to his meetings with the great writer Charles Dickens and the calculating politician Benjamin Disraeli, history and fantasy intertwine in a breathtaking account of adventure and mystery.
“Masterful. Unexpected, drily funny and full of the pathos and wonder of life: Don’t miss it.” —Kirkus Reviews

21. The Strange Case of the Alchemist's Daughter by Theodora Goss - 2017

Book 1 of 3 in The Extraordinary Adventures of the Athena Club series
Mary Jekyll, alone and penniless following her parents’ death, is curious about the secrets of her father’s mysterious past. One clue in particular hints that Edward Hyde, her father’s former friend and a murderer, may be nearby, and there is a reward for information leading to his capture…a reward that would solve all of her immediate financial woes.
But her hunt leads her to Hyde’s daughter, Diana, a feral child left to be raised by nuns. With the assistance of Sherlock Holmes and Dr. Watson, Mary continues her search for the elusive Hyde, and soon befriends more women, all of whom have been created through terrifying experimentation: Beatrice Rappaccini, Catherin Moreau, and Justine Frankenstein.
When their investigations lead them to the discovery of a secret society of immoral and power-crazed scientists, the horrors of their past return. Now it is up to the monsters to finally triumph over the monstrous.
“A tour de force of reclaiming the narrative, executed with impressive wit and insight.” —Publishers Weekly, starred review

20. Shades of Milk and Honey by Mary Robinette Kowal - 2010

Book 1 of 5 in the Glamourist Histories series
Shades of Milk and Honey is exactly what we could expect from Jane Austen if she had been a fantasy writer: Pride and Prejudice meets Jonathan Strange & Mr. Norrell. It is an intimate portrait of a woman, Jane, and her quest for love in a world where the manipulation of glamour is considered an essential skill for a lady of quality.
Jane and her sister Melody vie for the attentions of eligible men, and while Jane’s skill with glamour is remarkable, it is her sister who is fair of face. When Jane realizes that one of Melody’s suitors is set on taking advantage of her sister for the sake of her dowry, she pushes her skills to the limit of what her body can withstand in order to set things right—and, in the process, accidentally wanders into a love story of her own.
“With the grace of Sense and Sensibility, a touch of classic fairy tale magic, and an action-packed ending, this debut novel by an award-winning fantasy short story writer will appeal to fans of Jane Austen, Jane Yolen, Patricia Wrede, Susannah Clarke, and even Jasper Fforde.” —Library Journal

19. The Once and Future King by T. H. White - 1958

Once upon a time, a young boy called “Wart” was tutored by a magician named Merlyn in preparation for a future he couldn’t possibly imagine. A future in which he would ally himself with the greatest knights, love a legendary queen, and unite a country dedicated to chivalrous values. A future that would see him crowned and known for all time as Arthur, King of the Britons.
During Arthur’s reign, the kingdom of Camelot was founded to cast enlightenment on the Dark Ages, while the knights of the Round Table embarked on many a noble quest. But Merlyn foresaw the treachery that awaited his liege: the forbidden love between Queen Guenever and Lancelot, the wicked plots of Arthur’s half-sister Morgause, and the hatred she fostered in Mordred that would bring an end to the king’s dreams for Britain—and to the king himself.
“Touching, profound, funny and tragic.” —Los Angeles Times

18. The Master and Margarita by Mikhail Bulgakov - 1966

One spring afternoon, the Devil, trailing fire and chaos in his wake, weaves himself out of the shadows and into Moscow.
Written during the darkest period of Stalin’s repressive reign and a devastating satire of Soviet life, it combines two distinct yet interwoven parts, one set in contemporary Moscow, the other in ancient Jerusalem, each brimming with historical, imaginary, frightful and wonderful characters. Although completed in 1940, The Master & Margarita was not published until 1966 when the first section appeared in the monthly magazine Moskva. Russians everywhere responded enthusiastically to the novel’s artistic and spiritual freedom and it was an immediate and enduring success.
“By turns hilarious, mysterious, contemplative, and poignant . . . A great work.” —Chicago Tribune

17. Across the Nightingale Floor by Lian Hearn - 2002

Book 1 of 5 in the Tales of the Otori series
In his black-walled fortress at Inuyama, the warlord Iida Sadamu surveys his famous nightingale floor. Constructed with exquisite skill, it sings at the tread of each human foot. No assassin can cross it unheard.
The youth Takeo has been brought up in a remote mountain village among the Hidden, a reclusive and spiritual people who have taught him only the ways of peace. But unbeknownst to him, his father was a celebrated assassin and a member of the Tribe, an ancient network of families with extraordinary, preternatural skills.
When Takeo’s village is pillaged, he is rescued and adopted by the mysterious Lord Otori Shigeru. Under the tutelage of Shigeru, he learns that he too possesses the skills of the Tribe. And, with this knowledge, he embarks on a journey that will lead him across the famed nightingale floor—and to his own unimaginable destiny…
“Satisfyingly rich in incident yet admirably spare in the telling…Hearn has created a world I anticipate returning to with pleasure.” —The New York Times Book Review

16. Bridge of Birds by Barry Hughart - 1984

Book 1 of 3 in The Chronicles of Master Li and Number Ten Ox
When the children of his village were struck with a mysterious illness, Number Ten Ox sought a wiseman to save them. He found master Li Kao, a scholar with a slight flaw in his character. Together they set out to find the Great Root of Power, the only possible cure.
The quest led them to a host of truly memorable characters, multiple wonders, incredible adventures—and strange coincidences, which were really not coincidences at all. And it involved them in an ancient crime that still perturbed the serenity of Heaven. Simply and charmingly told, this is a wry tale, a sly tale, and a story of wisdom delightfully askew. Once read, its marvels and beauty will not easily fade from the mind.
“Li Kao may have a slight flaw in his character but the book has none. I recommend it unconditionally and I predict Barry Hughart has quite a future as a fantasy writer.” —Anne McCaffrey, author of the Dragonriders of Pern series

15. Lion of Macedon by David Gemmell - 1990

Book 1 of 2 in the Greek Series
Over and again, the aged seeress Tamis scried all the possible tomorrows. In every one, dark forces threatened Greece; terrible evil was poised to reenter the world. The future held only one hope: a half-caste Spartan boy, Parmenion. So Tamis made it her mission to see that Parmenion would become the deadliest warrior in the world—no matter what the cost.
Raised to manhood in Sparta, bullied and forced to fight for his life every day, Parmenion had no notion of the unseen dimensions of magic and mystery that shaped his fate. He grew in strength and cunning. His military genius earned him the title Strategos in Sparta. His triumphs for the city of Thebes made him a hero. And finally his fate led him to the service of Philip of Macedon.
As Tamis had foreseen, Parmenion’s destiny was tied to the Dark God, to Philip, and to the yet-unborn Alexander. All too soon the future was upon them. Parmenion stood poised to defeat evil—or to open the gate for the Dark God to reenter the world.

14. Daughter of the Forest by Juliet Marillier - 1999

Book 1 of 6 in The Sevenwaters Series
The Sevenwaters series takes place in Ireland and Britain in the ninth century.
Lovely Sorcha is the seventh child and only daughter of Lord Colum of Sevenwaters. Bereft of a mother, she is comforted by her six brothers who love and protect her. Sorcha is the light in their lives and they are determined that she know only contentment. But Sorcha’s joy is shattered when her father is bewitched by his new wife, an evil enchantress who binds her brothers with a terrible spell, a spell which only Sorcha can lift—by staying silent.
If she speaks before she completes the quest set to her by the Fair Folk and their queen, the Lady of the Forest, she will lose her brothers forever. When Sorcha is kidnapped by the enemies of Sevenwaters and taken to a foreign land, she is torn between the desire to save her beloved brothers, and a love that comes only once. Sorcha despairs that she will never able to complete her task, but the magic of the Fair Folk knows no boundaries, and love is the strongest magic of them all….

13. The Lions of Al-rassan by Guy Gavriel Kay - 1995

The ruling Asharites have come from the desert sands, worshipping the stars, their warrior blood fierce and pure. But over centuries, seduced by the sensuous pleasures of their new land, that stern piety has eroded. The Asharies empire has splintered into decadent city-states lead by warring petty kinds.
King Almalik of Cartada is on the ascendancy, adding city after city to his realm, even though Cartada is threatened by forces both within and without. Almalik is aided by his friend and advisor, the notorious Ammar ibn Khairan—poet, diplomat, soldier—until a summer afternoon of savage brutality changes their relationship forever.
Meanwhile, in the north, Rodrigo Belmonte, the Jaddite’s most celebrated and feared military leader, is driven into exile in the wake of events following the death of the king he loved. Rodrigo leads his mercenary company south, to the dangerous lands of Al-Rassan.
In the exquisite lakeside city of Ragosa, Rodrigo Belmonte and Ammar ibn Kharian meet and serve, for a time, the same master. Sharing the interwoven fate of these two men from different worlds—and increasingly torn in her feelings—is Jehane, the beautiful, accomplished court physician, whose own skills play an increasing role as Al-Rassan is swept to the brink of holy war, and beyond.
“A magnificent, deeply moving book.” —Locus

12. Outlander by Diana Gabaldon - 1992

Book 1 of 8 in the Outlander series
Scottish Highlands, 1945. Claire Randall, a former British combat nurse, is just back from the war and reunited with her husband on a second honeymoon when she walks through a standing stone in one of the ancient circles that dot the British Isles. Suddenly she is a Sassenach—an “outlander”—in a Scotland torn by war and raiding clans in the year of Our Lord… 1743.
Claire is catapulted into the intrigues of a world that threatens her life, and may shatter her heart. Marooned amid danger, passion, and violence, Claire learns her only chance of safety lies in Jamie Fraser, a gallant young Scots warrior. What begins in compulsion becomes urgent need, and Claire finds herself torn between two very different men, in two irreconcilable lives.
“Marvelous and fantastic adventures, romance, sex . . . perfect escape reading.” —San Francisco Chronicle

11. Taliesin by Stephen R. Lawhead - 1987

Book 1 of 6 in The Pendragon Cycle
It was a time of legend, when the last shadows of the mighty Roman conqueror fade from the captured Isle of Britain. While across a vast sea, a bloody war shatters a peace that had flourished for two thousand years in the doomed kingdom of Atlantis.
Charis, a princess from Atlantis, escapes the terrible devastation of her land and meets the fabled seer and druid prince Taliesin, singer at the dawn of the age. Their incomparable love joins two astonishing worlds amid the fires of chaos, and spawns the miracles of Merlin and King Arthur.
“Reminiscent of C. S. Lewis . . . Highly recommended.” —Library Journal

10. Abraham Lincoln, Vampire Hunter by Seth Grahame-Smith - 2010

Indiana, 1818. Moonlight falls through the dense woods that surround a one-room cabin, where a nine-year-old Abraham Lincoln kneels at his suffering mother’s bedside. She’s been stricken with something the old-timers call “Milk Sickness.”
“My baby boy…” she whispers before dying.
Only later will the grieving Abe learn that his mother’s fatal affliction was actually the work of a vampire.
When the truth becomes known to young Lincoln, he writes in his journal, “Henceforth my life shall be one of rigorous study and devotion. I shall become a master of mind and body. And this mastery shall have but one purpose. Gifted with his legendary height, strength, and skill with an ax, Abe sets out on a path of vengeance that will lead him all the way to the White House.
While Abraham Lincoln is widely lauded for saving and freeing millions of slaves, his valiant fight against the forces of the undead has remained in the shadows for hundreds of years. That is, until Seth Grahame-Smith stumbled upon The Secret Journal of Abraham Lincoln, and became the first living person to lay eyes on it in more than 140 years.
Using the journal as his guide and writing in the grand biographical style of Doris Kearns Goodwin and David McCullough, Seth has reconstructed the true life story of our greatest president for the first time-all while revealing the hidden history behind the Civil War and uncovering the role vampires played in the birth, growth, and near-death of our nation.
“[T]he funniest, most action-packed and weirdly well-researched account of the Civil War you’ll probably read in a long time. Grahame-Smith could be poised to become the Howard Zinn of vampire-related alterna-history.” ―Vanity Fair

9. His Majesty's Dragon by Naomi Novi - 2006

Book 1 of 10 in the Temeraire series
When HMS Reliant captures a French frigate and seizes its precious cargo (an unhatched dragon egg), fate sweeps Capt. Will Laurence from his seafaring life into an uncertain future—and an unexpected kinship with a most extraordinary creature. Thrust into the rarified world of the Aerial Corps as master of the dragon Temeraire, he will face a crash course in the daring tactics of airborne battle. For as France’s own dragon-borne forces rally to breach British soil in Bonaparte’s boldest gambit, Laurence and Temeraire must soar into their own baptism of fire.
“Terrifically entertaining.” —Stephen King

8. Soulless by Gail Carriger - 2009

Book 1 of 5 in The Parasol Protectorate series
Alexia Tarabotti is laboring under a great many social tribulations. First, she has no soul. Second, she’s a spinster whose father is both Italian and dead. Third, she was rudely attacked by a vampire, breaking all standards of social etiquette.
Where to go from there? From bad to worse, for Alexia accidentally kills the vampire, and then the appalling Lord Maccon (loud, messy, gorgeous, and a werewolf) is sent by Queen Victoria to investigate.
With unexpected vampires appearing and expected vampires disappearing, everyone seems to believe Alexia responsible. Can she figure out what is actually happening to London’s high society? Will her soulless ability to negate supernatural powers prove useful or just plain embarrassing? Finally, who is the real enemy, and do they have treacle tart?
“Carriger debuts brilliantly with a blend of Victorian romance, screwball comedy of manners and alternate history… This intoxicatingly witty parody will appeal to a wide cross-section of romance, fantasy and steampunk fans.” ―Publishers Weekly, starred review

7. Territory by Emma Bull - 2007

Tombstone, Arizona in 1881 is the site of one of the richest mineral strikes in American history, where veins of silver run like ley lines under the earth, a network of power that belongs to anyone who knows how to claim and defend it.
Above the ground, power is also about allegiances. A magician can drain his friends’ strength to strengthen himself, and can place them between him and danger. The one with the most friends stands to win the territory.
Jesse Fox left his Eastern college education to travel West, where he’s made some decidedly odd friends, like the physician Chow Lung, who insists that Jesse has a talent for magic. In Tombstone, Jesse meets the tubercular Doc Holliday, whose inner magic is as suppressed as his own, but whose power is enough to attract the sorcerous attention of Wyatt Earp.
Mildred Benjamin is a young widow making her living as a newspaper typesetter, and—unbeknownst to the other ladies of Tombstone—selling tales of Western derring-do to the magazines back East. Like Jesse, Mildred has episodes of seeing things that can’t possibly be there.
When a failed stage holdup results in two dead, Tombstone explodes with speculation about who attempted the robbery. The truth could destroy Earp’s plans for wealth and glory, and he’ll do anything to bury it. Meanwhile, outlaw leader John Ringo wants the same turf as Earp. Each courts Jesse as an ally, and tries to isolate him by endangering his friends, as they struggle for magical dominance of the territory.
Events are building toward the shootout of which you may have heard. But you haven’t heard the whole, secret story until you’ve read Emma Bull’s unique take on an American legend, in which absolutely nothing is as it seems…
“Emma Bull is really good.” —Neil Gaiman

6. The Rise and Fall of D.O.D.O. by Neal Stephenson & Nicole Galland - 2017

The Rise and Fall of D.O.D.O. is brilliant, fast-paced, and will give you sore wrists because it’s a thick, heavy book, but you will not want to put it down.
An expert in ancient languages is hired by a mysterious government agency to translate some documents that suggest that magic actually once existed in the world. But the advance of science caused magic to disappear in 1851. However, the existence of a two-hundred-year-old witch and some fancy technology allow a limited amount of magic to occur in this world, and soon the language expert and others are being sent back in time to repair history. And, if they’re lucky, bring magic back to the world.
“Quantum physics, witchcraft, and multiple groups with conflicting agendas, playfully mixed with vernacular from several centuries and a dizzying number of acronyms, create a fascinating experiment in speculation and metafiction that never loses sight of the human foibles and affections of its cast.” —Publishers Weekly

5. The Golem and the Jinni by Helene Wecker - 2013

Chava is a golem, a creature made of clay, brought to life to by a disgraced rabbi who dabbles in dark Kabbalistic magic and dies at sea on the voyage from Poland. Chava is unmoored and adrift as the ship arrives in New York harbor in 1899.
Ahmad is a jinni, a being of fire born in the ancient Syrian desert, trapped in an old copper flask, and released in New York City, though still not entirely free.
Ahmad and Chava become unlikely friends and soul mates with a mystical connection. This debut novel weaves strands of Yiddish and Middle Eastern literature, historical fiction and magical fable into an inventive tale.
“[A] spellbinding blend of fantasy and historical fiction.” —Publishers Weekly

4. Soldier of the Mist by Gene Wolfe - 1986

Latro is a Roman mercenary who receives a head injury that deprives him of his short-term memory. In return it gives him the ability to converse with supernatural creatures, gods and goddesses who invisibly inhabit the ancient landscape.
“[A] wonder, yes, a genius.” ―The Washington Post Book World on Gene Wolfe

3. The Amulet of Samarkand by Jonathan Stroud - 2003

Book 1 of 4 in the Bartimaeus series
I’m a huge Jonathan Stroud fan, and this is the book that got me hooked.
Nathaniel is eleven-years-old and a magician’s apprentice, learning the traditional art of magic. All is well until he has a life-changing encounter with Simon Lovelace, a magician of unrivaled ruthlessness and ambition. When Lovelace brutally humiliates Nathaniel in public, Nathaniel decides to speed up his education, teaching himself spells far beyond his years.
With revenge on his mind, he masters one of the toughest spells of all and summons Bartimaeus, a five-thousand-year-old snarky djinni, to assist him. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni out to steal Lovelace’s greatest treasure, the Amulet of Samarkand, he finds himself caught up in a whirlwind of magical espionage, murder, and rebellion.

2. Jonathan Strange & Mr. Norrell by Susanna Clarke - 2004

In the year 1806, in the midst of the Napoleonic Wars, most people believe magic to have long since disappeared from England, until the reclusive Mr Norrell reveals his powers and becomes a celebrity overnight. Another practicing magician emerges: the young and daring Jonathan Strange. He becomes Norrell’s pupil and the two join forces in the war against France. But Strange is increasingly drawn to the wildest, most perilous forms of magic and soon he risks sacrificing not only his partnership with Norrell, but everything else he holds dear.
“Immense, intelligent, inventive… Clarke is a restrained and witty writer with an arch and eminently readable style.” ―Entertainment Weekly

1. Kindred by Octavia E. Butler - 1979

Kindred is an astonishing, fantastic book. Author Butler is a master. This book is often considered science fiction, but it easily could be called fantasy.
Dana, a modern black woman, is celebrating her twenty-sixth birthday with her new husband when she is snatched abruptly from her home in California and transported to the antebellum South. Rufus, the white son of a plantation owner, is drowning, and Dana has been summoned to save him. Dana is drawn back repeatedly through time to the slave quarters, and each time the stay grows longer, more arduous, and more dangerous until it is uncertain whether or not Dana’s life will end, long before it has a chance to begin.
“Truly terrifying… A book you’ll find hard to put down.” —Essence
Blog link
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Shogun 2 Legendary Tips. (For the Sengoku Jidai/Vanilla Campaign)

  1. Field ashigaru-heavy armies. This will allow you to keep costs low. It is not for their spear wall ability, though this is powerful, it is because their cost effectiveness will allow you to make mistakes.
  2. Remember, you cannot save-scum on legendary. Something will go wrong, and when you don't need to throw your all-samurai army away in a piss-up, the game is a lot more forgiving, and a lot more fun.
  3. Attack first. Be aggressive. All the tables favour the A.I.; so, it is up to you to turn them. Build cheap, expendable expeditionary forces to take enemy castles. You'll thank me when your first stack crushes the enemy at your capital in a siege defence, but doesn't have the movement range to counterattack effectively: this usually results in the enemy A.I. using its game-breaking economy and über recruitment slots to field another full stack in two turns. Fuck the A.I. Make sure there's an ambush force in range of the enemy settlement before the enemy begins their assault on your castle. Do this right and you may not even have to fight their army, fingers crossed. (Armies go poof when their last town goes bye-bye.)
  4. Which reminds me, fight using your castles. Open field battles, when you're attacking that is, are a piss-up. The enemy A.I. always camps on hills and makes it a life or death struggle. Arrow towers are not worthless. Choke points are provided to you during siege defences. Use every layer. Don't underestimate good strategy. You can hold 300 men on one side of the castle with one unit of ashigaru. The enemy has to try and take your towers and your central flag; so, place your ashigaru in spear wall directly in front of your flags. The enemy must run at your ashigaru and defeat them before progressing through the rest of the castle. Utilise the stupidity of the A.I. and break the enemy by making them come to you.
  5. If the enemy has archers during castle defences, make them waste their ammo, if there are too many of them, attack first.
  6. Cavalry are not good in bulk unless you're Takeda. Four units is too many units. I bolster my generals with a single cavalry unit, which I place on top of my general during deployment, and then lock them together as if they were a single unit. I have one additional cavalry unit in reserve to replace this one; usually, I hide this unit in the woods until I need it. What this does is make my general more weighty. I can now slam him into the lines when they're looking like they're about to tilt in the enemy's favour, which I don't want. This makes him a true support unit, rather than a liability in combat. Yes, your general may die doing this, but you've taken every reasonable precaution, and 60+ additional bodies makes for at least three well-executed charges into the line before things start getting dubious.
  7. Abuse the charge animation. Once you set your cavalry to charge something, the animation begins, calculates the charge bonus, and then deals out the corresponding damage onto the enemy unit. Pull them out the moment the animation ends, because by then your horses are useless and caught-up in the dice-roll matrix. Once your cavalry are out, check the line. If your men aren't winning decisively, slam your bolstered general into the same line again and watch it crumble. Your cavalry will be tired, but you've just won the engagement.
  8. Reduce your micro-management in battles to three key tools: Infantry core, archers on support, and general-cavalry. If you're fast, throw in a quirk unit: ninjas, firebomb throwers (my personal favourite because they don't require much micro to use and they affect the enemy's morale), or brawlers (marathon monks/nag' warrior monks). Whatever your 'quirk unit' is, min-max it with encampment and skill tree buffs, otherwise, sorry, but you've wasted time and money acquiring it for the roster. If you're building an army you can't field in three turns, you're fucked.
  9. Economy, economy, economy. Get it? Sake dens and markets, sake dens and markets. That's money for your army: not for your navy, not for your nation's well-being and happiness - that's why you're building sake dens - money is for your army.
  10. Use your agents. None of them are shit or under-powered or any of the mumblefuck-none-sense people put online when they don't know how to utilise them. Monks fuck. Walk them through the enemy's territory and past their capital and into their back lines and wololo those bastards into an early revolution. 33% chance is a 1/3 chance, and if the cost of inciting unrest is only 500 gold... I'll take that bet. This fundamentally weakens your enemy and cuts off their supply lines: which causes the A.I.'s diplomacy to go haywire. How can Takeda be trading with Hojo if I just made their border provinces into grey states? That's right, they can't. Break their relationship first, then bribe them to turn on one another. If you've made them hard for you, they'll do it. There you go. You just crushed one of the hardest clans without fighting a battle on the open field. See? Monks fuck. Monks can also demoralise the enemy and inspire your troops with morale bonuses. If the enemy stack has no general to recover from this loss, this is deadly. You will win the encounter on morale alone.
  11. Which reminds me: diplomacy, diplomacy, diplomacy. Think it doesn't matter? Actually, I made Hojo destroy Takeda as Oda, and Imagawa-Tokugawa, and then made Kyoto spit on Hattori, and Hatano clash with the Ikko Ikki: all whilst I sat back, lining up my troops. When the time was right, I sent my armies to take the provinces I needed to execute my Kyoto-plan. Thank you, machine-learning.
  12. Have a plan. Choose territories for their perks (+accuracy bonuses, blacksmiths, resources, gold mines, schools and libraries), not for their availability. If you overextend... Good luck. Just be aware you can't take back coming into contact with the other clans. The more isolationist you are about your affairs, the better.
  13. Your borders are your worse nightmare. Connect with too many clans too quickly and you enter the death-brawl of which there's no escape. Enjoy your war of attrition. Tzu states that there is no instance of a nation benefiting from extended period of war, and yours won't either. Your economy will be shitting bricks by turn fifteen and you'll be playing in -134 income hell. The game isn't fun this way. And it isn't fun because you thrust your fist out into the unknown and hell answered back.
  14. Back to agents: Ninja. Ninja fuck harder than anyone's ever fucked. They can redirect enemies and make them go crying home to baba. Sabotage everything in sight during the first few turns of their lifespan. But do not sabotage things belonging to the clans you want to like you, because if you fail, and you will, -20 or even -40 to diplomatic relations. -40 will convince most clans you're a threat and you need wiping off the map. Skill-tree-wise, dump points into assassination. Protect your ninja with +5%/10% chances to escape unharmed if they fail in their attempts, and take every +1 to assassination that RNG sweetly offers. Take 33% chances on enemy Daimyo. I've wounded the Oda more times than I can count with these odds and sent his army running back home. And remember, on Legendary, nothing can be taken back. Every attempt might be your agent's last: get used to it. I see a lot of people saying ninja are 'too expensive to maintain'. But what else are you spending money on, other than recruiting ashigaru and upgrading vital infrastructure? ... Right? Nothing. People that say this can't run a half-decent economy because they're too busy building archery dojos instead of sake dens.
  15. Metsuke are too expensive to maintain, admittedly. They should not be used to bribe, unless you're doing an 'all-out Metsuke offence'; and by this I mean using Metsuke instead of ninja to send armies back at the A.I, badminton-style. But personally, I don't see this as cost effective. Instead, Metsuke should be used to spy on strategic choke points to watch out for enemy agents, and to bolster the profitability of rice dens. Did you know that if you put Metsuke into provinces with markets, that the growth and economy of those provinces goes up? They can also protect your Daimyo or top-tier generals from being assassinated by enemy ninja; and I highly recommend putting one in each of your core armies. Trust me: it sucks to lose your five-star general to a suspicious death on turn 60, especially when the game auto-saves at the beginning of each turn. Bye-bye Stand and Fight. Bye-bye Ashigaru Commander. Farewell Night Attack. Hello sadness.
  16. For Sieges, have ranged superiority from the off-set. Six bow ashigaru will melt most armies inside of their fort. On my Chōkosabe play-through, each unit had 200+ kills by the end of the siege. I do not find siege battles intimidating when I know I'm coming in with more archers than the opposing army, because I can and will surround them, can and will out-trade them, and then when they're weak and tired from trying to avoid my arrows, that's when I send in my yari ashigaru to take advantage of their failing strength. One unit of bomb throwers on the gate of your choice will blow it to shreds and allow spear-wall after spear-wall to penetrate their defences. The A.I. will blob the gate: perfect, that allows your archers to menace them. If the enemy army has bow samurai, do not attack the wall they're stationed at. You will get fucked because the A.I's bow samurai is always god-tier, and yours fling kaka in comparison. Instead, place an infantry reserve unit just out of range of that wall, and the A.I. will station most of their archers at it and... wait, allowing you to haemorrhage the fort from an opposing angle. Don't bother moving the reserve unit into range of the enemy archers, not necessary, they'll stay there as long as you stare back at them, menacingly. Target priority is: generals, infantry, and bows. If you kill them off in that order, you can afford to get impatient and rush the walls, because bows can't stop yari from getting in. And if your bomb throwers have spare ammo, launch it at any stubborn archers manning the walls: they will quickly get the point and relocate elsewhere.
  17. Toppeth-Tippeth: Bomb throwers can follow your yari ashigaru through the main gate, and toss bombs into the enemy's ranks over the heads of your infantry. I really didn't think this would work when I first tried it, because I figured the narrowness of the gate would cause my bomb throwers to report their line of sight as 'blocked': rendering them useless. Turns out no, actually, they pretty happily line themselves up on the ramp, swing their grenades, and launch them into the enemy blob. Yes, you will lose men: bah. But the enemy's morale will break long before you run out of reserves, especially with all their generals dead already. It's also fun as fuck. Boom... boom... boom.
  18. Katana infantry kind of fuck, but only under the right circumstances. I've found having one or two in reserve to be really advantageous. They are absolutely class for going in with the second wave during sieges. Fresh and eager, and up against tired defenders: they melt. But inspired? They will fuck on everything. Best of all, katana infantry fight to the last man (because bushidō), and because the A.I. loves to field spears, they always have the advantage. The only drawback is they're expensive to maintain, and therefore should only be used this way in the early to mid game, if at all. Lastly, they're dumb-good in siege defences. Put them on the walls, away from the enemy archers, and whoever's coming up isn't coming up for long. I never have to worry about the walls I've assigned my katana to. They're just too good at holding the battlements due to their superior melee stats.
  19. Once your armies have been fielded, hold an economy of around 500/1000 koku. If you don't use it, this will just keep adding to your war chest. It's not a lot, but in three or four turns you will accumulate enough wealth to put together an ashigaru army in a pinch, or bribe an ally to join a war. \Smacks lips.* Nice.*
  20. You can body block stacks from entering your territories and delay them for at least three turns before they can reach your capital. The way you do this is by taking a single unit of yari ashigaru, placing it on a choke point on the campaign map, and then when the enemy is forced to attack it, you retreat. And then you play this game with the enemy's avatar until you've rallied your forces. This is a big dick move, and has saved my ass many'a time. If you have ninja, you're laughing. It'll be five turns before they can get to you. In five turns I can throw an expendable army at them from the god-damn barracks.
  21. In field battles, do not use all your units at once. By this, I mean don't commit everything to one assault. Put four ashi' up to take the enemy charge. Flank with two ashi' on either side. Move your archers around. Harry them with your cavalry. And if you have samurai, use them to take out the key players. Commit in units, not in bulk. Yes, your main line will be chewed apart while you adjust, but who cares? You can recruit two/three ashigaru next turn. Expend the expendable, preserve your veterans. If your initial commitment breaks and surrenders, good, now the enemy has to reform and turn around: usually into a line of no-dachi. Banzaiii!!!
  22. If your objective is to win every battle with no casualties, start praying. Most sieges end in most of my army routed, and only my generals and a single unit of tired yari ashigaru left, with all my archers either out of ammo, or about to be. I always lose two units to critical losses, but then I can always recruit them back next turn. The rest of my army limps back to rejoin me another day, despite taking severe losses from enemy archers/the gate. Game's pretty forgiving when you commit to siege battles.
  23. You can force the enemy to attack your main army by putting it on a choke-point on the campaign map. The A.I. will have to come through you to get what it wants. Sadly, the A.I. can also be a huge puss', calculate unfavourable odds, and never bother to attack you, as you straddle the border to your territory like an asshole, forever. In this case, either go into ambush stance, or make a play. Defensive battles in the field are preferable to attacking, always. The A.I. will come to you, and you can choose anywhere on the map to make your stand. This leads to easy and fun battles, even on legendary, where you can set-up your men in ranks on hills, between valleys, in villages, and around bridges. Battles where you're on the attack always end the same way: by baiting and switching, which is not fun (... to me.)
  24. Katana cavalry are kind of a joke despite them looking like they would fuck. Sadly, they don't, and you're much better-off with two units of light cavalry, or yari cavalry.
  25. Bow samurai are overrated and worse: expensive. Ashigaruuu!
  26. Yari samurai are 'okay', but I always disband them on turn 1, then use the additional income to recruit other, cheaper spears. The enemy cavalry runs at your line during deployment, they're so dumb. Don't waste money on fielding a unit that's built to counter something that tends to counter itself.
  27. For extra income, you can sell military access, but do so strategically. On average, I can sell 5 turns for 500-750. 10 turns for 1250-1500. And 20 turns for 3000 koku++ upwards. I do this when I want to upgrade essential infrastructure, like gold mines. But you must be wary of doing this on legendary, as you create a dialogue with potential enemies that wraps you up in red tape should you decide to attack them before the peace-bond made between you runs out. And sometimes it can take a very long time for this to happen (30+ turns if you settle for a 20 turn deal). This is huge because if you decide to attack before the timer runs out, then you'll suffer from diplomacy penalties with all the other clans you've come into contact with so far. On some campaigns, this can really hurt you. e.g. Piss off the Hojo as Oda, and Takeda will march on you early (because he's programmed to want your territory). That's not good, really not good. Likewise, as Shimazu you may want Tachibana or Chōkosabe on your side to buffer the northern clans. Well, not if you go cheesing Ito and betraying alliances with the Otomo. If you act the prick on legendary, you're asking for trouble. If your diplomacy window reads hostile, hostile, hostile, and you're not the Ikko-Ikki or a Christian clan, then you're doing something wrong. The game sets you up with natural enemies and natural allies, but you can break the mechanics and side with clans who're designed to inherently hate you, as long as you keep their attention fixed elsewhere via correct use of military access. Beware, selling military access to aggressive clans will cause them to come into your territory and devour your vassals, forcing you to make awkward decisions; and I'm certain you didn't just sell Date military access so that he could come and cause issues for you left and right: so, better to avoid this altogether. Be cautious about the fronts you're engaging with, TL;DR.
  28. Vassals are worthless, even as buffers. You can't sell them military access and most of the time you can't encourage them to wage war, and if they can't be depended on as allies, then they're useless as allies. And they will betray you, they'll betray you because the game makes it impossible to keep them happy because you're demanding military access from them in return for protection, when they should be the ones protecting you. Only they don't because they're fucking dumb and can't be coerced into attacking who you want them to attack. So, don't take the settlements you don't need, and occupy them peacefully if you do.
  29. Which brings me to ONAH! - Honor is important. Low honor causes rebellions in your back lines. Low honor means clans hate you :-). Low honor makes it so that when you take a new city, the new city will whine turn after turn unless you have a general with the '-6 to resistance' trait, really good Metsuke, or a spare army to shut them up. (Psst. Recruiting men just to put down rebellions means less koku and negative economic growth.) This game literally makes you pay for your mistakes. There aren't many clans that can afford to be honour-less on legendary, not unless you want stacks of pissed-off armies marching into your territory every couple of years. Did you know that if you gift 150 koku to your super-powered feudal overlords, you get +3 to your diplomatic relations with them? Do this every other turn and you'll have +20 in no time. +20 is enough to dissuade them from attacking you: as long you have an active trade deal going and are giving them plenty of military access.
  30. Be in it for the long game. Let others weaken your enemies for you, it is not so good to wage war before you are sure that you have the advantage.
  31. Have fun. Legendary's great because it is fast-paced and consistent. You'll rarely have more than a couple years of peace, enjoy it while it lasts.
  32. One last battle tip: use the terrain. Even a slight incline gives your ashigaru an advantage. A slight incline for the enemy marks your death. Zoom in, check where you are actually positioning your forces, and do not make the mistake of fighting on fatal ground. The reason why I lose so many armies to inferior opponents is because I think the A.I. is ha-ha dumb. It is ha-ha dumb. But it is also committed to attacking. If you march onto unfavourable ground, and you allow the enemy to attack you on it: his strategy is superior. Watch as your lines break. Then zoom in afterwards and realise: you just marched your entire army onto some really weird and obnoxious inclines that made holding the line difficult for your ashigaru. Woopsy. 'Woopsy' on legendary could cost you the campaign.
  33. Good luck, my dudes. Great game +10 years on, even on a Mac. Wahahaha!
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calculate horse bet winnings each way video

The place terms for your bet include, the number of places the bookmaker will pay out on, and the fraction of the odds you will get if the horse does place. Usually 1/4 or 1/5. In each-way betting, if your horse wins, you will win both the ‘win’ and ‘place’ parts of your bet. How do you calculate an Each Way Bet? To put it into practice, a £5 Each Way Bet totals to £10. If your selection wins at odds of 8/1 your paid out £8 for every pound you spend plus your initial stake of £5 for the win part of the bet. So that’s £45 just for winning. The second part of the bet also has some winnings. If our horse wins we win both the win part and the place part. If the horse only places we lose the win part but win the place part. Example. You backed Tiger Roll to win the Grand National, you placed a £5 each way bet at odds of 10/1. That means a total stake of £10, £5 on the win and £5 on the place. The bookie is paying 6 places and the terms are 1/5. This means if the horse comes in positions 2-6 you will win the place part at one fifth of the odds of the bet. The Free Bet Calculator is the most advanced online sports bet calculator, allowing you to calculate the stake and profit for an extensive range of bets. All of the most popular bet types are supported, including Lucky 15, Single, Double, Accumulator, Patent and Round Robin, along with more specialised bets such as Alphabet, Magnificent 7, Union Jack, and the infamous Bookies Nightmare! The equation reads: (Bet x Odds) + (Bet x 1/4 of Odds) + 1/2 Stake + 1/2 Stake = Each Way Winnings In this equation, the bet is the amount of money you placed on the racer. Understand that if your horse wins, you are entitled to winnings on both halves of the betting stake. Use the Each Way return calculator to work out your winnings online for all sports. Free, easy to use and mobile friendly bet calculator. How to calculate an each way bet. The selection is a horse priced at 13.0 in a race of 8 runners (1st, 2nd & 3rd place @ 1/5 odds). A £10 each-way bet would be calculated as follows: Stake: £10 to WIN @13.0 + £10 to PLACE @3.4 (1/5 of 13.0) Total stake: £20 (£10 + £10) Outcome 1 The selection finishes the race in 1st place. Most bettors don’t know how to work out the winnings of an Each Way bet. But it’s easy to calculate once you see a worked example. How To Calculate Each Way Payouts. Suppose you’ve placed an Each Way bet of £10 (£5 on Win, £5 on Place) at a price of 20/1 (21.0 decimal odds). The Each Way terms of the race are: 6 places at 1/5 of the odds. Each Way bets are extremely common, but working out your potential winnings can be more difficult. This is where our Each Way bet calculator comes in. With a range of functions available, let’s take a look at how using the Each Way bet calculator can make your betting easier. When you bet each way, you have two bets; one for the horse to finish first, and a second bet for the horse to finish in the top four or five (varies according to by race). The winnings for the latter bet are calculated by applying the fraction (usually 1/4) to the original odds available.

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calculate horse bet winnings each way

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